Invinceable Monk!?

God of Anarchy

Academy Page

Join Date: Jul 2005

Florida

Godz Of Anarchy

N/E

Theres been alot of talk about these monk/warrior and monk/mesmer that are AMAZING and are killing 10-15 hydra and are using poor defense armour and have sup. runes epuiped,ive been told to search the forums but its just not bringing up anything close to what im seeking for...if you guys can just tell me what to type in for a succseful search or leave a link to a thread
or just explain it to me in this thread...
THANKS*

Zenny

Zenny

Lion's Arch Merchant

Join Date: Apr 2005

Moa Birds [MB]

Mo/N

Try adding Protective Bond to your search. But shouldn't really have to search since there are a million threads on this now.

Trick is to have Lv.16 Protection Prayers, a Weapon that gives x percent to raise Protection up by one so you'd have 17 Protection Prayers.

Lv.16 Protection makes you lose 2 energy per hit for Protective Bond(Reduces damage to 5% max per hit at the cost of energy) .
Lv.17 Protection makes you lose 1 energy per hit~

Stack that with a few a few key skills and nothing to kill you.

Kamatsu

Kamatsu

Moderator

Join Date: May 2005

Australia

Basically what they are doing us dropping their health down to 85-105. This is because they are running the enchantment "Protective Bond". What this enchantment does is ensure that the person it's cast on can only ever loose a maximum of 5% health per attack.

This means if a monk only has 100 health, they only EVER take 5 damage when attacked. As long as they maintain that enchantment they loose health very, very slowly. whereas if they have 480 health they'd be taking 24 damage - and 5 health is easier and quicker to heal than 24 health.

This means that they can run healing enchantments like Healing Hands, Healing Breeze, Mending, etc and never ever loose health. Like take Healing Hands - heals for 5-21 points whenever the target is attacked. Thus with Protective bond on... they take 5 damage, then with Healing Hands on they get healed straight away for 5 damage. Thus they will never die as long as those enchantments are in place.

and to note - the max of healing hands is 21 health, so you'd still be dying with protective bond if you were at 480 health. This is why they use superior's to drop their health.. to get to the point where they only loose 5 health per hit.. so that through use of spells such as healing hands, healing breeze, etc they never have to worry about dying.

course the moment they get enchantments removed.. they die extremely fast :P

Edit - to counter the energy loss, have high protection attribute as Zenny mentioned. Thus you'd only loose 1 energy per hit. You can also use Balthazar's Spirit so you gain energy per hit - even if it takes away a energy regen arrow to do so... but with bath's up and being hit you'd always have energy... esp if you have high protection attribute..

God of Anarchy

Academy Page

Join Date: Jul 2005

Florida

Godz Of Anarchy

N/E

scratch this
ok...ill try this but you see the thing is i really dont know what a Protective Bond is all i know is its a monk skill that reduces dmg...but i gusse i just cant comprehend it...i need it to be explained to me in great detail...if ya dont feel like it dont bother i should be able to figure it out somehow...
scratch this ^

Kamatsu

Kamatsu

Moderator

Join Date: May 2005

Australia

God of Anarchy - try looking at the Skill Listing's here on GuildWars Guru. Reading what the skills do might just help you.

Look at Protective Bond, Healing hands, Healing Breeze, etc. See how they work. I don't see how it can be explained any clearer than it already has been.

Fact is Protective Bond ensures that the person it's cast on can only take 5% of their current max health in damage. This means if you have 500 health the max you can take is 25 damage but if you only have 100 health the max damage you can take is 5 damage.

Because they use superior runes (which are -75 health) they get their health down to ~100. This means with protective bond on they only ever suffer 5 damage from any attacks - as 5% of 100 is 5! This means that it is easier for them to heal themselves and stay at max hrealth with spells such as Healing Hands, Healing Breeze, Mending, etc. Because it's easier to heal hits of 5 damage than 25!

God of Anarchy

Academy Page

Join Date: Jul 2005

Florida

Godz Of Anarchy

N/E

Quote:
Originally Posted by kamatsu
Basically what they are doing us dropping their health down to 85-105. This is because they are running the enchantment "Protective Bond". What this enchantment does is ensure that the person it's cast on can only ever loose a maximum of 5% health per attack.

This means if a monk only has 100 health, they only EVER take 5 damage when attacked. As long as they maintain that enchantment they loose health very, very slowly. whereas if they have 480 health they'd be taking 24 damage - and 5 health is easier and quicker to heal than 24 health.

This means that they can run healing enchantments like Healing Hands, Healing Breeze, Mending, etc and never ever loose health. Like take Healing Hands - heals for 5-21 points whenever the target is attacked. Thus with Protective bond on... they take 5 damage, then with Healing Hands on they get healed straight away for 5 damage. Thus they will never die as long as those enchantments are in place.

and to note - the max of healing hands is 21 health, so you'd still be dying with protective bond if you were at 480 health. This is why they use superior's to drop their health.. to get to the point where they only loose 5 health per hit.. so that through use of spells such as healing hands, healing breeze, etc they never have to worry about dying.

course the moment they get enchantments removed.. they die extremely fast :P

Edit - to counter the energy loss, have high protection attribute as Zenny mentioned. Thus you'd only loose 1 energy per hit. You can also use Balthazar's Spirit so you gain energy per hit - even if it takes away a energy regen arrow to do so... but with bath's up and being hit you'd always have energy... esp if you have high protection attribute..
how long does the skillz usally last for?do they allow you enough time to kill the enemy?
oooo and how do you do any damage???

Kamatsu

Kamatsu

Moderator

Join Date: May 2005

Australia

One thing to note with Protective Bond that I forgot to mention.. it only triggers when a person would suffer more than 10% of their current max health in damage. This means that at 500 health PB will only trigger if they will suffer 50+ damage, while if they only have 100 health then PB will trigger if they will suffer 10+ damage - and this means it will more than likely trigger every single time they get attacked.

PB is an enchantment that gets maintained. This means it will stay cast on them for as long as they have the energy to maintain it - this is why they go high protection attribute. with 17 protection attribute theyonly loose 1 energy per attack, which will mean they shouldn't ever run out of energy.

Because it's an enchantment it will keep on going untill they cancel it, run out of energy and it drops or someone casts an enhantment breaking spell on them. So if you see a monk using PB and you want to hurt them.. your going to have to break their enchantments before they suffer.

how do they do damage? By using weapons and spells and skills as usual :P Typically they go for PBAoE spells that deal damage to everyone close to them... such as the nasty Monk holy spells such as Balthazar's aura, Symbol of Wrath.. as well as Zealot's Fire (ZF means whenever you use a skill.. adjacent enemies take fire damage).

but just because you have PB cast on you doesn't mean you can't deal out damage. They are designed for up-close attacking with AoE spells.. they don't care if they get hit as they will never die as long as their enchantments are up.

And if you want to damage them you'll need to remove those enchantments 1st

God of Anarchy

Academy Page

Join Date: Jul 2005

Florida

Godz Of Anarchy

N/E

ahhh i see!soo this skill becomes more effective for every life point you dont have...wow this is insane,infact i think im gonna try this...but for monk sup runes!wooo wee it will coy around 120 plat.i dont have near that i feel lucky to have 5plat.not good...

Red Sonya

Desert Nomad

Join Date: Jul 2005

Oh I see this will have to be nerfed. heh

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Red Sonya
Oh I see this will have to be nerfed. heh
not really

there's plenty of enchantment-stripping skills out there

which is why the use of this build is so limited, and why it's only used for farming in certain places

TheGreatBoo

TheGreatBoo

Krytan Explorer

Join Date: Feb 2005

PA

Once again I'm a free agent. Quality guilds ahoy?

Watch the degens and enchantment removal.

@@@

Ascalonian Squire

Join Date: Aug 2005

1112

N/

CAN YOU PLZ T TEACh me how to join the game i have the cd plz teach me

Hell Marauder

Krytan Explorer

Join Date: May 2005

This build is the sole reason why superior monk runes prices skyrocked. To nerf it is easy, just need one stormy eye or rock devourer in place. But i hope that never happens.

Paper_Clip

Pre-Searing Cadet

Join Date: Aug 2005

Devils Honor

W/Mo

Just wondering as mentioned that the Invincible Monk build is mainly for farming. What areas are the best, or good to farm with this build.

powdahound

Frost Gate Guardian

Join Date: May 2005

Troy, NY, USA

Mo/Me

No offense, but if you can't even find a spot to use the build you really shouldn't be using it. You can't have the entire thing spoonfed to you from forum members, and you clearly haven't figured out that there's a search function.

RisingStorm

Ascalonian Squire

Join Date: Jun 2005

ive heard minos in elona r good

ZD_kusanagi

ZD_kusanagi

Frost Gate Guardian

Join Date: Jul 2005

SLC

The Naked Dragon

Mo/Me

Yes, the truth behind this tactic is that it is basically useless in pvp. You MIGHT be able to run it sometimes in random arena, since not many people there use enchantment removal( Life Bond is still effective and useful there you know), but anywhere else besides a few key farming areas( did somebody say underworld?) it is just a HUGE waste of money now that the rune prices have sky rocketed.

TheGreatBoo

TheGreatBoo

Krytan Explorer

Join Date: Feb 2005

PA

Once again I'm a free agent. Quality guilds ahoy?

Good to see people don't release farming locations. And if you don't understand this build, how to use it, whats effective against it, you may want to play as other characters and longer before embarking on this. You need to be skill knowledgable and alert.

kirkmping

Frost Gate Guardian

Join Date: Jun 2005

Brothers of the Blood

W/N

the "invincible" monk build is only for UW soloing. Anywhere else and you run the risk of getting the enchantments removed, and dying a horrific death

To counter energy degen, Mo/W's use bonettis as well

NeXuS8

NeXuS8

Lion's Arch Merchant

Join Date: Jul 2005

Wild Bladez

W/Mo

Yea Bonettis helps a lot for Mo/W everytime they get hit they get Energy

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by NeXuS8
Yea Bonettis helps a lot for Mo/W everytime they get hit they get Energy
You can also use sprint for a few min. as well and balance stance.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by NeXuS8
Yea Bonettis helps a lot for Mo/W everytime they get hit they get Energy
Every time the enemy misses you get energy.

Strong Fist

Academy Page

Join Date: Jun 2005

NC

Omnipotent Nomadic Empire [ONE]

W/R

Quote:
Originally Posted by kamatsu
Basically what they are doing us dropping their health down to 85-105. This is because they are running the enchantment "Protective Bond". What this enchantment does is ensure that the person it's cast on can only ever loose a maximum of 5% health per attack.

This means if a monk only has 100 health, they only EVER take 5 damage when attacked. As long as they maintain that enchantment they loose health very, very slowly. whereas if they have 480 health they'd be taking 24 damage - and 5 health is easier and quicker to heal than 24 health.

This means that they can run healing enchantments like Healing Hands, Healing Breeze, Mending, etc and never ever loose health. Like take Healing Hands - heals for 5-21 points whenever the target is attacked. Thus with Protective bond on... they take 5 damage, then with Healing Hands on they get healed straight away for 5 damage. Thus they will never die as long as those enchantments are in place.

and to note - the max of healing hands is 21 health, so you'd still be dying with protective bond if you were at 480 health. This is why they use superior's to drop their health.. to get to the point where they only loose 5 health per hit.. so that through use of spells such as healing hands, healing breeze, etc they never have to worry about dying.

course the moment they get enchantments removed.. they die extremely fast :P

Edit - to counter the energy loss, have high protection attribute as Zenny mentioned. Thus you'd only loose 1 energy per hit. You can also use Balthazar's Spirit so you gain energy per hit - even if it takes away a energy regen arrow to do so... but with bath's up and being hit you'd always have energy... esp if you have high protection attribute..
Balthazar's Spirit, and Essence Bond, to counter eneregy loss.


And I think that Anet will nerf UW smite farming soon enough. Maybe add a mesmer class with shatter enchantment, or necro rend enchantment. Ofcourse that would hurt regular parties too, but the price of runes is insane.

Pinch

Academy Page

Join Date: Jul 2005

Canada

Mo/

Quote:
Originally Posted by Xue Yi Liang
Every time the enemy misses you get energy.
It's every time you block

God of Anarchy

Academy Page

Join Date: Jul 2005

Florida

Godz Of Anarchy

N/E

I have put together a plan for my young monk hes only lvl 10 soo hes a loooonnnnggg way from being able to do this soo i figured ill just keep it in mind and when the time is right and if the economy ever setteles down ill give it a shot,they way prices are looking now days i dont think a "invincable"monk is gonna do anything for me but burn whole in my pocket soo...i was thinkn of a character that will benefit me money ways soo i figured id stick with the monk!lol,they are still lords of farming no matter what you do to them...just beacuse i wont have him a UW solo monk dont mean i cant farm him anyways
ive seen a screen shot of Xue Yi Liang and hes not one of these Invincable monks
he has life he worked his way around...as i seek to do
OO and Xue Yi Liang is the first person ive ever seen with the BIG 1MILLION!
CONGRATS TO YOU!(wanna share?-lol)
loads of ecto & shards-he welthy!

Angryhob0z

Angryhob0z

Academy Page

Join Date: Jun 2005

Me/N

ok to clear up a few things:

A) the smit emonk build is not only for farming UW, i havent gone exploring to find new areas but i have one that suits me just fine

B) UW has already been nerfed. the drops there are horrible, i started doing UW smite runs on my monk i did it 3 or 4 times, never got anything mroe than a few purples and some remains.

C) this build is no where near invincible, as many people have said all it takes is one mesmer or necro to ream this build a new butthole.

like i said i havent explored for any new farming spots, because mine works just fine. but im sure you could find some if you looked

oh, and im not going to tell you where it is, because since ive seen these threads popping up everywhere ive noticed alot of monks going in and out of the area i start from...by themselves....so unless they are all just idiots, they are farming too, so dont bother asking me, or PMing me please

TheGreatBoo

TheGreatBoo

Krytan Explorer

Join Date: Feb 2005

PA

Once again I'm a free agent. Quality guilds ahoy?

Yeah I'm sure that anyone that posted their farmsite before only for it to be nerfed, is really kicking themselves now.