But there are several great problems:
1. Real life borders
This is a game, a virtual life why do we have real life borders?
When i play GW i am a Mesmer. Im not(!) an european or an american (perhaps im an Australian

As this is not a primarily problem it cause other problems. As they are:
2. Racism
The real life fractions force everyone to abuse the "damn koreans/americans/europeans) u never know if this is playful (as it is in a game of chees) or if it is personally because of the one hates them.
Example: what would be want to be called : "Damn dwarfs" or "Damn americans". Wich is personally wich not?
3. Balance problems
The amount of players in every country/continent is very different and there is no chance to balance this out (or would u migrate to europe in rl?)
and dont bore me with the favor sticks to quality, it obviously do not! (apart from europe hasn't got many good tomb teams ;-)
4. Effect on PvE
The effect on PvE is realy great becaus it prevents many people from the only real >lvl20 maps.
Now after this quick overview (i dont want to go into to deep because u can read it all over the Forum) here are my little solutions to fix all the problems:
First get rid of the Sever-Faction dependence
The Server choice is a real life choice so stick to the closest server for a good connection. Once the Server decision is split from faction we no longer need points to be spend on it. If i am located in europa i stick to the Europe servers if i want to join my american friends i join the american server. No more stuck after 5 switches!
Now after we made the server decision we have to do another one. We have to join a ingame faction. This choice could be made by quests. Realy long quest, like the on u get from the scribe in ascalon (you have to visit different maps and use map travel).
Now after we have solved problem 1 and 2 we should focus on 3 and 4.
To force balancing there should be advantages/disadvantages for joining a smaller/bigger Faction. (i have no glue yet but this could perhaps effect fame or exp/faction)
This should make the factions equal. But to keep them equal and to come back to quality the tombs should be changed so that faction1 only fights faction1 till there is a winner. The winner now should enter the HoH and fight against all of the winners from the other faction.
Now the last one:
Make the UW/FOW maps available to all factions, and change the favor of the gods to some other reward. Somthing like all faction1 groups gain a 10% moral boost everytime somone gains the favor. Or the next drop for fraction1 group members is a rare item etcetera.
To join the right faction the outpost could be split into factions like they did on the european server (by languages)
I hope i didn't miss any aspect of the current problems .
And i hope my english isnt that bad (I always keep my fingers crossed that somone understands me

Mayar third keeper