Why and how(!) the WaW should be changed
Mayar third Keeper
First, the WaW is a nice idea.
But there are several great problems:
1. Real life borders
This is a game, a virtual life why do we have real life borders?
When i play GW i am a Mesmer. Im not(!) an european or an american (perhaps im an Australian )
As this is not a primarily problem it cause other problems. As they are:
2. Racism
The real life fractions force everyone to abuse the "damn koreans/americans/europeans) u never know if this is playful (as it is in a game of chees) or if it is personally because of the one hates them.
Example: what would be want to be called : "Damn dwarfs" or "Damn americans". Wich is personally wich not?
3. Balance problems
The amount of players in every country/continent is very different and there is no chance to balance this out (or would u migrate to europe in rl?)
and dont bore me with the favor sticks to quality, it obviously do not! (apart from europe hasn't got many good tomb teams ;-)
4. Effect on PvE
The effect on PvE is realy great becaus it prevents many people from the only real >lvl20 maps.
Now after this quick overview (i dont want to go into to deep because u can read it all over the Forum) here are my little solutions to fix all the problems:
First get rid of the Sever-Faction dependence
The Server choice is a real life choice so stick to the closest server for a good connection. Once the Server decision is split from faction we no longer need points to be spend on it. If i am located in europa i stick to the Europe servers if i want to join my american friends i join the american server. No more stuck after 5 switches!
Now after we made the server decision we have to do another one. We have to join a ingame faction. This choice could be made by quests. Realy long quest, like the on u get from the scribe in ascalon (you have to visit different maps and use map travel).
Now after we have solved problem 1 and 2 we should focus on 3 and 4.
To force balancing there should be advantages/disadvantages for joining a smaller/bigger Faction. (i have no glue yet but this could perhaps effect fame or exp/faction)
This should make the factions equal. But to keep them equal and to come back to quality the tombs should be changed so that faction1 only fights faction1 till there is a winner. The winner now should enter the HoH and fight against all of the winners from the other faction.
Now the last one:
Make the UW/FOW maps available to all factions, and change the favor of the gods to some other reward. Somthing like all faction1 groups gain a 10% moral boost everytime somone gains the favor. Or the next drop for fraction1 group members is a rare item etcetera.
To join the right faction the outpost could be split into factions like they did on the european server (by languages)
I hope i didn't miss any aspect of the current problems .
And i hope my english isnt that bad (I always keep my fingers crossed that somone understands me )
Mayar third keeper
But there are several great problems:
1. Real life borders
This is a game, a virtual life why do we have real life borders?
When i play GW i am a Mesmer. Im not(!) an european or an american (perhaps im an Australian )
As this is not a primarily problem it cause other problems. As they are:
2. Racism
The real life fractions force everyone to abuse the "damn koreans/americans/europeans) u never know if this is playful (as it is in a game of chees) or if it is personally because of the one hates them.
Example: what would be want to be called : "Damn dwarfs" or "Damn americans". Wich is personally wich not?
3. Balance problems
The amount of players in every country/continent is very different and there is no chance to balance this out (or would u migrate to europe in rl?)
and dont bore me with the favor sticks to quality, it obviously do not! (apart from europe hasn't got many good tomb teams ;-)
4. Effect on PvE
The effect on PvE is realy great becaus it prevents many people from the only real >lvl20 maps.
Now after this quick overview (i dont want to go into to deep because u can read it all over the Forum) here are my little solutions to fix all the problems:
First get rid of the Sever-Faction dependence
The Server choice is a real life choice so stick to the closest server for a good connection. Once the Server decision is split from faction we no longer need points to be spend on it. If i am located in europa i stick to the Europe servers if i want to join my american friends i join the american server. No more stuck after 5 switches!
Now after we made the server decision we have to do another one. We have to join a ingame faction. This choice could be made by quests. Realy long quest, like the on u get from the scribe in ascalon (you have to visit different maps and use map travel).
Now after we have solved problem 1 and 2 we should focus on 3 and 4.
To force balancing there should be advantages/disadvantages for joining a smaller/bigger Faction. (i have no glue yet but this could perhaps effect fame or exp/faction)
This should make the factions equal. But to keep them equal and to come back to quality the tombs should be changed so that faction1 only fights faction1 till there is a winner. The winner now should enter the HoH and fight against all of the winners from the other faction.
Now the last one:
Make the UW/FOW maps available to all factions, and change the favor of the gods to some other reward. Somthing like all faction1 groups gain a 10% moral boost everytime somone gains the favor. Or the next drop for fraction1 group members is a rare item etcetera.
To join the right faction the outpost could be split into factions like they did on the european server (by languages)
I hope i didn't miss any aspect of the current problems .
And i hope my english isnt that bad (I always keep my fingers crossed that somone understands me )
Mayar third keeper
Lampshade
This is great!
I would like to be in an ingame faction (not fraction).
I would really like to go into Tombs and say "Ha stupid Krytans you cant destroy the mighty Dwarves!"
/signed
(Nice job on your English BTW only a couple errors that were a letter off)
I would like to be in an ingame faction (not fraction).
I would really like to go into Tombs and say "Ha stupid Krytans you cant destroy the mighty Dwarves!"
/signed
(Nice job on your English BTW only a couple errors that were a letter off)
Mayar third Keeper
*updated*
Jaythen Tyradel
/singed
I like this idea a lot. Very well thought out, IMO.
I like this idea a lot. Very well thought out, IMO.
Iceciro
I'm not sure I like the idea of seperating FoW and UW from Favor of the Gods.
The rest, is pure gold...
The rest, is pure gold...
Nizzim
whats a WaW....god im so noob
Valerius
nd...
oh sorry...
no idea :P
oh sorry...
no idea :P
Iceciro
WaW stands for Worlds At War - the current favor system, with the team having the most recent streak of 5 wins in the Hall of Heroes giving access to the country (server, really) that they belong to for two high level areas, the Fissure of Woe and Underworld. Only the team with favor can go in - and that means it is generally deligated only to America and Korea.
Okay, done explaining ^_^
Okay, done explaining ^_^
Nizzim
Quote:
Originally Posted by Iceciro
WaW stands for Worlds At War - the current favor system, with the team having the most recent streak of 5 wins in the Hall of Heroes giving access to the country (server, really) that they belong to for two high level areas, the Fissure of Woe and Underworld. Only the team with favor can go in - and that means it is generally deligated only to America and Korea.
Okay, done explaining ^_^ |
ok im not that stupid, ive been through FoW and UW many a time i know how it works.
Ive just never used the term WaW
Red Sonya
[Now the last one:
Make the UW/FOW maps available to all factions, and change the favor of the gods to some other reward. ]
No way, this is what makes HoH fun in the first place, keeping the favor out of the hands of other countries. It's like something each country can hold onto and be proud of and of course a little smak talk about how great we are and how crummy you alll are that don't have favor. Yeah I know poor pitiful Europe, they whine about this the loudest, you don't hear the Amercians or Koreans whinning and crying only the Euros who suk most of the time and just can't compete. Well you'll just have to desert and cross over to the American side I guess. I hope they never change this, otherwise there's nothing to HOH but rank and that's like big whooptiedoo. But, when you have something that affects what others can do in the PVE game, yeah boy now that's worth playing for. It's like the SUPER BOWL of Guild Wars sort of thing.
Make the UW/FOW maps available to all factions, and change the favor of the gods to some other reward. ]
No way, this is what makes HoH fun in the first place, keeping the favor out of the hands of other countries. It's like something each country can hold onto and be proud of and of course a little smak talk about how great we are and how crummy you alll are that don't have favor. Yeah I know poor pitiful Europe, they whine about this the loudest, you don't hear the Amercians or Koreans whinning and crying only the Euros who suk most of the time and just can't compete. Well you'll just have to desert and cross over to the American side I guess. I hope they never change this, otherwise there's nothing to HOH but rank and that's like big whooptiedoo. But, when you have something that affects what others can do in the PVE game, yeah boy now that's worth playing for. It's like the SUPER BOWL of Guild Wars sort of thing.
Krank
consider this
\TEH SIGNED!
\TEH SIGNED!
DrSLUGFly
What if it wasn't based on countries though. What if we all had allegiance (as per the real term, not points) with a certain god and when a follower of Balthazaar wins 5 times all followers of Balthazaar have access to the underworld...
Krank
Quote:
Originally Posted by DrSLUGFly
What if it wasn't based on countries though. What if we all had allegiance (as per the real term, not points) with a certain god and when a follower of Balthazaar wins 5 times all followers of Balthazaar have access to the underworld...
|
I really LOVE this idea, it really would play into the games ideals
++ points and a e-cookie for you!
octaviancmb
But I'm very much a PvE player of Guild Wars, if I could always access FoW and UW, what possible reason would I ever have to go to the HoH and win back favor? I would have none. Zero. Zip. Nada. Faction? It's meaningless to me -- RP characters can't gain any use out of it at all. Sigils? I can farm gold faster, thanks. Favor is the only reason I ever enter the Tombs. Take that aspect of the game away and 50% of Guild Wars is lost to me forever.
Please don't take the concept of favor away! Many of us think it's just fine.
CMB
Please don't take the concept of favor away! Many of us think it's just fine.
CMB
Grigori Sokolov
/sign
I like the alignment to one of the guild wars gods idea
I like the alignment to one of the guild wars gods idea
Iceciro
Align it to a god and give us a reason to go to the Hall of Heroes - seperating it from the obviously imbal countries is fine, but removing favor? No.
Antagonist
So, how long do you think would it take people to switch to the group /god which has favour most ? I'm sorry, but this is only a cosmetic change. As long as people want to enter UW / FoW without too much hassle they will always choose the quick and easy path.
aron searle
Then make it so you cant switch. And to make sure the factions remain equal apply handicaps or auto assign?
I,e if faction A outnumbers B 2.1, then B has to win half as much.
I,e if faction A outnumbers B 2.1, then B has to win half as much.
Varcon
Note: This post is not meant to offend anyone.
To start off, I like this idea. I'm on the European servers myself, and yesterday was the first time I got into the UW/FoW for about a week. However, I'm not sure how the servers would cater for the different languages. Maybe they would be split up as in the European servers now, but that would leave those in the Spanish/French districts (seeing as English is spoken in America anyway) that would have no hope of forming a group, as no one would be there! If they didn't split the districts, we'd have the language problems that arose when the game first game out before the split the districts, and with the added Korean players (I know many of them can speak perfectly good English), it may cause more problems than it solves.
To start off, I like this idea. I'm on the European servers myself, and yesterday was the first time I got into the UW/FoW for about a week. However, I'm not sure how the servers would cater for the different languages. Maybe they would be split up as in the European servers now, but that would leave those in the Spanish/French districts (seeing as English is spoken in America anyway) that would have no hope of forming a group, as no one would be there! If they didn't split the districts, we'd have the language problems that arose when the game first game out before the split the districts, and with the added Korean players (I know many of them can speak perfectly good English), it may cause more problems than it solves.
Gwenhywar
Quote:
Originally Posted by DrSLUGFly
What if it wasn't based on countries though. What if we all had allegiance (as per the real term, not points) with a certain god and when a follower of Balthazaar wins 5 times all followers of Balthazaar have access to the underworld...
|
It can still be called favor of the gods ... work the same way it does now ... everyone could have to become follower of one of the gods, and then battles in HoH would be between followers of Dwayna, and followers of Balthasar for example.
Not only it would give players in different regions more or less equal chances, but also eliminate the ethnically offensive comments, and allow friends from different regions to battle together for the favor of their god!
Jaythen Tyradel
Quote:
Originally Posted by Varcon
Note: This post is not meant to offend anyone.
To start off, I like this idea. I'm on the European servers myself, and yesterday was the first time I got into the UW/FoW for about a week. However, I'm not sure how the servers would cater for the different languages. Maybe they would be split up as in the European servers now, but that would leave those in the Spanish/French districts (seeing as English is spoken in America anyway) that would have no hope of forming a group, as no one would be there! If they didn't split the districts, we'd have the language problems that arose when the game first game out before the split the districts, and with the added Korean players (I know many of them can speak perfectly good English), it may cause more problems than it solves. |
Varcon
Quote:
Originally Posted by Jaythen Tyradel
Not really. One would play on thier own server and hence home language, but could enter UW/FOW by relying on another means to get favor. The ideas in this thread about a player joining a side with a god or a Tyria faction (dwarf, human, undead,or such) would remove one country ruling over another in HOH as any person could enter from any country as long as thier god or faction was in control.
|
What about entering the UW/FoW itself? The nationalities would still have to be split up with the faction able to enter the underworld?
I love the idea, don't get me wrong, I just think it needs a little refining.
Timoz
Quote:
Originally Posted by DrSLUGFly
What if it wasn't based on countries though. What if we all had allegiance (as per the real term, not points) with a certain god and when a follower of Balthazaar wins 5 times all followers of Balthazaar have access to the underworld...
|
/signed
Mayar third Keeper
Quote:
Originally Posted by Red Sonya
No way, this is what makes HoH fun in the first place, keeping the favor out of the hands of other countries. It's like something each country can hold onto and be proud of and of course a little smak talk about how great we are and how crummy you alll are that don't have favor.
|
Quote:
Originally Posted by Red Sonya
Yeah I know poor pitiful Europe, they whine about this the loudest, you don't hear the Amercians or Koreans whinning and crying only the Euros who suk most of the time and just can't compete.
|
At the moment it is just usual for the americans to have favor its no reward.
At the same time it is a pain for the Europeans.
Now we have usual/pain but it should be usual/reward there is a little difference.
Quote:
Originally Posted by Red Sonya
Well you'll just have to desert and cross over to the American side I guess.
|
Quote:
Originally Posted by Red Sonya
I hope they never change this, otherwise there's nothing to HOH but rank and that's like big whooptiedoo. But, when you have something that affects what others can do in the PVE game, yeah boy now that's worth playing for. It's like the SUPER BOWL of Guild Wars sort of thing.
|
And your example about the Super bowl is good becaus it _REALY_ belongs to quality to win. Or did u ever see 3 teams on the same field, did u??
Perhaps favour could remain as it is when anet balance the factions. And win or lose depends only on quality.
Rayea
definately better than current
(meaning the deity faction rather than server faction)
if we couldnt do the one i wanted, which was the favour/favor being just the gods themselves, and thier being on your server, then this is just as good, provided they take into account how many of each primary class thier are.
so far, it looks like warriors and monks are mainly balthazar faction., so since there are loads of warriors and monks (AFAIK) then old Balthy has more power and belif and followers than anyone else, so would have to ether win more to balance out or hae some kind of auto handicap, if you get what i mean
(meaning the deity faction rather than server faction)
if we couldnt do the one i wanted, which was the favour/favor being just the gods themselves, and thier being on your server, then this is just as good, provided they take into account how many of each primary class thier are.
so far, it looks like warriors and monks are mainly balthazar faction., so since there are loads of warriors and monks (AFAIK) then old Balthy has more power and belif and followers than anyone else, so would have to ether win more to balance out or hae some kind of auto handicap, if you get what i mean
Crimson_1190
I don't fully know what I think about this. cool-aid jingoism aside, i think the system is fine. But, maybe since there are shrines to the gods outside of ToA, you could make it that it is possible to enter UW, or FoW from one of them. (i dont know if this has been suggested before). basically, making it a benefit to have the favor, and if you dont, there is more of a challenge to get there, but not impossible. it might go a bit of the way to stopping euro-seapage onto American servers....well not that I really care too much about that either....maybe it is also i am sick of watching choreographed dancing on the steps of Grenth whenever America doesn't have the favor .
Thomasuwoo
An interesting idea. It has merrit and potential. But would this mean the the districs would now be sorted via faction rather then server? Or go with the current system? The region/faction with the most players from one region/faction in the party is the region/faction that is represented?
Mayar third Keeper
If the favour sticks to FOW UW it would only belongs to the temple of ages.
When favour change to something else that effects everyone on every map, it would looks like this:
Faction1 district1
Faction1 district2
Faction1 district3
Faction1 district4
Faction2 district1
Faction2 district2
Faction2 district3
Faction3 district1
Faction3 district2
Faction3 district3
Faction3 district4
On the european server you join the district with the language u choose:
european german dis 1
european german dis 2
european french dis 1
european french dis 2
But, u have the possibility to join every district u like to.
With ingame faction u would join the dis of ur faction but u can join every dis u want.
When favour change to something else that effects everyone on every map, it would looks like this:
Faction1 district1
Faction1 district2
Faction1 district3
Faction1 district4
Faction2 district1
Faction2 district2
Faction2 district3
Faction3 district1
Faction3 district2
Faction3 district3
Faction3 district4
On the european server you join the district with the language u choose:
european german dis 1
european german dis 2
european french dis 1
european french dis 2
But, u have the possibility to join every district u like to.
With ingame faction u would join the dis of ur faction but u can join every dis u want.
Noose
Personally, i think that a system like the one the OP discribed would be a horrible thing indeed. Now, dont get me wrong, i am all for a change, but i just think the cons outwiegh the pros on this system.
Imagine just joining the game, you decide to pick the server closest to you for a good connection, then you dont know anything about the game so you just pick a random god to align with. Then imagine getting into a wonderful guild where everyone is nice, helps each other out, and half of them are real life friends with other people in the guild. After this, imagine your faction/god aligniment getting favor. You tell your guild that you want to go into the underworld, but unfortunately, you cant go with them because only one quarter of your guild has the same alignment as you, and most of the ones who do, are offline.
So you have to go get a pickup group, which never work as well as planned groups (most of the time anyway). Also, you couldnt test out GvG builds, or just go for fun with your guild to the HoH. You would have to be of the same alignment.
I think that a change to the system is a good idea, but it would be difficult to play with existing friends, and it would even eliminate you chances of meeting lots of people you might have been friends with.
Noose
PS- with the system described by the OP, couldnt a person just have multiple role playing characters, each aligned differently so they could just switch to whichever one can enter UW or FoW?
Imagine just joining the game, you decide to pick the server closest to you for a good connection, then you dont know anything about the game so you just pick a random god to align with. Then imagine getting into a wonderful guild where everyone is nice, helps each other out, and half of them are real life friends with other people in the guild. After this, imagine your faction/god aligniment getting favor. You tell your guild that you want to go into the underworld, but unfortunately, you cant go with them because only one quarter of your guild has the same alignment as you, and most of the ones who do, are offline.
So you have to go get a pickup group, which never work as well as planned groups (most of the time anyway). Also, you couldnt test out GvG builds, or just go for fun with your guild to the HoH. You would have to be of the same alignment.
I think that a change to the system is a good idea, but it would be difficult to play with existing friends, and it would even eliminate you chances of meeting lots of people you might have been friends with.
Noose
PS- with the system described by the OP, couldnt a person just have multiple role playing characters, each aligned differently so they could just switch to whichever one can enter UW or FoW?
Antonio Cappello
Well the system would need a lot of tweaking to work, but I'm sure it could be managed, but I have a different solution to part of the ToA/HoH problem.
Simply put, give every faction a different entrance. Abolish the ToA and put shrines to each god/goddess (as new outposts) in difficult to reach places. It would be great trekking across a dangerous stretch of the RoF to reach the shrine to Balthazar, or hiking through the Maguuma to reach Melandru's shrine. This could be done for the HoH, except that when you zoned into the current HoH, it would bring you to a separate place for your faction.
As for the guild thing... I'm really not sure how that problem could be fixed.
Simply put, give every faction a different entrance. Abolish the ToA and put shrines to each god/goddess (as new outposts) in difficult to reach places. It would be great trekking across a dangerous stretch of the RoF to reach the shrine to Balthazar, or hiking through the Maguuma to reach Melandru's shrine. This could be done for the HoH, except that when you zoned into the current HoH, it would bring you to a separate place for your faction.
As for the guild thing... I'm really not sure how that problem could be fixed.
Mayar third Keeper
Im sorry Noose but did u read my post carefully?
With the current system u are stucked after 5 switches.
With the faction system i described, u can change ur faction by doing one large quest (and perhaps losing some reword u gaind by joining this faction). So if u join a guild the first thing u should do, is to join the faction of ur guild. No more stuck. (And to welcome the new member, the guild could help him to finish the quest)
With the current system u are stucked after 5 switches.
With the faction system i described, u can change ur faction by doing one large quest (and perhaps losing some reword u gaind by joining this faction). So if u join a guild the first thing u should do, is to join the faction of ur guild. No more stuck. (And to welcome the new member, the guild could help him to finish the quest)