Here's my modified trapper build. Tell me if this looks feasible.
Credit to Scaphism for the general idea and strategy I used to make the build, as well as the general skil buildup. I threw in Necro as a secondeary and tweaked a few skills. Tell me how this looks.
Trap Master
Expertise 11 +1 hat +1 rune
Wilderness Survival 11 +1 rune
Marksmanship 8 +1 rune
Curses 3 (for a 25 second Shadow of Fear)
Skill 1: Point Blank Shot
Skill 2: Precision Shot
Skill 3: Oath Shot
Skill 4: Shadow of Fear
Skill 5: Flame Trap
Skill 6: Barbed Trap
Skill 7: Whirling Defense
Skill 8: Troll Unguent
The general idea is once again to start the fight with Whirling Defense active. Nail the mobs with Shadow of Fear slowing down the rate they hit you. Lay both of the traps. Taking timing and energy into consideration there may be enough energy for a point black hit to the current target. Oath Shot will then reset the skills, and the procedure can be rinsed and repeated as necessary.
Sidenote: I was trying to come up with a build where a ranger might actually be able to solo 2-3 mobs at once (while still being useful to your average PvE group). With expertise at 13 like that, the mana costs for everything will be very low. With good timing, a cheap Troll Unguent might be feasible once per Trap round, keeping the ranger alive enough to perhaps see the fight to the end. Once all but one of the creatures is dead the Point Blank and Precision will decimate the last one standing.
Am I being realistic here?
J
