Help my W/R!

ScubaClassGuy

ScubaClassGuy

Ascalonian Squire

Join Date: Aug 2005

The Lost Revolution

R/Mo

I need a w/r ranger build, the current one I have consisits of hamstring, galarath slash, tigers fury, gash, pure strike, res sig, endure pain, & charm animal. I'm 11 str 11 sword & 7 beast & rest is unequally split between wildenress & tacticts. I'm looking for a new build because there are lots of other effective ways to play, but I feel my class isnt being played to its full potential.

I am willing to do weapon respec though, after I farm.

Photeus

Academy Page

Join Date: Jun 2005

The Akkadians (AkX)

E/Me

Haven't tried it myself...but try Axe skills, Apply poison, and Victory is Mine (E).

Could be a little bit more fun...and ViM would keep your energy and health at respectable levels, Antidote signet can keep nasty conditions off yoursef (blind primarily) and you could probably keep your wilderness low or 0 and just ViM after you do a Cyclone Axe with poison applied. Wilderness only affects the poison's length. I'm not sure how effective it is or any of that, but if you want something to try, there ya go.

ScubaClassGuy

ScubaClassGuy

Ascalonian Squire

Join Date: Aug 2005

The Lost Revolution

R/Mo

actually for poison u need to have good wilderness, i think the preperation is like 5 seconds then it goes away @ like 0. And it only lasts 3 seconds. I think tigers fury, serpents quickness, & various axe attacks would be good.

Lorelei

Frost Gate Guardian

Join Date: Apr 2005

Somewhere unexpected

Am interested at the opinion of:
- pet or no pet
- res signet or no res signet
- bow or no bow
- tactic or no tactic

I would do away with res signet unless asked by my teammate to bring one. Instead, I would have comfort animal in place. I rather ressurect my animal

I would pack a bow and would give minimal attribute on markmanship to satisfy the bow requirement (i don't use a bow that requires too high markmanship). No need skill for bow, just that you could stay away and pull with your pet. A bow complement a pet better than an axe or a sword.

Same for shield: I would use a shield that doesn't require too high tactics.

Keep strength and axemanship (in your case swordmanship) at 11 seems to be reasonnable for me.

kleps

Wilds Pathfinder

Join Date: Jun 2005

W/Mo

i think you are spread across too many attribute lines to be an effective warrior or ranger. you need to put more emphasis on 3 main lines rather the 5 you are doing now. you need to figure out if you want to be a tank or more of a support character. since it looks like you are trying to be a melee toon, i'd suggest you either keep a pet with beast mastery or go wilderness for the preparations, not both.

to lorelei, once again it depends. if you stay with beast mastery, keep the pet as a distraction. you could bring tigers fury since you're already invested in BM. i'd suggest a bow for pulling the mobs that are tightly knit together. tactics is good since bonetti's is an awesome energy recharger and the defensive bonuses.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

actually, a warrior with a pet might work due to both characters needing to use only a few skills to be effective.

If the warrior brings 3, pet brings 4, then maybe you can use one skilll that affects both of you?

Watch Yourself! with a pet sounds great.

Cyan

Ascalonian Squire

Join Date: Jul 2005

Idiot Savants

Quote:
Originally Posted by ScubaClassGuy
actually for poison u need to have good wilderness, i think the preperation is like 5 seconds then it goes away @ like 0. And it only lasts 3 seconds. I think tigers fury, serpents quickness, & various axe attacks would be good.
Wilderness Survival doesn't affect the duration of the apply poison preparation. That will always last 24 seconds. Its the length of the poison... which would last like 1-2 seconds at 0 wilderness. The prep is closer to 2 seconds I believe... Im pulling these numbers from memory so correct me if Im wrong.

Quote:
Originally Posted by Lorelei
Am interested at the opinion of:
- pet or no pet
- res signet or no res signet
- bow or no bow
- tactic or no tactic

I would do away with res signet unless asked by my teammate to bring one. Instead, I would have comfort animal in place. I rather ressurect my animal

I would pack a bow and would give minimal attribute on markmanship to satisfy the bow requirement (i don't use a bow that requires too high markmanship). No need skill for bow, just that you could stay away and pull with your pet. A bow complement a pet better than an axe or a sword.

Same for shield: I would use a shield that doesn't require too high tactics.

Keep strength and axemanship (in your case swordmanship) at 11 seems to be reasonnable for me.
I wouldn't use any spec in marksmanship. You can use the bow to shoot stuff even if you don't have the requirement for it. All your going to use it for is to pull mobs right? So why spec in marksmanship... save the points.


I would decrease strength so you can max out swordsmanship or axe or whatever it is you use (use a superior rune and the hat). You want the max weapon damage + 15% for having 16 points in it.

Definitely use a shield.. but I would go for a strength shield if your gonna spec your strength that high. IF your gonna use tactics skills and no strength skills then Id drop all strength and put it in tactics. The strength innate armor penetration doesn't work on normal hits anymore.. only certain skills now. ANet nerfed it.

Munk Masta

Ascalonian Squire

Join Date: Aug 2005

Beetletuns Finest

Mo/E

if your playing tombs, get frozen soil