Hey
I wanna make a blood/curses necro and i think its great and all but i checked the skills i want and no one of them is less then 10 energy so i thought that il run out of energy very fast, is there a way or solution for this energy problam? even without raising the soul reaping attribute?
Blood/Curses necro energy
Molteor
lord_shar
I can offer a few suggestions:
1) load up on +energy gear (scars armor, insightfull staves, +12 energy focus items, etc)
2) get the elite Offering of Blood ASAP. Invest 5 mana and 10% life for 19+ mana at 14 Blood magic skill, which you can use to fire other drain-life attacks. Once you get this skill, your mana pool gets much deeper.
1) load up on +energy gear (scars armor, insightfull staves, +12 energy focus items, etc)
2) get the elite Offering of Blood ASAP. Invest 5 mana and 10% life for 19+ mana at 14 Blood magic skill, which you can use to fire other drain-life attacks. Once you get this skill, your mana pool gets much deeper.
Molteor
yeah i thought about offering of blood but i realy wanna use life transfer... any other suggestions beside the focus items, etc...?
lord_shar
You could also use certain mesmer abilities like Energy Tap, Etherlord, etc... assuming you make a necro/mesmer...
Dahl
If you want a bigger pool of Energy maybe try making an E/N, but only use ele for the energy storage. I'm about to make a necro myself. Life Transfer works well with Life Siphon and Well of Blood. Imagine it. Life transfer = 7 regen/enemy degen, life siphon = 3 regen/enemy degen, WOB = 5 aoe regen. That means 15 regen for you, 5 regen for party, and 10 enemy degen. That'd make yuou nearly immune to many degen hexes, even stacked ones. Though remove hex could get annoying.
Canadian
If you have your mind set on curses/blood magic, I have the following few suggestions:
(A) Select offering of blood as your energy stabilizer. I am assuming you want to use "Awaken the Blood", so you won't want to use any more sacrifise skills. The skill are up to you, but I will suggest: "Rend Enchantments" for enchantment removal, "[/u]insidious parasite[/u]" for health stability, "vampiric gaze" as an offensive and defensive skill, and life siphon to offer some regen for yourself (and degen for the opponent). Include "Malaise" to help slow the enemy casters. Always bring a res signet.
(B) Use life transfer, and go completely offensive. If you try this, you will want to scrap the curses, and use soul reaping and blood.
(C) Use malaise, and become a shutdown build. This requires you to forget about blood, and put 10 into soul reaping, and 8 into healing (as a N/Mo). Bring malaise, wither, insidious parasite, enfeeble, faintheartedness, healing breeze, resurrection signet, and one other skill you may like. This build has never failed for me.
--> There are many ways to play what you want, I just happened to list one suggestion... and two similar alternatives.
(A) Select offering of blood as your energy stabilizer. I am assuming you want to use "Awaken the Blood", so you won't want to use any more sacrifise skills. The skill are up to you, but I will suggest: "Rend Enchantments" for enchantment removal, "[/u]insidious parasite[/u]" for health stability, "vampiric gaze" as an offensive and defensive skill, and life siphon to offer some regen for yourself (and degen for the opponent). Include "Malaise" to help slow the enemy casters. Always bring a res signet.
(B) Use life transfer, and go completely offensive. If you try this, you will want to scrap the curses, and use soul reaping and blood.
(C) Use malaise, and become a shutdown build. This requires you to forget about blood, and put 10 into soul reaping, and 8 into healing (as a N/Mo). Bring malaise, wither, insidious parasite, enfeeble, faintheartedness, healing breeze, resurrection signet, and one other skill you may like. This build has never failed for me.
--> There are many ways to play what you want, I just happened to list one suggestion... and two similar alternatives.
Morgwath
Quote:
Originally Posted by Dahl
If you want a bigger pool of Energy maybe try making an E/N, but only use ele for the energy storage. I'm about to make a necro myself. Life Transfer works well with Life Siphon and Well of Blood. Imagine it. Life transfer = 7 regen/enemy degen, life siphon = 3 regen/enemy degen, WOB = 5 aoe regen. That means 15 regen for you, 5 regen for party, and 10 enemy degen. That'd make yuou nearly immune to many degen hexes, even stacked ones. Though remove hex could get annoying.
but u only get 10 of that because it maxes out.
You can also try other variations. if u don't want to use life transfer, then just cast life siphon on 3 different enemies, gives u the same regen. add suffering to them and they still have 4-6 degen on them (depending on stats). Then that frees up your elite spot for skills like Well of Power that gives u energy regen which helps your energy costs, or whatever other elite u want
but u only get 10 of that because it maxes out.
You can also try other variations. if u don't want to use life transfer, then just cast life siphon on 3 different enemies, gives u the same regen. add suffering to them and they still have 4-6 degen on them (depending on stats). Then that frees up your elite spot for skills like Well of Power that gives u energy regen which helps your energy costs, or whatever other elite u want