Highest DMG dealing Class?
itachi
I never played the beta and from what I know of the game is what I read about it on various sites.
I am and has always been in love with dealing tons of damage with no mercy in all the MMO's I have played.
Zon and Frost Orb / Nova Sorce, rouges and mages in most MMOs, Zerker class in AC2, etc...
What class or hybrid in this game would deal the most damage of any other combination?
Don't tell me they are all balanced because every game says that and yet there is always that class who out performs every other class in dmg.
Any experts on the game care to share their thoughts? Thanks
I am and has always been in love with dealing tons of damage with no mercy in all the MMO's I have played.
Zon and Frost Orb / Nova Sorce, rouges and mages in most MMOs, Zerker class in AC2, etc...
What class or hybrid in this game would deal the most damage of any other combination?
Don't tell me they are all balanced because every game says that and yet there is always that class who out performs every other class in dmg.
Any experts on the game care to share their thoughts? Thanks
Tanik
Umm well if your target stands still id assume it would be the Elementalist, other than that im pretty sure its the warrior for consistant DPS. someone correct me if im wrong.
Lifire
I don't think it is fair to say classes aren't balanced in this game. Some skills do more damage than others, however, different classes have different abilities. I read something about someone that made a primary monk build that could heal and smite. There's a smite combo that does like 340 damage and takes 4 seconds to cast.
I must say though, traditionally casters have always been the biggest damage dealers simply because they die quicker as well. One beta weekend event is not enough to say though, but imo classes are balanced as best as humanly possible. Just experiment.
I must say though, traditionally casters have always been the biggest damage dealers simply because they die quicker as well. One beta weekend event is not enough to say though, but imo classes are balanced as best as humanly possible. Just experiment.
$hade.
ya the casters do die fairly quickly due to thier armor rating but i would think warrior does more damage to a single target and a elementalist ex:Pryomancer would do more damage area. It also depends on if u used any defence or offense buffs.
ScottishLegend
This game is the most balanced game ive ever seen, they all have their strong points and weak points. usually monks are soo unbalanced in games so they always die quick but as the thread below shows they can be deadly
http://www.guildwarsguru.com/forum/s...t=suicide+monk
http://www.guildwarsguru.com/forum/s...t=suicide+monk
Chaos Engine
Be careful, you'll make him play an Ele/War .
I don't have the experience the vets in this forum do, but let me try.
Warriors, elementalists and rangers are more "common" damage dealers while the other three "support" classes have less direct damage attacks / weaker raw damage output.
Warrior, elementalist and ranger damage output depends on the target's armor. The necros, monks and mesmers however deal shadow, chaos or holy damage, all of which ignore armor (unless there are exceptions).
Other than that, how you deal the damage is important as well (as always). Melee attacks use either adrenaline or energy (they work differently) and obviously you have to be in melee range, ranger bow attacks are considered attack skills like melee attacks and spells are.. well spells. There are also different types of skills, such as signets & hexes. The type of your attack skills is quite important because depending on the type, you can be interrupted / shut down by your opponent.
Creating an effective damage dealer in GW requires you to think about what kind of targets you want to go after. Rangers, for example, have less armor than warriors, but against elemental damage they are better protected.
An elementalist might get outdamaged by a smiting monk if they were to target the same ranger.
I don't have the experience the vets in this forum do, but let me try.
Warriors, elementalists and rangers are more "common" damage dealers while the other three "support" classes have less direct damage attacks / weaker raw damage output.
Warrior, elementalist and ranger damage output depends on the target's armor. The necros, monks and mesmers however deal shadow, chaos or holy damage, all of which ignore armor (unless there are exceptions).
Other than that, how you deal the damage is important as well (as always). Melee attacks use either adrenaline or energy (they work differently) and obviously you have to be in melee range, ranger bow attacks are considered attack skills like melee attacks and spells are.. well spells. There are also different types of skills, such as signets & hexes. The type of your attack skills is quite important because depending on the type, you can be interrupted / shut down by your opponent.
Creating an effective damage dealer in GW requires you to think about what kind of targets you want to go after. Rangers, for example, have less armor than warriors, but against elemental damage they are better protected.
An elementalist might get outdamaged by a smiting monk if they were to target the same ranger.
Rush the Resplendent
Elementalist or Warrior, generally. Of all Elementalists, Me/El's or El/Me's do the most damage. Of all warriors, W/Mo's or W/El's do the most damage. (Use Conjure [Element] if you play a W/El. Don't be dumb and try to play a nuker as a Warrior primary)
Other often overlooked combonations are such class ideas as the El/Nec focusing on sacraficing skills to do do damage - Dark Aura, Touch of Agony, and Dark Pact can do massive damage to a target, but also to you.
Still, if you want mass damage, I'd say try a W/Mo. Easier. Though a good Me/El can do just as much/more damage.
Other often overlooked combonations are such class ideas as the El/Nec focusing on sacraficing skills to do do damage - Dark Aura, Touch of Agony, and Dark Pact can do massive damage to a target, but also to you.
Still, if you want mass damage, I'd say try a W/Mo. Easier. Though a good Me/El can do just as much/more damage.
itachi
I am surprised to hear that warriors do alot of damage considering every MMO out there where the Warrior is just a "meat sheild".
Are warriors in this game comparable to that of a barbarian from D2?
I wish to solo play more then group. I will only group if I must. I am pretty much looking for the highest dmg dealing combination to solo with, but also can stand on its own during PvP.
Any more ideas? Thanks for the input
Are warriors in this game comparable to that of a barbarian from D2?
I wish to solo play more then group. I will only group if I must. I am pretty much looking for the highest dmg dealing combination to solo with, but also can stand on its own during PvP.
Any more ideas? Thanks for the input
Auh
Heheh.. A buffed up ranger using Baragge does the most damage in total =P
itachi
barrage? Can you please elaborate on your post please? Is that a pure ranger or mixed with perhaps a warrior? Thanks
Chewbacca The Hutt
hehe....this is a team game. you can solo for pretty much just the first 8 levels or so but you have to go with 1 other for parts of it.. you must have teammates after that pretty mmuch, or your not going to get anywere.. and btw this game is REALLY balanced.
Eejit
Barrage:
Description
All your Preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +1-13 damage if they hit.
Energy Cost
5
Casting Time
0 seconds
Recharge Time
1 seconds
Skill Type
Bow Attack
Linked Attribute
Marksmanship
A ranger can buff himself for +dmg at range for disgusting damage. Also, if you can get buffed from a few other key skills, well, yeah. Then shoot this buffed arrow at a group AND add MORE damage and well: Pain. Lots and lots of pain
Description
All your Preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +1-13 damage if they hit.
Energy Cost
5
Casting Time
0 seconds
Recharge Time
1 seconds
Skill Type
Bow Attack
Linked Attribute
Marksmanship
A ranger can buff himself for +dmg at range for disgusting damage. Also, if you can get buffed from a few other key skills, well, yeah. Then shoot this buffed arrow at a group AND add MORE damage and well: Pain. Lots and lots of pain
Nishio
How would this work?
Would you buff with a preparation/stance/enchantment to increase that damage output? Then, rebuff your preparation and fire again?
Would you buff with a preparation/stance/enchantment to increase that damage output? Then, rebuff your preparation and fire again?
tastegw
its just as deadly when you have no energy to use when your a healing monk
gogo energy stealing skills.
less direct damage can be just as painful to a team as strait forward damage, but the two must go hand at hand for it to be effective.
there are so many different skill combos to use in this game, it often takes both your primairy and secondairy proffesions to pull off a good mass chunk of damage, but everything has a counter to it.
good balanced game we have here awaiting us to play.
gogo energy stealing skills.
less direct damage can be just as painful to a team as strait forward damage, but the two must go hand at hand for it to be effective.
there are so many different skill combos to use in this game, it often takes both your primairy and secondairy proffesions to pull off a good mass chunk of damage, but everything has a counter to it.
good balanced game we have here awaiting us to play.
JeshterDaggerfury
Quote:
Originally Posted by itachi
barrage? Can you please elaborate on your post please? Is that a pure ranger or mixed with perhaps a warrior? Thanks
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Barragebot
Ranger/Monk
Expertise 10, +3 Rune, +1 Hat
Marksmanship 11, +1 Rune
Beastmastery 3, +1 Rune
Smiting Prayers 7
Healing Prayers 7
Barrage
Penetrating Attack
Hunter's Shot
Debilitating Shot
Pin Down
Tiger's Fury
Judge's Insight
Restore Life
With the haste provided by Tiger's Fury, and the Holy Damage afforded by Judge's Insight a ranger can repeatedly attack about 5 targets at once in rapid sucession for cheap energy costs because of his high Expertise.
Barrage is: All your Preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +1-13 damage if they hit.
Since Tiger's Fury is a "Stance" and Judge's Insight is a "Enchantment", they aren't stripped by Barrage. Tiger's allows you to attack 33% faster, and Judge's gives you 20% Holy Damage. So with your high Expertise, Barrage can be used for 2-3 energy, and recharges in one second. That's some FAST smackdown. Throw in penetrating and hunters shots, and taking into account the 20% armor mitigation you are getting from Judge's and you are really laying it down hard.
I hope that makes sense.
Dreamsmith
Quote:
Originally Posted by Chaos Engine
Warrior, elementalist and ranger damage output depends on the target's armor. The necros, monks and mesmers however deal shadow, chaos or holy damage, all of which ignore armor (unless there are exceptions).
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tektonik
Spike damage: Ele
Sustained DPS: War
Damage Potential: Mes(if you find a dumby spamming flare )
Sustained DPS: War
Damage Potential: Mes(if you find a dumby spamming flare )
Lazek Phoenix
A Elementalist produces the most dps. Air magic is the most direct damage so it is better for pvp and fire does area damage so it is better for pve.
Warrior can't deal the same amount of damage as an elementalist. Warriors are more steady damage. An elementalist can unload on you with spells and either kill you or nearly kill you, then be out of energy and have to wait a few seconds for your energy to recharge. While with a warrior you will have less damage per hit but will have more hits. But, I still think elementalists will deal a lot more damage.
Also Chaos Engine a Ele/W is not a bad build (It is actually really good). You use 7 elemental skills and sprint. Sprint is very usefull to have. An elemantalist can't take much damage so if you see you are about to get swarmed you use sprint to either run away or run to the warriors in your group to get the group off you. You would be surprised how well it works.
Warrior can't deal the same amount of damage as an elementalist. Warriors are more steady damage. An elementalist can unload on you with spells and either kill you or nearly kill you, then be out of energy and have to wait a few seconds for your energy to recharge. While with a warrior you will have less damage per hit but will have more hits. But, I still think elementalists will deal a lot more damage.
Also Chaos Engine a Ele/W is not a bad build (It is actually really good). You use 7 elemental skills and sprint. Sprint is very usefull to have. An elemantalist can't take much damage so if you see you are about to get swarmed you use sprint to either run away or run to the warriors in your group to get the group off you. You would be surprised how well it works.
DarkWasp
Quote:
Originally Posted by Auh
Heheh.. A buffed up ranger using Baragge does the most damage in total =P
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Yeah durring the BWE I was hitting 87s with just powershot. I was level 12-13
Rangers are great!
Tozen
GW follows the standard "trinity" of the MMORPG.
Mages (Elementalists) = Extreme Damage
Warriors = Extreme Tanking
Priests (Monks) = Extreme Healing
Let me be clear that all of the classes in the game are fairly balanced at the moment, but combat in PvP and otherwise generally focuses on the tried and true "Tanker holds agro, healer sustains tanker, caster does the actual damage" formula.
What shakes Guild Wars up are things such as a fun little word called penalties... (Mesmer Domination, Necromancer Curses/Blood, Ranger spirits) That is merely a sampling, but the basic idea is that Guild Wars provides many ways to cripple foes through other methods than just straight damage. Yes, death is still the ultimate disabling method, but not all things that are still alive in Guild War's match are still useful when suffering from certain conditions
Mages (Elementalists) = Extreme Damage
Warriors = Extreme Tanking
Priests (Monks) = Extreme Healing
Let me be clear that all of the classes in the game are fairly balanced at the moment, but combat in PvP and otherwise generally focuses on the tried and true "Tanker holds agro, healer sustains tanker, caster does the actual damage" formula.
What shakes Guild Wars up are things such as a fun little word called penalties... (Mesmer Domination, Necromancer Curses/Blood, Ranger spirits) That is merely a sampling, but the basic idea is that Guild Wars provides many ways to cripple foes through other methods than just straight damage. Yes, death is still the ultimate disabling method, but not all things that are still alive in Guild War's match are still useful when suffering from certain conditions
Mandy Memory
with my warrior i can deal around 400 damage in 3 hits every 8 or so hits...
but i would say an elementalist can outdamage me in spikes, but i can keep it up
but i would say an elementalist can outdamage me in spikes, but i can keep it up
Dreamsmith
Quote:
Originally Posted by Tozen
Let me be clear that all of the classes in the game are fairly balanced at the moment, but combat in PvP and otherwise generally focuses on the tried and true "Tanker holds agro, healer sustains tanker, caster does the actual damage" formula.
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Takkun[CRNR]
If you want a game where there is an obvious high damage character, then this is not the game for you.
Each of these professions have a good chance of doing kickass damage, but it all depends on what your facing. Elementalists do most damage on paper, but because so many other professions are able to reduce the damage given to them, it causes more thought to be put into this game than just "OOOH! big numbers = super kill!"
Each of these professions have a good chance of doing kickass damage, but it all depends on what your facing. Elementalists do most damage on paper, but because so many other professions are able to reduce the damage given to them, it causes more thought to be put into this game than just "OOOH! big numbers = super kill!"
tektonik
I disagree mesmer, rangers, necro skillz offer more than damage and IMO can be more useful than damage.
Aranarth
Quote:
Originally Posted by Dreamsmith
No type of damage ignores armor, nor does any type of damage have inherent armor penetration. Damage from your wand is reduced by armor, even if it's a chaos damage wand. However, many spells ignore armor or have armor penetration, including most mesmer, monk, and necro spells.
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Lots of classes have high damage, and it really depends on too many things to say class X with secondary Y deals the most damage.
For example, a W/N using curses can cast a fairly strong barbs. When his team has a lot of characters doing physical damage (usually rangers and warriors), each one of them may be doing an extra 7 damage for every time they hit, and that can add up very fast.
A Mesmer might not normally do a lot of damage, but if the elementalist were to try to cast offensively at one, you might think that elementalists are worthless and that mesmers are a high damage class.
And the fact that you can mix any two classes allows for inventiveness to make lots of different kinds of high damage builds. The only way to decide what works for you is to get into the game and play. Everyone is out here making builds for release, but with the exception of those who have had plenty of time to play and test, everyone's build is going to change drastically as they learn how to use their characters and skills.
The short answer - Warriors are easy to play in PvE and can make strong PvP characters later. They are hard to kill and can be tweaked for very high damage. That's a good character to learn the game with.
Xapti
when it comes to dealing most inconditional damage, and in higher amounts of time. Generally speakign I'd take mesmer and necromancer off the possibility list, not that they can't do good damage.
Then comes the question whether you are dealing damage to high, low, or mid armored units. Sicne monks smiting line ignores armor, it deals the most damage to higher level enemies. Elementalist has 2 spells which ignore armor as well, one is AoE.
Elementalists deal good elemental damage, but it is affected by armor. They also use ALOT of energy to deal their damage, so you need help getting some, and/or use energy gain skills yourself. They are also weak, so soloing would be difficult unless you are monk secondary.
Warriors are melee, but generallly deal best DPS if you don't take into account running and stuff. Again affected by armor, but has strength, as well as some armor piercing skills (monk skill judge's insight helps too) which improoves damage significantly. Also can take alot of damage
Rangers can be very good Direct, unconditional damage dealers. You don't have to run around much, and can deal alot to casters. I don't know too much about them though.
Just for reference, a very high armored target will take up to about 8 times less damage than normal, while no armor takes 2.5x damage or something.
Then comes the question whether you are dealing damage to high, low, or mid armored units. Sicne monks smiting line ignores armor, it deals the most damage to higher level enemies. Elementalist has 2 spells which ignore armor as well, one is AoE.
Elementalists deal good elemental damage, but it is affected by armor. They also use ALOT of energy to deal their damage, so you need help getting some, and/or use energy gain skills yourself. They are also weak, so soloing would be difficult unless you are monk secondary.
Warriors are melee, but generallly deal best DPS if you don't take into account running and stuff. Again affected by armor, but has strength, as well as some armor piercing skills (monk skill judge's insight helps too) which improoves damage significantly. Also can take alot of damage
Rangers can be very good Direct, unconditional damage dealers. You don't have to run around much, and can deal alot to casters. I don't know too much about them though.
Just for reference, a very high armored target will take up to about 8 times less damage than normal, while no armor takes 2.5x damage or something.
Drichter
Zon ack! That stupid heat-seeking-arrow-O-death. I am assuming the ele will deal the most but also be a glass cannon of sorts, havent played yet, let me dream :P
Zai
Quote:
Originally Posted by itachi
rouge
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And to answer your question, elementalists are the burst DPS class.
Rizzen Khalazar
Quote:
Originally Posted by Mandy Memory
with my warrior i can deal around 400 damage in 3 hits every 8 or so hits...
but i would say an elementalist can outdamage me in spikes, but i can keep it up |
itachi
thanks for your input. Did you really have to correct my spelling on "rogue"? Its a common spelling mistake made by many MMORPG players =P
Anyway, I am kind of sick of playing melee. Was a warrior (well defender same thing) in AC2 and WoW (which makes me damn skeptical about warriors in this game) as well as hearing complaints about warriors thruout every other MMO. Been a "rogue" in every MMO I have played. Zerker in AC2 as well. Anyway my point is sick of melee. =P
I miss my zon and sorce from d2. I want that feeling of power back. When I first heard of guild wars, I believed it to be diablo in a 3D world. It sort of is but is not.
So I decided to be a Ranger/Monk. Thanks everyone for your input.
Anyway, I am kind of sick of playing melee. Was a warrior (well defender same thing) in AC2 and WoW (which makes me damn skeptical about warriors in this game) as well as hearing complaints about warriors thruout every other MMO. Been a "rogue" in every MMO I have played. Zerker in AC2 as well. Anyway my point is sick of melee. =P
I miss my zon and sorce from d2. I want that feeling of power back. When I first heard of guild wars, I believed it to be diablo in a 3D world. It sort of is but is not.
So I decided to be a Ranger/Monk. Thanks everyone for your input.
Zai
Quote:
Originally Posted by itachi
thanks for your input. Did you really have to correct my spelling on "rogue"? Its a common spelling mistake made by many MMORPG players =P
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I've seen that word misspelled thousands of times so I have made it my mission to correct every person I can. It's not the actual misspelling of the word that bothers me, just the fact that "rouge" means something completely different.
itachi
your totally right!
Rouge - A red or pink cosmetic for coloring the cheeks or lips.
A reddish powder, chiefly ferric oxide, used to polish metals or glass.
Rogue - An unprincipled, deceitful, and unreliable person; a scoundrel or rascal.
One who is playfully mischievous; a scamp.
lol. later all
Rouge - A red or pink cosmetic for coloring the cheeks or lips.
A reddish powder, chiefly ferric oxide, used to polish metals or glass.
Rogue - An unprincipled, deceitful, and unreliable person; a scoundrel or rascal.
One who is playfully mischievous; a scamp.
lol. later all