Bow usage
Jackell
Every bow has different re-fire rates and flight times. Which kind of bow do you think is the best to use?
http://www.guildwarsguru.com/content...ies-id1092.php
Here's a table of em. Discuss.
http://www.guildwarsguru.com/content...ies-id1092.php
Here's a table of em. Discuss.
JeshterDaggerfury
I'm very interested in seeing people discuss this as well. I don't know enough about Bows to make the selection for myself, and need the insight of others to figure out what a decent bow is for different builds of rangers. Any insight would be great.
tektonik
Short or the copy of it. Range doesn't mean that much IMO as long as you can be outa PBAOE range.
BladeX3I
I think as a Ranger I will have a few bows at my side. I will have one for the most damage i can do, one for longest range - so I can pull or pick off mobs from a distance. I will probably carry one for different stats (like + to enegy) Just in case it would be more benificial for a team tactic.
As a warrior I would carry a bow with the longest range. I would only use it when in an elevated area to take out mobs with ease or to pull them switch back to my melee weapon.
I think finding a bow with fastest fire rate + fastest flight time + good damage + good stats is really going to be impossible.
As a warrior I would carry a bow with the longest range. I would only use it when in an elevated area to take out mobs with ease or to pull them switch back to my melee weapon.
I think finding a bow with fastest fire rate + fastest flight time + good damage + good stats is really going to be impossible.
tektonik
They all do the same base damage,.....Thats why I say short bow
Jackell
I did the math and combined the refire rate and Flight time stats, so, according to that, here's the table of how fast you can do damage:
Every:
2.65 seconds: Half moon, Short bow
3 seconds: Composite, Deadbow, Flatbow
3.25 second: Long bow, Recurve bow
3.45 seconds: Horn Bow, Ivory Bow
So, in the end, the Horn and Ivory take almost an entire second longer for damage than the half moon and short. And the rates don't coincide with the range, as the Flatbow has the same range as the Longbow but has less time, while the Composite and Deadbow have less range but the same time as the Flatbow.
In the end, it looks as if Short bow and Half moon win with a serious time advantage, while Flatbow wins the range game, and still almost wins the damage rate game.
If there's a flaw in my thinking, let me know, but I think this is accurate.
Every:
2.65 seconds: Half moon, Short bow
3 seconds: Composite, Deadbow, Flatbow
3.25 second: Long bow, Recurve bow
3.45 seconds: Horn Bow, Ivory Bow
So, in the end, the Horn and Ivory take almost an entire second longer for damage than the half moon and short. And the rates don't coincide with the range, as the Flatbow has the same range as the Longbow but has less time, while the Composite and Deadbow have less range but the same time as the Flatbow.
In the end, it looks as if Short bow and Half moon win with a serious time advantage, while Flatbow wins the range game, and still almost wins the damage rate game.
If there's a flaw in my thinking, let me know, but I think this is accurate.
Valerius
would u guys take speed over range? ...or do u think range would be better then speed??
Ensign
Well, the flight time doesn't have any effect on how much damage you do over time - refire rate controls that. You start to fire your next arrow as soon as one is let loose, you don't wait until one arrow lands to fire the next.
Flight time does affect a couple key things, though. First and foremost, it controls how easy it is to hit a moving target. A bow like the Horn Bow is going to nail moving targets easily, while the Flat Bow is going to miss more often than not. Second, the flight time is important for timing interrupts - bows with faster arrows are much easier to land Concussion Shots with.
My personal preference is to carry a couple of combat short / half moon bows for use once the battle is joined, and a longbow for skirmishing / sniping / picking off retreating targets. Shortbows are the standard for engaged combat - range is less of an issue, you care about damage and accuracy, and shorts excel at both. When you're firing that first arrow, though, or when trying to hit a fleeing target, accuracy and range become the most important factors, which brings the longbow to the fore.
Flatbows are a reasonable compromise if shortbows are not available, but you'll rarely get to take advantage of the added range - it's nearly impossible to hit a moving target with a flatbow, and you'll end up using it at shortbow range to ensure hits once engaged anyway.
Peace,
-CxE
Flight time does affect a couple key things, though. First and foremost, it controls how easy it is to hit a moving target. A bow like the Horn Bow is going to nail moving targets easily, while the Flat Bow is going to miss more often than not. Second, the flight time is important for timing interrupts - bows with faster arrows are much easier to land Concussion Shots with.
My personal preference is to carry a couple of combat short / half moon bows for use once the battle is joined, and a longbow for skirmishing / sniping / picking off retreating targets. Shortbows are the standard for engaged combat - range is less of an issue, you care about damage and accuracy, and shorts excel at both. When you're firing that first arrow, though, or when trying to hit a fleeing target, accuracy and range become the most important factors, which brings the longbow to the fore.
Flatbows are a reasonable compromise if shortbows are not available, but you'll rarely get to take advantage of the added range - it's nearly impossible to hit a moving target with a flatbow, and you'll end up using it at shortbow range to ensure hits once engaged anyway.
Peace,
-CxE
Jackell
I would say speed. Personally, I think it's not that common that that extra range will come into play, as compared to the need to do faster damage. Two attacks with a short bow would come at 5.3 seconds, while the Flatbow takes six seconds, or 4 attacks with the short bow taking one second longer than the Flatbow would shoot three.
4 Short bow attacks - 10.6 seconds
3 Flatbow attacks - 9 seconds
*edit* I was posting this as Ensign was posting his, so I didn't see the info about flight time. So, in the end it seems Shortbow wins.
4 Short bow attacks - 10.6 seconds
3 Flatbow attacks - 9 seconds
*edit* I was posting this as Ensign was posting his, so I didn't see the info about flight time. So, in the end it seems Shortbow wins.
Nyte
I would say it depends on what situation you are in. If you are just walking around trying to find some new armor stuff or w/e you may be doing I would take a distance.
But if you were going to be constantly in battle I would say speed. But I would one of each!
But I don't have much experience with these types of games so.. And I didn't see the 2 post above mine which each bring something different to talk about.
But if you were going to be constantly in battle I would say speed. But I would one of each!
But I don't have much experience with these types of games so.. And I didn't see the 2 post above mine which each bring something different to talk about.
Valerius
so ... the Short Bow or the HalfMoon Bow are the best type of bows eh?
Iain ap Cuilleain
While I agree with most of Ensign's post, I think one also has to consider arc. Some of the available longer range bows have a flat trajectory, others a high arc. I've found that the high arc can be useful in hilly terrain, keeping me out of the line of sight while still allowing me to draw and strike a target. Once they close, of course, it's time to switch to a Short Bow for the increased rate of fire.
I've been carrying three bows, a Longbow, Flatbow and Short Bow, all with as much damage as possible. I'm looking forward to my first Half-Moon.
I've been carrying three bows, a Longbow, Flatbow and Short Bow, all with as much damage as possible. I'm looking forward to my first Half-Moon.
Nyte
From the looks I am going to try and carry:
LongBow
Recurve
Flatbow
But that is my opinion and I havn't played the game yet but from what I see that is what I want. But I have a question:
Do the bows with the longets range have higher arc?
LongBow
Recurve
Flatbow
But that is my opinion and I havn't played the game yet but from what I see that is what I want. But I have a question:
Do the bows with the longets range have higher arc?
Weezer_Blue
Quote:
Originally Posted by Jackell
Every bow has different re-fire rates and flight times. Which kind of bow do you think is the best to use?
http://www.guildwarsguru.com/content...ies-id1092.php
Here's a table of em. Discuss. An experienced ranger always takes more than one bow.
This is my personal preferance, but should not be a guideline:
I use a composite bow for long range (because it has fairly long range and a very flat trajectory)
And a shortbow for close ranger (cause of the RoF)
You always want a long range and a fast firing bow with you.
http://www.guildwarsguru.com/content...ies-id1092.php
Here's a table of em. Discuss. An experienced ranger always takes more than one bow.
This is my personal preferance, but should not be a guideline:
I use a composite bow for long range (because it has fairly long range and a very flat trajectory)
And a shortbow for close ranger (cause of the RoF)
You always want a long range and a fast firing bow with you.
Eejit
I use a longbow for dealing raw damage. This keeps me at a safe distance with a good of fire.
I use a shortbow when I'm interrupting casters so that I fire more often and that the abilities I use to interrupt them hit them while they're still casting the damn spell.
I use a shortbow when I'm interrupting casters so that I fire more often and that the abilities I use to interrupt them hit them while they're still casting the damn spell.
Davion
When I run, I usually go with a Flatbow for sniping..(it's a little better on refire than longbow yet same range..even with a greater chance of missing at long range, having the chance to pop an extra shot off can't hurt )
If things start to come in close; which they usually do; I'll switch over to either a shortbow or halfmoon bow. It just depends on which one of the two I have on hand at the time that runs the highest base damage.
Most times when I run, I continually change out my bows as the damage goes up on finds, (even if it is only a couple points, I still want to maintain as high a base as possible) and I always make the trip to the weaponsmith as soon as possible to make that extra 20% available to me.
If things start to come in close; which they usually do; I'll switch over to either a shortbow or halfmoon bow. It just depends on which one of the two I have on hand at the time that runs the highest base damage.
Most times when I run, I continually change out my bows as the damage goes up on finds, (even if it is only a couple points, I still want to maintain as high a base as possible) and I always make the trip to the weaponsmith as soon as possible to make that extra 20% available to me.
Xelthus
I will probably carry a shortbow and longbow.
Best of both worlds.
Best of both worlds.
TwinRaven
Sometimes firing rate doesn't really matter if the other attributes of the bow make it worth using...this is the best bow I found, so I used it...Reality of the situation is this...Any bow will work, but don't let the type of bow dictate wether you salvage it or use it or sell it...Let the bows attributes dictate its usage...now if this had been a flatbow instead...I'd be jazzed about the range...I like to stay away from agro when I can.
Scaphism
Quote:
Originally Posted by TwinRaven
Sometimes firing rate doesn't really matter if the other attributes of the bow make it worth using
Until you find the perfect shortbow and perfect longbow, use the best available. That's just common sense.
But we're dealing in the hypothetical here. In an ideal situation- all other modifiers being equal, which bow do you choose?
Rate of fire dictates how fast you can do damage.
Flight time determines accuracy and interrupts.
Range is...range.
Pick accordingly.
But we're dealing in the hypothetical here. In an ideal situation- all other modifiers being equal, which bow do you choose?
Rate of fire dictates how fast you can do damage.
Flight time determines accuracy and interrupts.
Range is...range.
Pick accordingly.
Flame
I would probably go for a Flatbow or Longbow, because range lets you keep out of the fray, and hit important targets more easily. With Preparation skills, you can easily hit more players with Poison using a bow with longer range. Though the refire rate of the Flatbow is lower, I tend to find more powerful Longbows, so that's what I generally end up using.
Xellos
don't count out eternal bow. It seems to be a better cross then flat. Storm bow and shadow though sort of suck.
Ensign
Quote:
Originally Posted by Nyte
Quote:
Originally Posted by Xellos
don't count out eternal bow. It seems to be a better cross then flat. Storm bow and shadow though sort of suck.
Sure, but we don't know what those do. At some point I'll have to pick up throwaway versions of those bows to compare against the established types to see where they fit.
Peace, -CxE TwinRaven
Quote:
Originally Posted by Scaphism
Until you find the perfect shortbow and perfect longbow, use the best available. That's just common sense.
But we're dealing in the hypothetical here. In an ideal situation- all other modifiers being equal, which bow do you choose? Rate of fire dictates how fast you can do damage. Flight time determines accuracy and interrupts. Range is...range. Pick accordingly. I suppose the implication at the end of my post wasn't obvious enough...I prefer the flat bow for it's range, mostly to hang back from agro when farming...I'm often the last party member left standing and have to come res the dead... Gerbill
Both Shortbow and Half Moon have the same firing rate and flight time.
is there a difference between the 2 ? Davion
The difference. In-game graphic. They look slightly different.
ChibiRob
Were does the Ascalon Bow fall into all this?
Bast
The Ascalon bows gotten from collectors have varying "base item" stats: some are Shortbows, some are Longbows. Somewhere in the game resources forum is a post concerning the collector bows. I am unsure of its accuracy however.
Yeah, take a Shorbow/Half Moon and a Longbow or some other comparable long distance bow for runners, picking someone off, etc. The Shortbow is to deal damage. One and Two
Storm bows are great for picking off dumb enemies that dont know theyre being attacked. Horrible for PVP.
Moofoo Pork
What about the horn bow 10% innate armor penetration rumor?
Anyway, i used the 15>50 Ascalon Shortbow, and a flatbow for range when i need it, although im trying to find a longbow since the flatbow arc is just rediculous unless the person being hit is retarded. Yukito Kunisaki
I think flatbow has the highest crit rate due to high arc... [all head shots?]
But if the enemy is moving, tough shit... However, since most enemies stop moving to do anything useful... [fight, cast spells], flatbow can do it's thing I suppose. I'd like to use one for my guy. [max dmg, req. 8 marks] Just so my pet can do his dirty work... R/Mo longrange warrior build... [yay for balthasar's aura] John Waffletord
I use 3 different 15>50% collectors bows with random mods.. my main bow is the short bow version, which has a zealous string and im looking for a bow grip of defense for it (tiger's fury + barrage = goodbye energy problems). I use the long bow version for pulling and the composite bow version occasionally for my first attack (since the first attack is always the same time). Of course thats not really needed at all.
Shadowspawn X
Quote:
Originally Posted by Xellos
don't count out eternal bow. It seems to be a better cross then flat. Storm bow and shadow though sort of suck.
They don't suck. they are the same bows just have different skins.
Storm bow=Longbow Shadow bow=horn bow Eternal bow = composite/recurve Also on the longbows and horn bows using FW increases flight speed tremindously. So flight time isnt really an issue. I am a fan of storm/ long bows for the range and acuracy. Even though i do keep a 5-1 vampric short bow for melee distance. And i use the Ascalon collectors long bow equivalent that u get from the desert for special situations, where i want a hard hitting perfect bow with skeletonslaying, deathbane, or trollslaying type grip. The bow is the only weapon you got as a ranger but the amount of damage you can get from it is phenominal if used intellgently. Also when you go into battle always seek the high ground as you do more damage from an elevated position. Artemis Bladewing
In pvp I switch between a flatbow and a Composite bow. The flatbow bcause of its refire rate and the composite bow for its chance to hit moving targets better. And if it comes close than switch to a hornbow w/ a cast attack skill because of its natural armor penetration.
jst
storm and half moon/short will do it for me
smurfhunter
so theres no point in using something like a composite/horn bow? i thought those were like an average of the short/longbow, are they useless? ive stuck to shortbows for the most part...
Fian Adair
I use 3 bows, 2 Short Bows and a Longbow. The two Short Bows have different string/grip setups and damage bonuses specific to the builds they were designed for, namely Interrupt and Quickshot builds, which is what I play the most.
I find myself only taking out my feathery Longbow to pose with, and on the odd occasion using it to Pin Down anybody who thinks they're getting away... Shwitz
Quote:
Originally Posted by smurfhunter
so theres no point in using something like a composite/horn bow? i thought those were like an average of the short/longbow, are they useless? ive stuck to shortbows for the most part...
There is a point to using both of those bows. Composite/recurve type bows have the shortest flight time on their arrows, making them ideal for firing interrupt arrows. Shorter time to target gives you a better chance of hitting the enemy while he/she is casting. They're also the best at hitting moving targets because of their short flight time. I use my composite type Ascalon collector's bow when I set up for conditioning using Pin Down, Hunter's Shot, Poison Arrow, and the like.
Horn bows are the king of single shot damage. If you're looking to pack a punch with every single shot, horn bow is the way to go. They do have the rumored 10% armor penetration, even though it doesn't get listed, so they can do the most damage per arrow. However, their rate of fire is incredibly slow, which makes me shy away from using them. My bag o' tricks contains a longbow, shortbow, and composite bow. I use the longbow when I'm pulling or I feel like I need to stay far, far away from the enemy. I use the shortbow most of the time, as it is outfitted with a zealous string for my usual build, Quick Shot + Tiger's Fury. When I'm having trouble hitting a target due to speed increases, constant movement, or the like, I switch to bow 3, my composite bow. Unless they have block/evasion skills on, that bow never misses. It is also my bow of choice when I'm set up to use Poison Arrow and other conditions, as I mentioned before. Bows are like clothes... you've gotta find one that fits you |