Argued reason to why i need more character slots
BrotherReins
for my arguement, i will use 2 other games as references, diablo 2 and ultima online. i have played both of these games extensively and understand just why the need for more character slots is eminent.
in diablo 2, you have the ability to create an account regardless of how many you created before it. on each account you can create 8 characters. this is not a problem and shouldn't be for anyone because you can create as many characters as you possibly can without any hassle.
in ultima online, you can create 5 characters, per shard. (or server, save Siege Perilous, which you can only have 1) this is really not a problem either, because with as many skills as the game has you also have much flexibility as to how you can play your character. you can basically change anything at any moment, free of hassle. (except skillgain, that's a bitch)
the problem in guild wars is that you are limited to 2 skill classes and have no flexibility. some might say that i have the ability to change my secondary profession in the crystal desert, but i will retort with: is it the same to play a e/mo as a mo/e?
with 30 different (PvE, 36 PvP) combinations i definitely need more character slots. right now, i have a Mo/W, W/Mo, E/Mo, and my pvp character (which i will never use as a PvE slot simply because i don't like being locked into the limitation that is PvE, yes, don't get into that with me please). i am itching to delete my w/mo to make a ranger but i have about 45 hours on her and i don't feel like losing all of that time. so what i must do is gain skill points on my monk and unlock skills by changing my secondary profession. i have always seen this 4 character deal as a design flaw waiting to be patched and i would like to see it in a patch soon, if not, then in chapter 2.
in diablo 2, you have the ability to create an account regardless of how many you created before it. on each account you can create 8 characters. this is not a problem and shouldn't be for anyone because you can create as many characters as you possibly can without any hassle.
in ultima online, you can create 5 characters, per shard. (or server, save Siege Perilous, which you can only have 1) this is really not a problem either, because with as many skills as the game has you also have much flexibility as to how you can play your character. you can basically change anything at any moment, free of hassle. (except skillgain, that's a bitch)
the problem in guild wars is that you are limited to 2 skill classes and have no flexibility. some might say that i have the ability to change my secondary profession in the crystal desert, but i will retort with: is it the same to play a e/mo as a mo/e?
with 30 different (PvE, 36 PvP) combinations i definitely need more character slots. right now, i have a Mo/W, W/Mo, E/Mo, and my pvp character (which i will never use as a PvE slot simply because i don't like being locked into the limitation that is PvE, yes, don't get into that with me please). i am itching to delete my w/mo to make a ranger but i have about 45 hours on her and i don't feel like losing all of that time. so what i must do is gain skill points on my monk and unlock skills by changing my secondary profession. i have always seen this 4 character deal as a design flaw waiting to be patched and i would like to see it in a patch soon, if not, then in chapter 2.
Aniewiel
This is more germaine to the Sanitarium as it is more of an idea. I will move it there for further discussion.
Argon The Seeker
I totally agree about 8 character slots would be very nice. Maybe they could do It in sorrows furnace? Or maybe an expansion.
Thomasuwoo
I'd like ONE more character slot. And I'd like it to be PvP only. I keep one slot free so I have a PvP slot if I need to make a new build, or fill in a gap in a team.
I kind of find it annoying running into peeps who say they have most skills unlocked.
"Great! Can you make us a Ranger/War?"
"Sorry, I don't have a ranger primary, All my slots are PvE."
Grrrrr.
I kind of find it annoying running into peeps who say they have most skills unlocked.
"Great! Can you make us a Ranger/War?"
"Sorry, I don't have a ranger primary, All my slots are PvE."
Grrrrr.
DrSLUGFly
I would like 2 more slots (so that I can play with a primary of each class) and a specially reserved PvP slot that doesn't take from the PvE slots.
Since it seems the standard that everyone saves one slot which means that (except for those that don't follow the standard) we only have 3 slots...
Since it seems the standard that everyone saves one slot which means that (except for those that don't follow the standard) we only have 3 slots...
ElderAtronach
Agreed with Slugfly. I would really like to have 1 character of each primary in PvE, because primaries play so much differently from each other due to their primary attribute. I'd also like one dedicated slot for a PvP character, so I can actually do something with my faction... right now its sitting useless because I have 4 PvE chars that I'd rather not delete.
Nigy
I agree with everyone above......
once you have your main PvE character...and your main PvP character.....you cant mess around much with your remaining 2 slots...
you try one pvp build..and you wanna create an X/Y for PvE....
you have nothing.
can try another build, another combo out.
so 8 spots would be good.
once you have your main PvE character...and your main PvP character.....you cant mess around much with your remaining 2 slots...
you try one pvp build..and you wanna create an X/Y for PvE....
you have nothing.
can try another build, another combo out.
so 8 spots would be good.
DrSLUGFly
from a rp perspective, I need 6 slots for PvE. Each character I make has some sort of fictional affiliation with the others and to delete them would feel like... more than killing them, erasing them. Not cool.
Eder
Anything over 7 slots seems like a waste of server space to me. I think one more slot would be enough.
Renegade
I just want more characters so I can use them as mules ^^
Kakumei
something tells me that it wasn't a design flaw
i have a feeling they did it on purpose, as a sort of countermeasure to the whole no subscription fee thing
in any case, it doesn't bother me
i just bought a second copy of the game
boom, eight slots
oh btw don't quote me on the reasoning for few slots i don't know for sure that's just a guess ok
i have a feeling they did it on purpose, as a sort of countermeasure to the whole no subscription fee thing
in any case, it doesn't bother me
i just bought a second copy of the game
boom, eight slots
oh btw don't quote me on the reasoning for few slots i don't know for sure that's just a guess ok
Zell Murasame
Adding more character space is a great idea, something I would like to see, but I think Arena.net has some good reasoning for it, in my opinion.
First of all, it's like the limit of items. You keep what you like to play and delete what you don't. It's pretty hard to constantly play 4 characters without getting a bit confused. Secondly, it forces you to test things out. Say we had 6 slots, we'd have one of each and a variable secondary profession. Would you ever make a new character? No, you'd probably just go to the Desert. This way, it makes people delete characters and cycle through the game, and therefore always having people at each location.
Don't get me wrong, I like this idea, but it isn't necessarily the best when you look at it in retrospect.
First of all, it's like the limit of items. You keep what you like to play and delete what you don't. It's pretty hard to constantly play 4 characters without getting a bit confused. Secondly, it forces you to test things out. Say we had 6 slots, we'd have one of each and a variable secondary profession. Would you ever make a new character? No, you'd probably just go to the Desert. This way, it makes people delete characters and cycle through the game, and therefore always having people at each location.
Don't get me wrong, I like this idea, but it isn't necessarily the best when you look at it in retrospect.
aB-
Quote:
Originally Posted by zell murasame
This way, it makes people delete characters and cycle through the game, and therefore always having people at each location.
|
I agree with the 6 character slots and 1 PvP slot. You really have no need for more than 1 PvP character considering how easy it is to re-make another one and not lose anything. The only arguement I could see for more than 1 PvP slot is you want to track your character's deaths, or other statistics. After filling all the slots, there is nothing left to do besides PvP, farm, or start a new character. However, deleting a character to start another is difficult considering the time you throw away, as well as any customized armor, weapons, or specific gear for them.
Jczech
Quote:
Originally Posted by Kakumei
i just bought a second copy of the game
boom, eight slots |
coleslawdressin
Has there ever been an official word on this? What would it take for us to get one? like with non-vague answers and stuff
d4nowar
I've had no trouble with my 4 slots. My characters came in this order R/mo, Me/e(then switched to me/mo at desert), Mo/e. Then I realized that I get no play time with my R/Mo that had 200+ hours on. So I deleted and made a new character, N/me. My 4th slot is always for pvp characters, but I usually just make another monk. So basically the only class I can't play in pvp is warrior, and I hate playing them anyway. You should start out with a decent variety of characters so you get stuff that you like unlocked first.
Also... Don't be afraid to delete your characters, after awhile they aren't helping you at all.
Also... Don't be afraid to delete your characters, after awhile they aren't helping you at all.
DFrost
My wild guess is that the next chapter gives you at least one extra slot, especially if they introduce a new class. It'd definitely make more people buy the expansion.
Maltare
I vote for 2 Character slots. 1 for unlocking skills/upgrades, 1 for playing PvP.
Weezer_Blue
Argued reason to why you can't have more character slots.
GW = Free Game.
Character Slots = Loss of money.
So until Arena.Net starts charging 5 or 10 bucks per character slot, you're screwed, so quit asking for them.
GW = Free Game.
Character Slots = Loss of money.
So until Arena.Net starts charging 5 or 10 bucks per character slot, you're screwed, so quit asking for them.
Iceciro
All they need is the ability for people to tack multiple cd-keys and therefore, characters, onto one account. The reason I havent bought another cd for the extra four slots is that I cannot share faction, unlocked skills, or even very easily items. GW would still get the 4 characters for 50 dollars that they are now (and thier servers seem to be handling this size/money compairson quite well currently) and we get more characters and more freedom. This seems like the obvious, easy solution...
ElderAtronach
By your reasoning, Weezer Blue, it would also go something like this:
GW = free game
Sorrows Furnace = loss of money.
Hmmm...
GW = free game
Sorrows Furnace = loss of money.
Hmmm...
Krank
7 slots is GREAT
all the main proffessions, AND a PvP slot, <3 (is in heaven eating cheese steak) oh yea
all the main proffessions, AND a PvP slot, <3 (is in heaven eating cheese steak) oh yea
BrotherReins
Quote:
Originally Posted by Weezer_Blue
Argued reason to why you can't have more character slots.
GW = Free Game. Character Slots = Loss of money. So until Arena.Net starts charging 5 or 10 bucks per character slot, you're screwed, so quit asking for them. |
Krank
Weezer is right, just look at the person who said they bought 2 copies
thats 100 bucks right there
thats 100 bucks right there
cowman196
Quote:
Originally Posted by Zell Murasame
Adding more character space is a great idea, something I would like to see, but I think Arena.net has some good reasoning for it, in my opinion.
First of all, it's like the limit of items. You keep what you like to play and delete what you don't. It's pretty hard to constantly play 4 characters without getting a bit confused. Secondly, it forces you to test things out. Say we had 6 slots, we'd have one of each and a variable secondary profession. Would you ever make a new character? No, you'd probably just go to the Desert. This way, it makes people delete characters and cycle through the game, and therefore always having people at each location. Don't get me wrong, I like this idea, but it isn't necessarily the best when you look at it in retrospect. |
Krank
I see what your saying and i retract my noob idea of 7 slots, come to think of it, i love the 4 char thing, because there are 2 clasess i HATE and never play, (i wont tell you cause im nice ) i just want a PvP only slot
DrSLUGFly
I retract nothing! I'm an anti-retractionist! Unretractability, disretractificationism!!!! I still want 1 of each primary and a dedicated PvP slot...
However I would be content with simply a 5th slot added for dedicated PvP
hm... in fact, I'm quite content already but I would just like to be able (in the future) to make a PvP character without killing my PvE characters... and I still want a warrior and a ranger without killing my PvE characters....
However I would be content with simply a 5th slot added for dedicated PvP
hm... in fact, I'm quite content already but I would just like to be able (in the future) to make a PvP character without killing my PvE characters... and I still want a warrior and a ranger without killing my PvE characters....
strcpy
Quote:
Originally Posted by ElderAtronach
By your reasoning, Weezer Blue, it would also go something like this:
GW = free game Sorrows Furnace = loss of money. Hmmm... |
Adding character slots takes drive space. While drive space is fairly cheap now, that can still add up with tens, or even hundreds of thosands (talk above is adding between one and four slots) of new characters all having to be backed up, increased failures to administrate, and thing like new machines in the storage network for upkeep. Much of that is not only a decent up front cost but backup and administration os a cost of time. All for pretty much for no return on the investment.
Especially given that they are not deleting inactive characters accounts that would easily cost more than what sorrows furnace did with MUCH less return, I would even guess adding a few slots would give almost no return and a pretty large cost which equals loss.
I'm very much willing to bet that the four character slot decision has a decent portion of it based on costs and the minimum they felt gamers would tolerate. I can run through what it would have costs us to add much less than and it would have been pretty high. Heck, the monthly fee places don't offer *that* much more than four, and many less than poster above want. That *should* tell you something on costs for managing that type of data load.
That being said, adding the ability to purchase more slots would work well and is something they should probably look at. As long as enough people are willing to pay for it I don't see why not, and I'm willing to bet that many are.
Any online game that doesn't have a steady monthly fee has to be very careful in recurring costs. In game terms if you have a permament health degen of 1 you have to constantly be aware of health costs, even small hits to it. If you have a health regen of 1 you can easily ignore small, and even the occasional medium, hit to your health. This is especially true if you go to a degen of 2 - and this can easily largely outstrip enemy damage since it is on all the time. You don't walk around with that vampiric bow all the time do you?
Zell Murasame
Quote:
Originally Posted by aB-
And that is part of the frustration, having to do the same missions over and over again, and the same quests on different characters. The beginning areas would be filled with beginner players as it should be.
|
cowman196
Quote:
Originally Posted by strcpy
In game terms if you have a permament health degen of 1 you have to constantly be aware of health costs, even small hits to it. If you have a health regen of 1 you can easily ignore small, and even the occasional medium, hit to your health. This is especially true if you go to a degen of 2 - and this can easily largely outstrip enemy damage since it is on all the time. You don't walk around with that vampiric bow all the time do you?
|
I'd like to point out that I am not a killjoy. I only disagree with the extra characters because I like Guild Wars being free. We tend to take advantage of that. Because it's free, we are going to have to just bear certain aspects of the game even if those aspects are behind par with the rest of the paying MMOG community. By asking for too much, we run the risk of the game developer's deciding that the game is costing them too much. And the only way to counter that (excluding new add ons) would be a monthly fee. Or allowing companies to advertise in-game (Think of the speech during missions; "The undead are defiling everything! Luckily, we can kill them and sit back and sip a nice Pepsi. Because I love Pepsi. It's the best").
Fermat
As much as I hate to argue against more of everything, I do consider my GW account to be quite a bargain. I'd love another two slots, but to be honest, I don't mind the char limit what with the low cost of entry.
That said, I'd prefer to be able to add characters to my existing account than have to start a whole new account - and such an option should cost less than a whole new account as well, considering I've already purchased the game content.
Finally, I agree wholeheartedly with the sentiment that there should be at least one extra slot reserved for PvP. Since I don't use it that often, it feels like a waste for me to start such character in one of my four precious slots.
That said, I'd prefer to be able to add characters to my existing account than have to start a whole new account - and such an option should cost less than a whole new account as well, considering I've already purchased the game content.
Finally, I agree wholeheartedly with the sentiment that there should be at least one extra slot reserved for PvP. Since I don't use it that often, it feels like a waste for me to start such character in one of my four precious slots.
ExDeity
Quote:
Originally Posted by Thomasuwoo
I'd like ONE more character slot. And I'd like it to be PvP only. I keep one slot free so I have a PvP slot if I need to make a new build, or fill in a gap in a team.
I kind of find it annoying running into peeps who say they have most skills unlocked. "Great! Can you make us a Ranger/War?" "Sorry, I don't have a ranger primary, All my slots are PvE." Grrrrr. |
5 slots would be nice, and it's hardly asking for much out of A-Net to supply us with (and fast), seeing as how I can't even create a character from each primary profession, as it is.
*Edit*
I take it a few of you are forgetting that GW has promised "updates" on this game, all free of charge? You would think that a perfect update would be to add a single character slot, at the least, without asking players to pay additional money to be allowed such.
Seriously.. the fifth slot would probably encourage alot more PvP, as well, as I am currently in the dilemma of having 4 PvE characters, and only 3 that are PvP-ready. If I had an additional slot, I would split my time between PvE characters and PvP-only characters, almost down the middle.
Draco Hunt
Quote:
Originally Posted by DrSLUGFly
I would like 2 more slots (so that I can play with a primary of each class) and a specially reserved PvP slot that doesn't take from the PvE slots.
Since it seems the standard that everyone saves one slot which means that (except for those that don't follow the standard) we only have 3 slots... |
zwitterion
Quote:
Originally Posted by DrSLUGFly
I still want 1 of each primary and a dedicated PvP slot...
However I would be content with simply a 5th slot added for dedicated PvP |
eriol1213
I think that Arena Net should take a road like Final Fantasy 11 does and offer additional slots per account for money. I mean, it would just be a great advantage to them financially if they charged a set fee for each additional slot since so many players, myself included, would pay for it. This route they wind up with happy players and happy employees.
I mean, buying another copy of guild wars I could do but that'd leave me no unlocked skills or items for that other account.
Just an idea.
I mean, buying another copy of guild wars I could do but that'd leave me no unlocked skills or items for that other account.
Just an idea.
-malachi-
I agree with eriol, I would be willing to pay something like $10 per each additional slot. However, I am sure that there would still be some restrictions as somepeople might buy over 100 slots or something.
-malachi-
Hate to drag this one up again from the depths, but anyway we can get an idea Anet (if you are out there) if any of this is possible, otherwise I am just gonna go get another account...
WNx Ojan23
i think it should be 4 RP character slots, and about 2 PvP char slots
and make the PvP chars not able to hold gold or items not of their secondary or primary profession
so only weapons and items of their primary or secondary profesion would they be able to hold...
and make the PvP chars not able to hold gold or items not of their secondary or primary profession
so only weapons and items of their primary or secondary profesion would they be able to hold...
Autumn_Leaf
if anyone ever read fansite friday, anet hinted at adding more character slots by expansion time. how many is unsure but its almost definite that they're going to. expansion was rumored to be released in january.
jdwoody
I would consider purchasing another game if the accounts could be merged, or at a minimum you unlocked skills/upgrades/runes for both accounts.
I would buy an additional slot or two if they were available.
My vote is 2 pvp-only slots, 4 PvE + 2 PvP
PvP only characters would take up less disk space than PvE characters, they all have the same map, no quests, no missions, etc...
Sadly this problem/these solutions have been talked about since at least February (when I found out about GW) but I've never seen any explanation/response from anet...
I would buy an additional slot or two if they were available.
My vote is 2 pvp-only slots, 4 PvE + 2 PvP
PvP only characters would take up less disk space than PvE characters, they all have the same map, no quests, no missions, etc...
Sadly this problem/these solutions have been talked about since at least February (when I found out about GW) but I've never seen any explanation/response from anet...