
I remember the first glimpse I ever got of Guild Wars in action. It was that old trailer with the bad narration, using the old Alpha version graphics. Those who've been following Guild Wars for a few years will know what I'm talking about: Angular characters, simple textures and a very cartoony sort of feel to everything. It looked like a completely different game.
I can't speak for anyone else here, but I'm interested in hearing what Guild Wars was like in those days. Were any of the Alphas that hang out here on the team back then, or was it all pretty much ArenaNet staff? I know these probably aren't things that you can talk about right now, but will it be permitted after release? I know the Alpha program is supposed to continue indefinately, for future expansions and such, but will the NDA on all old material be lifted after the game's out? As someone who's followed Guild Wars since it first began appearing on the internet, I'm very curious about how it's evolved. Was the old appearance made up only of placeholder graphics, or is that how the game was originally intended to look? How did gameplay then differ from gameplay now? Were there any old skills that were thrown out with the trash, and why? How did the attributes and the system behind them change and evolve over time? Was the Stealth attribute that I've heard about ever actually implemented at one time, or was the idea scrapped before it could make it into the game? Were there any other attributes for the other classes that were considered but didn't make the cut?
I know these seem like the sort of questions that developers would have better answers for than testers, but it's not really a developer's point of view that I'm interested in hearing. Maybe some of these questions have answers scattered throughout the internet, but I think an article or series of articles consolidating information on how Guild Wars became Guild Wars, written entirely from a tester's point of view, would be a very interesting read. Appologies if something like this already exists somewhere, but I haven't been able to find anything with the level of detail I'm looking for.