pvp war/r r/w build

mancer

Pre-Searing Cadet

Join Date: Apr 2005

went with r/w for more energy and to reduce cost of traps
this is for pvp, can sub in hamstring and an interrupt instead of sever and gash and sprint instead of defense depending on the mood

Class: Ranger / Warrior

Attributes: (cost) '+' indicates Rune attributes
Expertise: 10+2 (61)
Wilderness Survival: 8+1 (37)
Swordsmanship: 12 (97)

Total attribute points used: 195/200

Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Hundred Blades [none] (5,0,8) Sword Attack: Swing twice at target foe and foes adjacent to your target. This is an elite skill.

2) Sever Artery [Swordsmanship] (0,0,4) Sword Attack: If this attack hits, the opponent begins bleeding for 21 seconds, losing health over time.

3) Gash [Swordsmanship] (0,0,7) Sword Attack: If this attack hits a bleeding foe, you strike for 9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 17 seconds.

4) Galrath Slash [Swordsmanship] (0,0,8) Sword Attack: This attack strikes for +32 damage if it hits.

5) Whirling Defense [Expertise] (10,0,60) Stance: For 18 seconds, you have 75% chance to block attacks. Whenever you block an arrow this way, adjacent foes take 10 piercing damage.

6) Barbed Trap [Wilderness Survival] (15,2,20) Trap: When Barbed Trap is triggered, all foes in the area take 47 piercing damage, become crippled, and begin bleeding for 16 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.

7) Flame Trap [Wilderness Survival] (10,2,20) Trap: When Flame Trap is triggered, for 3 seconds all foes in the area are struck for 24 fire damage and set on fire for 2 seconds. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted.

8) Troll Unguent [Wilderness Survival] (5,3,10) Skill: For 10 seconds, you gain health regeneration +8.