WTF were they thinking when placing mobs in these zones? You can't pull a few without getting 100 other monsters to follow. It's ridiculous. Mobs aggro other mobs like it's nobody's business in the Southern Shiverpeaks, which mean you tend to get into huge fights with little chance of success. It's almost like the developers are promoting Death Penalty and cumbersome backtracking at this point. I'm trying to cap some monk skills in Frozen Forest right now, but it's taking forever just to move 10 feet, and god forbid I can ever get anywhere without any of the stupid henchmen dying on me. Forget trying to assemble a skillcap group of humans, because 1) it would take an hour to get that many, and 2) too many losers would just leave after they got their desired caps.
This is so lame. WAAAAAAAAAAAAAAAAAAY too many monsters in these Southern Shiverpeak zones. I can't stand playing in the Southern Shiverpeaks. I want to go out and explore these areas, but the only thing that this game allows at this point is doing those shield missions. I'm a healing monk but I can't tell the henchmen to start the fights against these monsters (lovely assortment of hench-controlling features that we have here). I have to start the fights myself (never mind that I shouldn't be going anywhere near clusters of mobs with this character type), which means I take a few hits right off the bat, and have to waste time and energy healing myself before any of the henchmen.
WTF? Seriously. Throw some bones to the people who want to actually WALK AROUND IN THE WORLD YOU CREATED. Why are there so many damn monsters in these Southern Shiverpeak zones? MAKE THE INDIVIDUAL MONSTERS STRONGER AND PUT LESS OF THEM THERE, PLEASE! I keep dying because there's no way to survive battles against 800 monsters at once, not because I lack the ability to pull or put together a competent skillset.
Let's not forget that I'm only going into these zones to get elite skills, not because I give a crap about going out into the wild where there are way too many monsters. The developers obviously don't want random groups just walking around the Southern Shiverpeaks, or they wouldn't have put 8 billion creatures every 4 steps of the way.
FED UP with the Southern Shiverpeak zones. Too Many Monsters.
2 pages • Page 1
Quote:
Originally Posted by TideSwayer
WTF were they thinking when placing mobs in these zones? You can't pull a few without getting 100 other monsters to follow. It's ridiculous. Mobs aggro other mobs like it's nobody's business in the Southern Shiverpeaks, which mean you tend to get into huge fights with little chance of success. It's almost like the developers are promoting Death Penalty and cumbersome backtracking at this point. I'm trying to cap some monk skills in Frozen Forest right now, but it's taking forever just to move 10 feet, and god forbid I can ever get anywhere without any of the stupid henchmen dying on me. Forget trying to assemble a skillcap group of humans, because 1) it would take an hour to get that many, and 2) too many losers would just leave after they got their desired caps.
This is so lame. WAAAAAAAAAAAAAAAAAAY too many monsters in these Southern Shiverpeak zones. I can't stand playing in the Southern Shiverpeaks. I want to go out and explore these areas, but the only thing that this game allows at this point is doing those shield missions. I'm a healing monk but I can't tell the henchmen to start the fights against these monsters (lovely assortment of hench-controlling features that we have here). I have to start the fights myself (never mind that I shouldn't be going anywhere near clusters of mobs with this character type), which means I take a few hits right off the bat, and have to waste time and energy healing myself before any of the henchmen.
WTF? Seriously. Throw some bones to the people who want to actually WALK AROUND IN THE WORLD YOU CREATED. Why are there so many damn monsters in these Southern Shiverpeak zones? MAKE THE INDIVIDUAL MONSTERS STRONGER AND PUT LESS OF THEM THERE, PLEASE! I keep dying because there's no way to survive battles against 800 monsters at once, not because I lack the ability to pull or put together a competent skillset.
Let's not forget that I'm only going into these zones to get elite skills, not because I give a crap about going out into the wild where there are way too many monsters. The developers obviously don't want random groups just walking around the Southern Shiverpeaks, or they wouldn't have put 8 billion creatures every 4 steps of the way. /signed
A.net , fix the actual botters or exploiters by banning them. Dont beat around the bush by making it harder for them. Target the main problems themselves and not by implementing a workaround.
This is so lame. WAAAAAAAAAAAAAAAAAAY too many monsters in these Southern Shiverpeak zones. I can't stand playing in the Southern Shiverpeaks. I want to go out and explore these areas, but the only thing that this game allows at this point is doing those shield missions. I'm a healing monk but I can't tell the henchmen to start the fights against these monsters (lovely assortment of hench-controlling features that we have here). I have to start the fights myself (never mind that I shouldn't be going anywhere near clusters of mobs with this character type), which means I take a few hits right off the bat, and have to waste time and energy healing myself before any of the henchmen.
WTF? Seriously. Throw some bones to the people who want to actually WALK AROUND IN THE WORLD YOU CREATED. Why are there so many damn monsters in these Southern Shiverpeak zones? MAKE THE INDIVIDUAL MONSTERS STRONGER AND PUT LESS OF THEM THERE, PLEASE! I keep dying because there's no way to survive battles against 800 monsters at once, not because I lack the ability to pull or put together a competent skillset.
Let's not forget that I'm only going into these zones to get elite skills, not because I give a crap about going out into the wild where there are way too many monsters. The developers obviously don't want random groups just walking around the Southern Shiverpeaks, or they wouldn't have put 8 billion creatures every 4 steps of the way. /signed
A.net , fix the actual botters or exploiters by banning them. Dont beat around the bush by making it harder for them. Target the main problems themselves and not by implementing a workaround.
E
I seem to get around there as a Mo/Me and henchies. I've been to every map point, all through Mineral Springs and Frozen Forest.
Once you've gotten to the map point, you don't need to fight your way there everytime (which can be tough).
Plus... capturing ELITE skills SHOULD be tough. If not, why don't we just start with them all unlocked?
Once you've gotten to the map point, you don't need to fight your way there everytime (which can be tough).
Plus... capturing ELITE skills SHOULD be tough. If not, why don't we just start with them all unlocked?
I understand the need to make things tougher, but this is ridiculous how I can't even separate large clusters of monsters into smaller, more fightable, groups. I even pulled out my longbow to pull the front few monsters, but the back monsters STILL get aggro'ed! It's pathetic. I end up having to fight 50 monsters at once (seemingly) and it becomes a tedious, "kill as many as you can 'til party death, resurrect party, walk back and kill more, repeat until area cleared" marathon.
I just went back to Frozen Forest to give it another go at skill capping. Took a few pics to exemplify my complaints here:
Look at how many red dots are in that narrow passage. I can't even pull the front few away from the back few. This is COMMONPLACE in these Southern Shiverpeak zones. The mobs are TOO BIG, and can't be separated. I don't mind fighting a lot of monsters overall, but for god's sakes separate the damn mobs a little better so we can actually fight one mob at a time?
EDIT:
1) before the big "botter" craze, were these zones this populated? I mean, is this something ANet did to combat the botters?
I just went back to Frozen Forest to give it another go at skill capping. Took a few pics to exemplify my complaints here:
Look at how many red dots are in that narrow passage. I can't even pull the front few away from the back few. This is COMMONPLACE in these Southern Shiverpeak zones. The mobs are TOO BIG, and can't be separated. I don't mind fighting a lot of monsters overall, but for god's sakes separate the damn mobs a little better so we can actually fight one mob at a time?
EDIT:
1) before the big "botter" craze, were these zones this populated? I mean, is this something ANet did to combat the botters?
K
Quote:
Originally Posted by Eagle923
Once you've gotten to the map point, you don't need to fight your way there everytime (which can be tough).
This is my main complaint with the Southern Shiverpeak area. Wouldn't you want to go out and explore the area multiple times? I for one am not content with being run everywhere, or getting to the next outpost by the skin of my teeth and 45% DP. I don't want to have to do a shield mission just to get to another shield mission. I want to be able to walk around the damn world. As things currently are in the Southern Shiverpeaks, it's pretty damn hard (IMO a bit too difficult) just to go out and kill stuff, and explore the zones.
Kills the fun factor a bit when the game gets turned into a linear shield-to-shield quest.
Kills the fun factor a bit when the game gets turned into a linear shield-to-shield quest.
Quote:
Originally Posted by KamikazeChicken
Your problem is standing around so long the patrol starts walking. There are multiple large patrols that you have to avoid, and you just continue aggroing one. :\
That particular mob guards that narrow passage so you either have to avoid that area (can't because I was trying to see if the boss I need to cap from was on the other side), or fight your way through it.
Seriously, if that is ONE patrol the developers can serve the same purpose by splitting it up into smaller, less combineable mobs.
Seriously, if that is ONE patrol the developers can serve the same purpose by splitting it up into smaller, less combineable mobs.
C
A
/signed
this is seriously getting anoyying. today me and a few others were making trips to copperhammer mine and the granite citadel, the mobs in the areas are crazy. i am able to hit monsters while theyre still outside of my aggro "bubble" with my storm bow, but ALL of the monsters around it come. i shoot one ice golem in a group of 4, and the two nearby groups of stone sumit also join in. its seriously anoyying. they could atleast make it so pulling actually has a point to in. in other MMORPGs, if u attacked a monster from far away, it comes to you ALONE. here, u shoot on monster and 40 others follow along -_-
this is seriously getting anoyying. today me and a few others were making trips to copperhammer mine and the granite citadel, the mobs in the areas are crazy. i am able to hit monsters while theyre still outside of my aggro "bubble" with my storm bow, but ALL of the monsters around it come. i shoot one ice golem in a group of 4, and the two nearby groups of stone sumit also join in. its seriously anoyying. they could atleast make it so pulling actually has a point to in. in other MMORPGs, if u attacked a monster from far away, it comes to you ALONE. here, u shoot on monster and 40 others follow along -_-
Quote:
Originally Posted by Calrisian Nantos
Yeah whats up with all those damn ice imps around the Grotto,I went to explore out there and couldnt hardly make it past the first group,there's gotta be like 100 out there
Yeah, for some lame reason (probably botters, which are THEIR problem and not ours), there is always a large group right outside a zone marker. Hell, I just left Copperhammer Mines TWICE to head into Frozen Forest again for a capping run, and died both times at the first mob. I call lameness of the highest degree. I had almost finished killing off a mob but another one walked by and joined the fight! Both times, too. So terribly lame. The original mob was already pretty sizeable (5-6 monsters), and all of a sudden I had to fight another 5-6 cluster without having any time to recharge. Instant death.
Hey ANet, why don't you let us have some damn fun with the game we bought? I do not like dying because I'm being outwitted by your lame-ass numbers game with mobs. You capped us at level 20. That means WE can't get any stronger, which also means there's a freaking LIMIT as to how strong a mob we can fight at once. GOT IT?!
Yeah, for some lame reason (probably botters, which are THEIR problem and not ours), there is always a large group right outside a zone marker. Hell, I just left Copperhammer Mines TWICE to head into Frozen Forest again for a capping run, and died both times at the first mob. I call lameness of the highest degree. I had almost finished killing off a mob but another one walked by and joined the fight! Both times, too. So terribly lame. The original mob was already pretty sizeable (5-6 monsters), and all of a sudden I had to fight another 5-6 cluster without having any time to recharge. Instant death.Hey ANet, why don't you let us have some damn fun with the game we bought? I do not like dying because I'm being outwitted by your lame-ass numbers game with mobs. You capped us at level 20. That means WE can't get any stronger, which also means there's a freaking LIMIT as to how strong a mob we can fight at once. GOT IT?!
I don't even go out there any more ^^
The insane amount of the Summit out there is staggering, no to mention in stupidly huge groups.
I think the hardest part is doing the last 15 attribute point quest, cause down there, there is like 8 mobs all together and you have to kill them all cause the're all interspersed and all come at you no matter how you aggroed.
The insane amount of the Summit out there is staggering, no to mention in stupidly huge groups.
I think the hardest part is doing the last 15 attribute point quest, cause down there, there is like 8 mobs all together and you have to kill them all cause the're all interspersed and all come at you no matter how you aggroed.
Quote:
Originally Posted by Rahl
I think the hardest part is doing the last 15 attribute point quest, cause down there, there is like 8 mobs all together and you have to kill them all cause the're all interspersed and all come at you no matter how you aggroed.
From the Copperhammer Mines I figured out the right path and timing to make getting that quest very easy even with henchmen. Not a single henchmen dies anymore. Of course that just leads the hard part of getting to the Copperhammer Mines. Doing the entire area just comes down to memory. You have to memorize the mobs and where they are and where they are going. If you can do that, it makes it a lot easier.
e
idk... i have fun going out into that area and just blasting away the hordes. ive fought my way all across the world map to my elites and new areas with henchies. it adds a challange to the game. if this is what it takes to fight the people botting im all for it. after all its really not as cut and clear who is a bot and who isnt, how else can they combat them?
also, someone else made the point that they are elite skills. if they were easy to get to and capture where would the accomplishment be in obtaining them?
also, someone else made the point that they are elite skills. if they were easy to get to and capture where would the accomplishment be in obtaining them?
