I for one am tired of all this drama over the 105 monk build
i say lets just make this skill a duration (10-20 sec. w/e)
That would totaly ruin the whole build and this all would be cleared up?
Anyone support my idea?
Although i have used prot bond *(fairly)* in groups i wouldnt mind it becoming duration, saves the mana ya no?
Prot bond = Delete?
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Awesome idea to make playing a monk in PvE more unbearable than it already is.
Lets see, reasons to play a monk in Guild Wars:
-Get bitched at by people who don't know what the hell they're doing...
-Take the unenjoyable role of compensating for everyone's inadequacies
-Being a smiter and getting bitched at for not being a healer
-Being a protector and getting bitched at for not being a healer
-Having a good farming build that you can use in places where there is no enchantment removal, even though they've been nerfed to hell weeks ago.
Lets see, reasons to play a monk in Guild Wars:
-Get bitched at by people who don't know what the hell they're doing...
-Take the unenjoyable role of compensating for everyone's inadequacies
-Being a smiter and getting bitched at for not being a healer
-Being a protector and getting bitched at for not being a healer
-Having a good farming build that you can use in places where there is no enchantment removal, even though they've been nerfed to hell weeks ago.
I'm with you on that one...If you want all the classes to be balanced, why is the class that's essential in all end game missions and PvP pts, also the only class that can solo UW or any other non-enchant removal mob in the game? At least give Grasping Darkness the skill Lingering Curse...and don't tell anyone about it...that would piss them off so bad.
H
I would have to believe Anet was fully aware of the potential of this skill even if used in UW. This game has been open beta tested for months before release and closed aplha I believe for years. It's obvious if someone find's a good thing and shares with the community that others are gonna jump on that oppurtunity. Is this a flaw? No. Is it an exploit? Nope. I do use this skill myself and if it was being used in anyway that wasn't intended by the developer then I would be all for changing it to the way it was meant to be used. Is getting a lvl 17 cast with that skill unintended? Im not sure but again I would have to think Anet knew that it was possible.
H
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Originally Posted by Hysteria
I see your point but I also know that other clever people using other proffesions are able to pull this off also. It just so happens monks can do it without requiring as much skill. I would favor the skill being changed to " target OTHER ally" instead of being able to be self cast.
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Id rather never know than to have this horrid monk thing again
Krank, I did. Within 2 weeks of game release I had perfected the build I use for it now. Once I got Protective Bond I realized that it was possible and went and did it. Then I went to tombs and ran 8 monks doing this and had lots of fun.
The developers should find a few people to be alpha testers who think outside teh RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing box and who think of ways to make weird builds that are almost uncounterable or that are hard to counter. You can get an attribute up to 20 (may be 19) with luck
(12+3 (superior rune)+1 (hat)+1(20% chance item)+1(another 20% chance item)+2 (2 skills in the game raise 1 or 2 attributes by this much temporarly)). ANet should have forseen this if they didn't when they added these items and skills. They should have also looked at what happened to skill balance when a skill hit 17 or 18 or 19 or 20 to make sure that no weird effects occured.
Hysteria: Why? to stop a build that only became a problem when some fools posted it online? I have been running this build since 2 weeks after release and it didn't become a problem for anyone until like 2 weeks ago. If the skill was made target other ally then you would just have 2 man monk teams doing the exact same thing and being more efficent at it.
The developers should find a few people to be alpha testers who think outside teh RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing box and who think of ways to make weird builds that are almost uncounterable or that are hard to counter. You can get an attribute up to 20 (may be 19) with luck
(12+3 (superior rune)+1 (hat)+1(20% chance item)+1(another 20% chance item)+2 (2 skills in the game raise 1 or 2 attributes by this much temporarly)). ANet should have forseen this if they didn't when they added these items and skills. They should have also looked at what happened to skill balance when a skill hit 17 or 18 or 19 or 20 to make sure that no weird effects occured.
Hysteria: Why? to stop a build that only became a problem when some fools posted it online? I have been running this build since 2 weeks after release and it didn't become a problem for anyone until like 2 weeks ago. If the skill was made target other ally then you would just have 2 man monk teams doing the exact same thing and being more efficent at it.
R
H
Very true but I was just thinking that perhaps monks would be more compelled to group with others and not necessarily other monks, even though its more effecient. That way other classes that can't solo this could also join in and reap the awards. Don't get me wrong, I'm perectly happy with the skill as is. I'm just proposing ideas for a middle ground that most would be happy with.
making the duration longer won't help nerf it and keep it balanced
first off i don't even like bond because it kills my energy. i use pro spirit instead and i can farm any area you can with bond.
all you have to do is make the runes not stack the -75 with the same rune seeing as you need 5 sup runes to make it work. 4 sup runes will kill the build.
first off i don't even like bond because it kills my energy. i use pro spirit instead and i can farm any area you can with bond.
all you have to do is make the runes not stack the -75 with the same rune seeing as you need 5 sup runes to make it work. 4 sup runes will kill the build.
the middle ground would just end up with everybody pissed. Also the most efficent UW clearing build that I have actually found is a monk (mesmer or necro) and an ele/(depends on specific group buid).
EDIT: Twitchy you can do it with 4 its just harder (get a negative health weapon (one with like - 50 health or more)). And as for energy being needed in the UW run you have next to unlimited energy if played right.
EDIT: Twitchy you can do it with 4 its just harder (get a negative health weapon (one with like - 50 health or more)). And as for energy being needed in the UW run you have next to unlimited energy if played right.



