Skills - Healing Breeze
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Black Forsaken
Where do you get this skill?
Mercury Angel
Current skill icon-
Andyt25
Can anyone help me by telling me where i can find this skill, Thanks
Arcanis Imperium
Healing Breeze is a Monk Primary skill, you get it as one of the first skills you get in the tutorial.
Older characters with Monk secondaries dont have access to it, but newer characters will as ArenaNet included those skills in monk secondaries in one of their updates.
Older characters with Monk secondaries dont have access to it, but newer characters will as ArenaNet included those skills in monk secondaries in one of their updates.
Myrkwid
It's an ordinary monkskill. You can purchase it from the skilltrainer in Ascalon ( Sir Bertan ).
Arcanis Imperium
Seriously? heh. I guess forget what I said then...
Crest
heal other > healing breeze.
healing breeze is for noob monks.
healing breeze is for noob monks.
ziraffe
Healing Breeze doesnt suck Crest..
I am lvl 20 and still using it
And I don't know if it is a mistake but you said it heals for 3-8 damage
I have healing prayers lvl 15 and i heal of 9 with healing breeze
or maybe your numbers only show for attrbiute 0-12
I am lvl 20 and still using it
And I don't know if it is a mistake but you said it heals for 3-8 damage
I have healing prayers lvl 15 and i heal of 9 with healing breeze
or maybe your numbers only show for attrbiute 0-12
Dazzler
Yes a good monk takes both Healing Breeze AND Heal Other.
Healing Breeze is good because it is a steady stream of healing for 10s so you can cast it early and move on to another player for a while--especially good for healing the non-tanks that just need something to heal the odd dmg they are taking while you focus on the tanks. It is also > Heal Other when you need to heal yourself
And over the 10s period, it actually heals as much as Heal Other. At 9 pips, that is 180 health healed in 9s. I think Heal Other at a 16 Healing is around 190.
Healing Breeze is good because it is a steady stream of healing for 10s so you can cast it early and move on to another player for a while--especially good for healing the non-tanks that just need something to heal the odd dmg they are taking while you focus on the tanks. It is also > Heal Other when you need to heal yourself
And over the 10s period, it actually heals as much as Heal Other. At 9 pips, that is 180 health healed in 9s. I think Heal Other at a 16 Healing is around 190.
Mariodood
Most people I see (who strangely enough, do not play Monks) look down upon this spell. When I cast it on them, they're like "DUDE, WHY THE **** DID YOU BRING BREEZE!?" Breeze is great for healing myself when I'm being attacked (Basically if a Warrior is attacking me, I breeze, then alternate between orison and touch, and it works great) and also, sometimes someone isn't taking a whole lot of damage but still enough to not ignore, so I breeze them and move onto the person who's taking real damage. And the last and best use is, it totally reverses DOT's. So I can eb being attacked while poisoned and I still don't have health degen.
a_nonamiss
I would seriously question the competancy of any so-called "healing monk" who does NOT bring Healing Breeze. Personally, it's in my number one slot. Has been since I first started playing the game. Always will be. The posts above brought up the good reasons to use it, so I won't rehash those, but it's a staple spell, even for experienced monks. (especially for experienced monks... they will know how and when to use it.)
I think anyone calling themselves a "healing monk" should equip no less than 5 healing spells. Absolutely "Healing Breeze" and "Heal Other." Personally, I also equip the following:
1) "Heal Party" - use sparingly. It costs a lot of energy, but can be useful if the whole party just needs a breath of fresh air.
2) "Orison of Healing" - quick. cheap. marginally effective. Also, can be used on self.
3) "Signet of Devotion" - In case I run out of energy. This is slower, but if you have no energy it can get you out of a tight spot.
I also throw in a res, plus two smiting skills in case I NEED to deal some damage. I don't call myself a smiting monk, and rarely use these skills. They use energy better spent on healing.
Anyone have any luck with slightly different builds? Something I should be considering that I'm not?
I think anyone calling themselves a "healing monk" should equip no less than 5 healing spells. Absolutely "Healing Breeze" and "Heal Other." Personally, I also equip the following:
1) "Heal Party" - use sparingly. It costs a lot of energy, but can be useful if the whole party just needs a breath of fresh air.
2) "Orison of Healing" - quick. cheap. marginally effective. Also, can be used on self.
3) "Signet of Devotion" - In case I run out of energy. This is slower, but if you have no energy it can get you out of a tight spot.
I also throw in a res, plus two smiting skills in case I NEED to deal some damage. I don't call myself a smiting monk, and rarely use these skills. They use energy better spent on healing.
Anyone have any luck with slightly different builds? Something I should be considering that I'm not?
Owen
Quote:
Originally Posted by a_nonamiss
Anyone have any luck with slightly different builds? Something I should be considering that I'm not?
Depends on where you are in the game but my Healer Build is...
Word of Healing {E}
Heal Other
Healing Breeze
Heal Party/Healing Seed (I swap these depending on Tank #'s)
Heal Area
Vigorous Spirit
Mend Condition
Rebirth
Nothing fancy there at all, I have 14 Heal 13 Divine and the rest in Protection. Going full Protection soon though as straight healing has run it's course for me.
Basically you'll drop Orison from your build as soon as you get Word of Healing (Capped in any Ascension Mission). I use Vigorous/Seed to supplement my healing on Tanks so i don't have to focus so much on them in the early going of a battle. Heal Area is for self healing although I have become deadly accurate at healing Tanks in combat and not healing the enemies they're fighting, it keeps things interesting. I also think any pure healer should be able to purge conditions (but don't use the horrid skill called purge conditions!) so i keep Mend Condition around as it cures one condition plus it heals them for a small chunk and of course they also get my Divine healing so just mending a condition off someone heals them for around 60+ health.
Word of Healing {E}
Heal Other
Healing Breeze
Heal Party/Healing Seed (I swap these depending on Tank #'s)
Heal Area
Vigorous Spirit
Mend Condition
Rebirth
Nothing fancy there at all, I have 14 Heal 13 Divine and the rest in Protection. Going full Protection soon though as straight healing has run it's course for me.
Basically you'll drop Orison from your build as soon as you get Word of Healing (Capped in any Ascension Mission). I use Vigorous/Seed to supplement my healing on Tanks so i don't have to focus so much on them in the early going of a battle. Heal Area is for self healing although I have become deadly accurate at healing Tanks in combat and not healing the enemies they're fighting, it keeps things interesting. I also think any pure healer should be able to purge conditions (but don't use the horrid skill called purge conditions!) so i keep Mend Condition around as it cures one condition plus it heals them for a small chunk and of course they also get my Divine healing so just mending a condition off someone heals them for around 60+ health.
Gaiserik
Spike Heals (Heal Touch, Heal Other, Orison, Heal Party, etc) > Healing Breeze
Owen
I don't think I would consider a non-versatile spell like Healing Touch to be better than Breeze or a low powered heal like Orison either.
With Touch you either have to stray close to the mobs to heal or only use it to heal people who aren't near mobs that might then turn on you. It's too much of a limited use spell for me to even consider using period.
I devote my whole bar to Healing (as you can see above) so their is plenty of room for a host of heals, not just spikes. I could prehaps find someone who only has 3 spots for heals having to make the tough choices and choosing to cut Breeze but in the hands of a well rounded healer Breeze is just as valuable as any spike.
With Touch you either have to stray close to the mobs to heal or only use it to heal people who aren't near mobs that might then turn on you. It's too much of a limited use spell for me to even consider using period.
I devote my whole bar to Healing (as you can see above) so their is plenty of room for a host of heals, not just spikes. I could prehaps find someone who only has 3 spots for heals having to make the tough choices and choosing to cut Breeze but in the hands of a well rounded healer Breeze is just as valuable as any spike.
Jamski
The best way to counter DoT is to remove the hex or the condition. The best way to heal damage is to heal it when its needed, not trickle it in. Lastly Healing Breeze is an enchantment - about 90% of the PvE maps have enchantment strippers and in PvP I take great joy in shattering or stealing a Healing Breeze off an opponent.
Tactical-Dillusions
Ever since i started playing a healer monk, breeze has been glued to my bar. It is the most important heal IMO for general purposes unless we're up against heavy spike damage, in which case word of healing is my top banana.
Raiin Maker
Quote:
Originally Posted by Tactical-Dillusions
Ever since i started playing a healer monk, breeze has been glued to my bar. It is the most important heal IMO for general purposes unless we're up against heavy spike damage, in which case word of healing is my top banana.
i always use healing breeze on my warroir, and its great in pvp, a steady health regen... also good in plauged with hex's to counter the health degen.
Jetdoc
Quote:
Originally Posted by Raiin Maker
i always use healing breeze on my warroir, and its great in pvp.
I would agree that it's great in PvE for a warrior, but I think it's terrible in PvP. Generally, as a warrior, you're going to encounter spike damage in PvP as you are targeted by focused groups AFTER some of the soft targets have been taken care of. Healing Breeze will help you in a long, drawn out fight, but not if you have five guys spiking damage on you at once.
Rajamic
Quote:
Originally Posted by Raiin Maker
i always use healing breeze on my warroir, and its great in pvp, a steady health regen... also good in plauged with hex's to counter the health degen.
Ah, so you are one of the warriors making my Melandru's Arrows so damn powerful! Thanks!
entropy
And? their is a counter to everythingwhy in the world would you target a warrior using healing breeze? Monk's usually have an enchantment and that equals much more dmg than on a warrior.
Yichi
In PVE this never leaves my skillbar. This and Seed and ill keep any Leroy wanna be alive. Now PVP is a diferent story. this rarely if ever goes in my skillbar for pvp. too many more effective heals against spikers and DOT than breeze. Im usually a combo of heal/prot in pvp anyway.
Lou
In PVP its useless but in PVE its mostly useful for monk secondaries that have some points into healing.
Raumoheru
Quote:
Originally Posted by MistressYichi
In PVE this never leaves my skillbar. This and Seed and ill keep any Leroy wanna be alive. Now PVP is a diferent story. this rarely if ever goes in my skillbar for pvp. too many more effective heals against spikers and DOT than breeze. Im usually a combo of heal/prot in pvp anyway.
considering DOT deals with Arrows of DEGEN and Healing Breeze gives Arrows of REGEN, Healing Breeze is a great counter to DOT
this skill is only n00b if the people using it are n00b, just like any other skill in the game .
this skill is only n00b if the people using it are n00b, just like any other skill in the game .
MSecorsky
Breeze is Trolls Unguent at range. You can cast that on me all you want, I won't complain.
Tyroie
In my opinion, the real power behind Healing Breeze is this:
1) It isn't affected by anything that reduces how much a heal heals for, like Defile Flesh, and it doesn't trigger on things like Scourge Healing.
2) It's sort of a "pre-heal" which, in a way, does help counter spikes, if they stay alive through the duration. You can cast it on someone who you think is about to be attacked, which is awesome. This makes it a lot more skill-based - good for players who actually pay attention to what's happening in a fight.
3) With a +20% enchantment duration mod on your staff, it recovers a -lot- of health. Very powerful there.
Not to mention its recharge, the fact that you can cast it on yourself, and it stacks wonderfully and is covered by Vigorous Spirit if you choose to use it. My survivability is cut down a lot without it.
Probably kinda helps that I play an ether prodigy E/mo though, and can spam it indefinitely. I dunno what kind of strain this puts on a monk primary as far as energy goes.
1) It isn't affected by anything that reduces how much a heal heals for, like Defile Flesh, and it doesn't trigger on things like Scourge Healing.
2) It's sort of a "pre-heal" which, in a way, does help counter spikes, if they stay alive through the duration. You can cast it on someone who you think is about to be attacked, which is awesome. This makes it a lot more skill-based - good for players who actually pay attention to what's happening in a fight.
3) With a +20% enchantment duration mod on your staff, it recovers a -lot- of health. Very powerful there.
Not to mention its recharge, the fact that you can cast it on yourself, and it stacks wonderfully and is covered by Vigorous Spirit if you choose to use it. My survivability is cut down a lot without it.
Probably kinda helps that I play an ether prodigy E/mo though, and can spam it indefinitely. I dunno what kind of strain this puts on a monk primary as far as energy goes.
Mercury Angel
Slightly more energy efficient than Orison of Healing in general in conjunction with a +20% enchantment mod staff.
If I'm playing mostly as a Healer, what I like about Healing Breeze is use in conjunction with Vigorous Spirit, and Dwayna's Kiss. Both provide decent healing over time and with Dwayna's Kiss, you can also cheaply combat damage spikes that occur on that target, shifting your attention elsewhere. Healing Seed increases the healing even moreso.
However, that's more of a PvE thing for me, particularly because it's so easy to tell who the monsters have chosen as their target.
If I'm playing mostly as a Healer, what I like about Healing Breeze is use in conjunction with Vigorous Spirit, and Dwayna's Kiss. Both provide decent healing over time and with Dwayna's Kiss, you can also cheaply combat damage spikes that occur on that target, shifting your attention elsewhere. Healing Seed increases the healing even moreso.
However, that's more of a PvE thing for me, particularly because it's so easy to tell who the monsters have chosen as their target.
The Son Of Morgoth
Hmmm I have always underestimated this skill later in the game but i might use it just to fight degen...
judge1121
Quote:
Originally Posted by The Son Of Morgoth
Hmmm I have always underestimated this skill later in the game but i might use it just to fight degen...
it does is a cool skill against it if u fighting a hex and condition heavy group. even with hex removal or condition removal it is still very hard cause u are still in degen since they can recast or just add other hexes.
Charles Vrike
i like this skill. i dont use it barly in a fight becuase it takes 10 energy...
this skill is vary efective if the player is using a self heal and this skill is added on to it.
I dont think ?/mo's should be useing this becuase it should be used by mo primaryes becuase they can use runes...
id prefure to use self heals just becuase they give more...
this skill is vary efective if the player is using a self heal and this skill is added on to it.
I dont think ?/mo's should be useing this becuase it should be used by mo primaryes becuase they can use runes...
id prefure to use self heals just becuase they give more...
judge1121
well see i find it useful mostly cause if it is casted on a person with a prot spirit on them u can kind of forget them for a few secs. X/mo are ok if they have it, although if they do have it, it shouldnt be at a high regen or not their only means of healing.
grimfas
It's sad to see how many newbs made it to level 20 just because they claim they can heal not that they can really play a monk
A healer is not someone who try to keep everyone "healed up". A healer is way more important than most other classes because:
1. healer saves party member from spike damage
2. healer manage mana in long fights therefore allow the group to win tough battles
You gotta be kidding me, 10 energy for 80 slow hp... even the worst direct heal spell (orison) is way better than with 5 energy for 60hp.
Your real bread and butter spells are word of healing and heal other. Elite monks use heal area frequently in a tough battle. Look at those 3 spells
Heal other: 10 energy for 151 hp, this one is almost twice as good as breeze
Word of healing: 5 energy for 78 hp > 50%, 5 energy for 161 hp < 50%. Word of healing is the single best spell for healers, especially when mana runs tight, the monk can resort to only heal party member when they are below 50%.
Heal area: area effect 10 energy for 150 hp
1. best self heal (good monks don't self heal too often since they manage the damage they take)
2. really good monk can position himself with other players, even melee tanks, to heal multiple player including self for 150 in one pop
Heal party
15 mana for 67 hp for each party member. People who say hey this is too expensive. Well dude it's only 50% more than your healing breeze, and if you have more than two party member down by 70 this spell is more efficient.
Negate regen with healing breeze is the biggest joke I've ever heard. Everyone at level 20 has 455-530 hp you can use orison when they are at 85% of their full hp. But heal party is more practical since if you ever fight mobs that use DOT on you, you will get multiple affected party members.
If you want more speedy spells to alternate to against spike, why not just use healing touch or KoD. Usually word of healing + heal other = complete heal on a tank received heavy spike damage
Mending is the real regen at 8 hp per second. Sorry healing breeze doesn't even come close.
Any one still want to make a point healing breeze is a good spell?
A healer is not someone who try to keep everyone "healed up". A healer is way more important than most other classes because:
1. healer saves party member from spike damage
2. healer manage mana in long fights therefore allow the group to win tough battles
You gotta be kidding me, 10 energy for 80 slow hp... even the worst direct heal spell (orison) is way better than with 5 energy for 60hp.
Your real bread and butter spells are word of healing and heal other. Elite monks use heal area frequently in a tough battle. Look at those 3 spells
Heal other: 10 energy for 151 hp, this one is almost twice as good as breeze
Word of healing: 5 energy for 78 hp > 50%, 5 energy for 161 hp < 50%. Word of healing is the single best spell for healers, especially when mana runs tight, the monk can resort to only heal party member when they are below 50%.
Heal area: area effect 10 energy for 150 hp
1. best self heal (good monks don't self heal too often since they manage the damage they take)
2. really good monk can position himself with other players, even melee tanks, to heal multiple player including self for 150 in one pop
Heal party
15 mana for 67 hp for each party member. People who say hey this is too expensive. Well dude it's only 50% more than your healing breeze, and if you have more than two party member down by 70 this spell is more efficient.
Negate regen with healing breeze is the biggest joke I've ever heard. Everyone at level 20 has 455-530 hp you can use orison when they are at 85% of their full hp. But heal party is more practical since if you ever fight mobs that use DOT on you, you will get multiple affected party members.
If you want more speedy spells to alternate to against spike, why not just use healing touch or KoD. Usually word of healing + heal other = complete heal on a tank received heavy spike damage
Mending is the real regen at 8 hp per second. Sorry healing breeze doesn't even come close.
Any one still want to make a point healing breeze is a good spell?
PrometheusG
Uhh, I think you are a little confused about how much healing each tick of regen does, Grimfas. Each tick does 2hp per sec.
Let's examine at lvl 14 healing and lvl 12 divine (+36 hp per cast):
Breeze (10 energy):
+9 regen healing breeze = 18 hp/sec
10 secs + (20% enchant mod) = 12 secs
16 hp/sec x 12 secs + 36hp (divine bonus) = 252 hp
Orison (10 energy, cast twice):
Cast x 2 = (67 hp + 36 hp) x 2 = 206 hp
Heal Other (10 energy):
170 hp + 36 hp = 206 hp
Word of Healing (health < 50%) (5 energy):
76 hp + 94 hp + 36 hp = 206 hp
Healing Touch (10 energy, cast twice):
Cast x 2 = [57 hp + (36 hp x 2)] x 2 = 258 hp
From the above, it looks like one of the better heals, not the worst. Word of Healing is MUCH better, but only on low health (dangerous). Healing Touch just barely edges it out, but you have to be in touch range and cast twice (only good for self heal). Heal Other is a good spike heal, but less energy efficient otherwise. Orison is not efficient or a good spike heal, only good for healing self.
I'm not claiming it's the best heal (Word of Healing, imo), but it's certainly not the worst. It's almost always on my skill bar in pve. About the only time it's not equipped is against mobs that can spam enchantment removing skills (like the flesh golems in Perdition Rock).
So there, I've said it. Healing Breeze is a good spell.
Let's examine at lvl 14 healing and lvl 12 divine (+36 hp per cast):
Breeze (10 energy):
+9 regen healing breeze = 18 hp/sec
10 secs + (20% enchant mod) = 12 secs
16 hp/sec x 12 secs + 36hp (divine bonus) = 252 hp
Orison (10 energy, cast twice):
Cast x 2 = (67 hp + 36 hp) x 2 = 206 hp
Heal Other (10 energy):
170 hp + 36 hp = 206 hp
Word of Healing (health < 50%) (5 energy):
76 hp + 94 hp + 36 hp = 206 hp
Healing Touch (10 energy, cast twice):
Cast x 2 = [57 hp + (36 hp x 2)] x 2 = 258 hp
From the above, it looks like one of the better heals, not the worst. Word of Healing is MUCH better, but only on low health (dangerous). Healing Touch just barely edges it out, but you have to be in touch range and cast twice (only good for self heal). Heal Other is a good spike heal, but less energy efficient otherwise. Orison is not efficient or a good spike heal, only good for healing self.
I'm not claiming it's the best heal (Word of Healing, imo), but it's certainly not the worst. It's almost always on my skill bar in pve. About the only time it's not equipped is against mobs that can spam enchantment removing skills (like the flesh golems in Perdition Rock).
So there, I've said it. Healing Breeze is a good spell.