What's best Warrior Tank???
Dredogol
Well, I've been pondering about those for a LONG time, and I'm still new to GW, so I'm gona give my 8 skills for my idea...
Warrior/Monk = agaist other Warriors, maybe casters
Frenzy (General)
Power Attack (10-26dmg = Strength)
Warrior's Cunning (cannot block/evade = Strength)
Final Thrust (2x damage = Swordsmanship)
Purge Conditions (remove all conditions = General)
Balthazar's Spirit (+Eng & Adrenalin per damage taken = Smiting)
Healing Hands (ELITE = +5-21 HP per damage taken = Healing Prayers)
Vigorous Spirit (+1-11 HP per attack = HP)
These are my 8 I plan on using...Frezy can be changed with Flurry or Beserkers Stance. I decided to take away Gash and Sever Artery because I thought keeping myself alive was more important...
IF I decide to use SA and Gash...remove Frenzy and Balthazar's Spirit ...and make sure support Monk can cast Balthazar on you.
EXTRA support buffs to help u in battle.
Monk = Judge's Insight (Holy Dmg w/ +20% armor Penetration)
Mesmer = Sympathetic Visage (if you attack, foes around lose All Adrenalin & 3 Energy per hit)
Necro = Order of Pain (you deal 3-13 extra dmg per hit)
Necro = Order of the Vampire (ELITE = party steals 3-13 HP per hit)
SURE.....anyways, Please give me your opinoins about this...and any other ways I might be able to Improve on this War/Mo build...
Also...if you CAN, please post a way ONE character build can bring this character down...
Thanks in advance, hope this interests some people...
Warrior/Monk = agaist other Warriors, maybe casters
Frenzy (General)
Power Attack (10-26dmg = Strength)
Warrior's Cunning (cannot block/evade = Strength)
Final Thrust (2x damage = Swordsmanship)
Purge Conditions (remove all conditions = General)
Balthazar's Spirit (+Eng & Adrenalin per damage taken = Smiting)
Healing Hands (ELITE = +5-21 HP per damage taken = Healing Prayers)
Vigorous Spirit (+1-11 HP per attack = HP)
These are my 8 I plan on using...Frezy can be changed with Flurry or Beserkers Stance. I decided to take away Gash and Sever Artery because I thought keeping myself alive was more important...
IF I decide to use SA and Gash...remove Frenzy and Balthazar's Spirit ...and make sure support Monk can cast Balthazar on you.
EXTRA support buffs to help u in battle.
Monk = Judge's Insight (Holy Dmg w/ +20% armor Penetration)
Mesmer = Sympathetic Visage (if you attack, foes around lose All Adrenalin & 3 Energy per hit)
Necro = Order of Pain (you deal 3-13 extra dmg per hit)
Necro = Order of the Vampire (ELITE = party steals 3-13 HP per hit)
SURE.....anyways, Please give me your opinoins about this...and any other ways I might be able to Improve on this War/Mo build...
Also...if you CAN, please post a way ONE character build can bring this character down...
Thanks in advance, hope this interests some people...
Racthoh
Power Attack and Final are your only forms of offense, not enough. You won't be able to kill a spellcaster within the 5-10 seconds of Warrior's Cunning, and considering it has a 60 second recharge... ugh. You would need a lot of Healing Prayers for Healing Hands to offset the damage from frenzy. I'd use Mend Ailment over Purge because I believe it has a long recharge time. Plus you can aid your fellow comrades with it.
I would advise if you're going to use Frenzy, don't attack my warrior.
I would advise if you're going to use Frenzy, don't attack my warrior.
Thanato
one build that can take this down....
my smiting beast master :3
tada
scroll down for my variant of the build
i so hope you use frenzy while my wolf Mittens gets off a brutal strike
my smiting beast master :3
tada
scroll down for my variant of the build
i so hope you use frenzy while my wolf Mittens gets off a brutal strike
jesh
The best tank won't be a w/mo. It will be a w/e.
Racthoh
Quote:
Originally Posted by jesh
The best tank won't be a w/mo. It will be a w/e.
Armor of Earth + Dolyak Signet + Watch Yourself + Kinetic Armor.
Lord Razer
If your doing good damg with your wepon (no monks around lol) this a w/mo would be best tactics and ... crap cant remeber skill but its like Balthazar's Spirit but the + too life can go up so you consintrat on thous to kill atributs. there are so many stances to choos from Gladiators defens Ect..........
Riverside is a good place for that combo no monks
Riverside is a good place for that combo no monks
Enigmatics
"Frenzy" and "Tank" (No one cares about cover stances) shouldn't go in the same sentance. Neither should "Aura of the Lich without damage reduction" and "Tank", because that's almost what Frenzy is doing.
Yukito Kunisaki
If you intend to tank something, why the heck do you have attack skills in there?
By saying you're going to be the best tank, you're already implying that whatever attack skills you DO have aren't going to be that good.
My change to this would be.
w/mo, high dmg resistance tank with res [pve in mind] nobody tanks in pvp
10+2 axe, 9+1 strength, 7+1 tactics, 10 protection prayers
Cyclone Axe
Penetrating Blow
Dolyak Signet
Watch Yourself!
Warrior's Endurance {E}
Bonetti's Defense
Guardian
Rebirth
This build should be able to tank what needs to be tanked by using 3 skills to keep your dmg input as low as possible. Use Bonetti's When Warrior's Endurance ends to keep that energy high. What's all that energy for? Guardian spam. Watch Yourself lasts longer, though it may not seem like much, using it less and less increases the efficiency of all your other skill maneuvers. [less adrenaline wasted as well as not using it to interrupt Bonetti's Defense]
With the 2 energy management skills in here, Guardian should be on you pretty much indefinitely. Dolyak Signet is free so why not spam it? This build doesn't move, but whoa yeah can it tank... By ending Bonetti's Defense using Cyclone Axe while surrounded, you've effectively recharged the adrenaline you need to do it again. This build doesn't heal itself though. You DID plan on tanking with a team right? ^_^ If not, I suppose chucking tactics to get 7 healing would suffice.
By saying you're going to be the best tank, you're already implying that whatever attack skills you DO have aren't going to be that good.
My change to this would be.
w/mo, high dmg resistance tank with res [pve in mind] nobody tanks in pvp
10+2 axe, 9+1 strength, 7+1 tactics, 10 protection prayers
Cyclone Axe
Penetrating Blow
Dolyak Signet
Watch Yourself!
Warrior's Endurance {E}
Bonetti's Defense
Guardian
Rebirth
This build should be able to tank what needs to be tanked by using 3 skills to keep your dmg input as low as possible. Use Bonetti's When Warrior's Endurance ends to keep that energy high. What's all that energy for? Guardian spam. Watch Yourself lasts longer, though it may not seem like much, using it less and less increases the efficiency of all your other skill maneuvers. [less adrenaline wasted as well as not using it to interrupt Bonetti's Defense]
With the 2 energy management skills in here, Guardian should be on you pretty much indefinitely. Dolyak Signet is free so why not spam it? This build doesn't move, but whoa yeah can it tank... By ending Bonetti's Defense using Cyclone Axe while surrounded, you've effectively recharged the adrenaline you need to do it again. This build doesn't heal itself though. You DID plan on tanking with a team right? ^_^ If not, I suppose chucking tactics to get 7 healing would suffice.
Howling Wind
Nice Prot W/Mo Tank: Axe-12, Str-10, Tactics-9, Prot-10 (I think thats right)
Watch Yourself
Cyclone Axe
Penetrating Blow
Bonetties Defense/Reversal of Fortune
Dolyak Signet/Protective Spirit
Shield of Regeneration {E}
Mend Ailment
Shielding Hands
I know some find the Shield of Regen costly but its really effective for being a tank and stacks well with the other warrior armour stacking skills. Tended more on surviving longer and slowing the dmg rather than healing it. The mend is there so that you don't die a stupid death caused by a condition when you are a /mo You can try switching skills around for FOGJ or Remove/Smite Hex or rely on your monk to carry that. Mark of Protection is great but recharge is something to get put off by.
W/Mo Heal Tank:
Watch Yourself
Cyclone Axe
Penetraing Blow
Bonettis Defense/Dolyak Signet
Vigorous Spirit
Live Vicarously
Flurry
Warriors Endurance/Battle Rage {E}
Guess you could say the old classic cyclone axe healing combo but if your facing a single target then just keep Flurry up, Switch between Warriors Endurance or Battle Rage depending on what you need more energy or adrenaline. More centred towards healing your damage then reducing it and can easily be switched to PvE and PvP. Though I prefer Prot for better tanking because you can't heal well with monk spells and can't heal fast enough through killing with vig spirit and live vic on if you get spiked. I didn't choose healing hands coz that relies on you getting attacked which isn't too often and if you do you'll prolly be the last remaining target and get spiked the hell out of you and stripped...
Then there is the alternative W/E - Earth which I quite like and used its line of magic with ranger as well and makes serious good tanks with Armour of Earth.
Watch Yourself
Cyclone Axe
Penetrating Blow
Bonetties Defense/Reversal of Fortune
Dolyak Signet/Protective Spirit
Shield of Regeneration {E}
Mend Ailment
Shielding Hands
I know some find the Shield of Regen costly but its really effective for being a tank and stacks well with the other warrior armour stacking skills. Tended more on surviving longer and slowing the dmg rather than healing it. The mend is there so that you don't die a stupid death caused by a condition when you are a /mo You can try switching skills around for FOGJ or Remove/Smite Hex or rely on your monk to carry that. Mark of Protection is great but recharge is something to get put off by.
W/Mo Heal Tank:
Watch Yourself
Cyclone Axe
Penetraing Blow
Bonettis Defense/Dolyak Signet
Vigorous Spirit
Live Vicarously
Flurry
Warriors Endurance/Battle Rage {E}
Guess you could say the old classic cyclone axe healing combo but if your facing a single target then just keep Flurry up, Switch between Warriors Endurance or Battle Rage depending on what you need more energy or adrenaline. More centred towards healing your damage then reducing it and can easily be switched to PvE and PvP. Though I prefer Prot for better tanking because you can't heal well with monk spells and can't heal fast enough through killing with vig spirit and live vic on if you get spiked. I didn't choose healing hands coz that relies on you getting attacked which isn't too often and if you do you'll prolly be the last remaining target and get spiked the hell out of you and stripped...
Then there is the alternative W/E - Earth which I quite like and used its line of magic with ranger as well and makes serious good tanks with Armour of Earth.
UberRusty
Best tank is a Protective Bond Monk. OH, with a Warrior secondary.
Riplox
I have a w/mo that's darn near invincible. Axe mastery, strength, and tactics are all 12. In full tank mode I have about 1k hp.
Skills:
Cyclone Axe
Executioner's Strike
Shield Stance (if using Defy Pain) or Blanced Stance (if using Gladiator's Defense)
Defy Pain {E} (for large amounts of spellcasters) or Gladiator's Defense {E} (for melee combat)
Endure Pain
Healing Signet
Mend Ailment or Remove Hex (depending on the situation)
Rebirth
Skills:
Cyclone Axe
Executioner's Strike
Shield Stance (if using Defy Pain) or Blanced Stance (if using Gladiator's Defense)
Defy Pain {E} (for large amounts of spellcasters) or Gladiator's Defense {E} (for melee combat)
Endure Pain
Healing Signet
Mend Ailment or Remove Hex (depending on the situation)
Rebirth