Taking on a noble challenge should get the attention of the gods. When you win a battle and when you kill your enemies you get faction. We all know about this system - it was the community developed compromise of fame unlocking under a different name and extended to all forms of PvP.
I have been thinking about the barrier to entry into PvP that new players and players moving on from PvE are facing. You know, people asking for specific skills, asking for a lot of fame, not being tolerant of mistakes etc. The fixes to faction mentioned in the state of the game letter should help this.
Varyag proposed a system where faction costs for skills would be lower at first and then increase. Kind of like how the cost of skills increases when you buy them from a skill trainer like Captain Greywind or Firstwatch Sergio. The faction cost would start very low and reach a cap of the present costs. This is a good system because it means new players can catch up to seasoned players in terms of building up a library of skills so they are more versatile and adaptable, and by giving them rewards for actually trying PvP, encouraging them to get better. There is a learning curve involved and quite rightly there should be a reward.
At the early learning stages, players are likely to get beaten a lot more often than they win. In other wordes they are going to get pwnz0red, and many people have said this has turned them off from PvP.
My idea is that since these players are taking on a challenge, the god of war, Balthazar should bless them for this and they should be awarded some faction when they die and when they lose the battle. Now this would be less than you get for winning, maybe a half, a third, 10% I don't know. Just a little reward for at least trying.
This is very important, because losing over and over again can be very demoralising, but if after a couple of hours of losing you have enough faction to get a new skill or weapon unlock you get some motivation to pick yourself up and try again. This mechanic can make PvP in arenas, tombs and GvG more popular and open up this world to people who are currently not encouraged to try or give up soon after trying. This can make even losing fun and with a lot of content players, there will be more competition at each level or tier of competiton so people can find more people like themselves to have fun with.
I know this idea may seem absurd to some, but I generally do care for this issue since I have read how players have been put off because getting zerged by experienced players with a lot of unlocks is not fun.
Tell me what you think of this idea, and if you agree support it by posting your opinion. Anet are making these changes now and if you mention it now and with plenty of supporty they might make this happen with the updates and you all will be happy
www.guildkarma.com
PvP rewards wrong (need increase) by a factor of 16+ or 8+ since patch
WTB: 450 SKILL POINTS/ 9 MILLION EXP AND A WAY TO GET 1 MILLION GP | OR 630,000 FACTION