Monk of the Blessed Signet (with a side of Mesmer)
---------
--Attrib--
---------
Inspiration Magic: 10
Healing Prayers: 12
Divine Favor: 9 (+1 from item)
---------
--Skills--
---------
1) Spirit of Failure, Hex Spell: For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..4 Energy for each miss. Cost: 10; Cast: 3; Recharge: 10; Attribute: Inspiration Magic
2) Mending, Enchantment Spell: While you maintain this Enchantment, target ally gains 1..3 Health regeneration. Cost: 10, -1 Pip; Cast: 2; Recharge: 0; Attribute: Healing Prayers;
(Can be subbed for: Life Bond, Enchantment Spell: While you maintain this Enchantment, whenever target other ally takes physical damage, half the damage is redirected to you. The damage you receive this way is reduced by 3..25 points. Cost: 10, -1 Pip; Cast: 2; Recharge: 0; Attribute: Protection Prayers

3) Energy Drain{E}, Spell: Steal 8..18 Energy from target foe. Cost: 5; Cast: 1; Recharge: 20; Attribute: Inspiration Magic;
4) Mantra of Inscriptions, Stance: For 30..78 seconds, your Signet rings recharge 25..45% faster. Cost: 10; Cast: 0; Recharge: 20; Attribute: Inspiration Magic
5) Blessed Signet, Signet: For each Enchantment you are maintaining, you gain 3 Energy, maximum 3..20. Cost: 0; Cast: 2; Recharge: 10; Attribute: Divine Favor;
6) Healing Breeze, Enchantment Spell: For 10 seconds, target ally gains +2..8 Health regeneration. Cost: 10; Cast: 1; Recharge: 2; Attribute: Healing Prayers
7) Heal Other, Spell: Heal target other ally for 30..150 Health. Cost: 10; Cast: 1; Recharge: 4; Attribute: Healing Prayers;
8) Restore Life, Spell: Touch the body of a fallen party member. Target party member is returned to life with 26..45% Health and 42..80% Energy. Cost: 10; Cast: 8; Recharge: 0; Attribute: Healing Prayers;
-----------------
--The Rundown--
-----------------
The idea is to put Mending or Life Bond on two party members (assuming you have an item that gives an extra pip of energy recharge) bringing your Energy Regen to two pips. This means that you gain 6 mana every time you cast the Signet. The Mantra of Inscriptions brings this down to about a 7 second recharge on the signet. Use Energy Drain to snipe 16 energy from someone as needed. Spirit of Failure also is excellent for more energy. Then just heal stuff.
My questions on this build are as such:
--I acknowedge this build is prolly weak to a good mesmer. *Shrug*
--Life Bond or Mending? I like Mending over LB because when used with Healing Breeze, it's NINE pips of health regen. Makes stuff hard to kill.
--Is Spirit of Failure worth it? Should I swap it out with Healing Seed? I dunno!
Just proposing a new idea. Large Sigh.