Jade Scarabs: WTH?

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

I haven't done PvE in a while prior to starting a ranger PvE dude last month to unlock a few ranger skills. So I get to the Amnoon Oasis, got a 6 man party together for Augury Rock, and we all got wiped out by the first mob of oh... A DOZEN JADE SCARABS. Honestly now, what's with that? I dont' remember them being this difficult with my previous characters. It was a pretty balanced party too. 2 W's, 2 E's, R, and Alesia.

Those buggers are level 20.

They can:

strip enchantments
heal themselves every 20 seconds with parasitic bond
poison you
transfer the poison back to you IF you try to poison them BACK
run fast as hell
Do armor ignoring damage with Vile Touch
pop up from god knows where, 5 or 6 at a time, IN ADDITION to their buddies already on the surface which you aggroed
Work in tandem with their scorpion buddies spamming distracting shot.

My entire team went down in less than a minute.

There are about 10 mobs from amnoon to the teleporter.

Honestly now, what's the big idea?

UnOrthOdOx

UnOrthOdOx

Academy Page

Join Date: Jun 2005

W/E

They always have been able to do all that with my characters.

I rather enjoy having a minor challenge.

Sunrazor

Academy Page

Join Date: May 2005

They've always been a problem. What I suggest is avoiding PUG's at the Oasis, because you'll always get someone who doesn't quite understand how aggro is bad. And then get some henchmen and go slow, taking care not to aggro too many at a time.

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

They are the Zerglings of GW.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Mithie
They are the Zerglings of GW.
And like Zerglings the trick is being able to damage many targets at a single time.

The mission Monk's Path has tons of these thing attacking you, I mean like 10 at a time in waves.

I found them easy, the trick? BARRAGE, the move does wonders against these things. They have fairly weak armor and since Barrage can be spammed everyone 1 second for the price of only 5 energy, taking them on is easy.

I did Monk's quest with myself and 5 henchmen for cannon fodder/healing purposes.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

They used to be alot easier, the OP is correct. They are the victims of one of ArenaNets first nerfs.
They never used to strip enchantments but because people used them to have fun...that was put a stop to.

trelloskilos

Lion's Arch Merchant

Join Date: Jul 2005

Guitarring Adventurers Society

R/N

In conjunction with Barrage, try Edge of Extinction too. Lay that one down, and after a few barrage spams, you've got a pile of dead scarabs at your feet without needing to even break out the RAID.

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Quote:
Originally Posted by RTSFirebat
And like Zerglings the trick is being able to damage many targets at a single time.

The mission Monk's Path has tons of these thing attacking you, I mean like 10 at a time in waves.

I found them easy, the trick? BARRAGE, the move does wonders against these things. They have fairly weak armor and since Barrage can be spammed everyone 1 second for the price of only 5 energy, taking them on is easy.

I did Monk's quest with myself and 5 henchmen for cannon fodder/healing purposes.
I'm far from Markis at the moment

Though, I guess ignite arrows + flurry might work too, that is, if I'm not the first one to be swarmed.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Mithie
I'm far from Markis at the moment

Though, I guess ignite arrows + flurry might work too, that is, if I'm not the first one to be swarmed.
Try combining Ignite Arrows + Dual Shot or Flurry and Edge, should allow you to take them out in no time.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

if you need some help i got a necro and a r/w in desert willing to help can you say putrid spam! :P

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Call targets

Its the only way to survive the desert

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

The only time I have made it past that area with other people was while running...all my other PUGs wiped. But I haven't died there once while using a full team of good old henches

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Thank you all for the advice, and Elena, for your offer. I'm going to go try it out with henchies! Yay!

Acan Vishnu

Acan Vishnu

Lion's Arch Merchant

Join Date: Apr 2005

Mo/N

While barrage is a nice skill against them, its good to remember that the earliest you can get that skill is in the Iron Mines. Not necessarily very useful to someone in the Crystal Desert unless they've just been going back for kicks.

They did get a boost since release, but quite frankly they needed it. I could solo pretty much every one of them in the area with my monk (not a 105'er, just regular skills) before their boost. They needed the help.

Loved by guildwars fans.

Banned

Join Date: Aug 2005

You can actually still sprint passed them. It's not hard to do at all, you can even do the teleporter as well.

newfangle

newfangle

Ascalonian Squire

Join Date: May 2005

Calgary

Hall of the Necronomicon

Mo/N

I love fighting these lil douches with a minionator. With level 16 death magic, simply animate bone minions (assuming you can get at least 1 corpse) and your meat shield will grow super fast. Heck, even if the nublet W/Mo in your party dies, you still get a corpse and energy. In my experience, monster baddies in the game love to go after boners more than humans, so I say, let em have it!

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Loved by guildwars fans.
You can actually still sprint passed them. It's not hard to do at all, you can even do the teleporter as well.
Running is for the weak.

BrandonIT

BrandonIT

Frost Gate Guardian

Join Date: May 2005

Dallas, TX

Tribal Instincts

R/E

Just to put in my .02, I was also surprised at the difficulty of the scarabs when I showed up to the Oasis for the first time last night. Wiped my party out before we had even gotten 100 yards out the door.

Definitely gonna bring Ignite Arrows next time, and do some Dual Shot spamming. Maybe see if I can find a couple of these other skills mentioned.

Sleazy_D

Academy Page

Join Date: Jun 2005

Central Massachusetts

Legion of Gweep

Mo/Me

If you're not expecting to be zerg rushed, they suck. The trick I've used on them is PB AoE spells, and healing. If you're doing this a ranger, it makes it very hard since you have few of either.

When you're with henchies, figure that you're the one who'll take all the aggro, and prepare for it. Bring some defensive spells, and some AoE skills. Once you're sett, charge into a group of them so you take most of the aggro, hit your densive stance/troll unguent/whatever, and spam AoE as best you can. Let the Henchies do the nuking, and spot healing. Shoot scarbs gunning for alesia.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

The problem you're having is only because there are two groups of Scarabs very close together directly outside of Amnoon. Move very slowly and you should be able to get the one directly north of you, then the one to the east, without aggroing both of them.

And there's a lot more than 10 mobs to the teleporter. Its a pretty packed fight from Amnoon, honestly. But take it slow and manage your aggro. Scarabs are little more than annoyances if there isn't 9+ of them.

Old Dood

Old Dood

Middle-Age-Man

Join Date: May 2005

Lansing, Mi

W/Mo

If you take your time they are not all that bad. I go out with Henchmen and take one group of them at a time. I use my Mo/Ele and bring either Firestorm or Meteor Shower. After a big battle I will stand there and fully recharge and let my AoE spell reset too. Then I am ready for the next group.

Having SmiteHex and Mend Aliment along is really nice to have. Top that off with Word of Healing then it is all down hill from there.

Ares Runeblade

Pre-Searing Cadet

Join Date: Aug 2005

Wouldn't you like to know

The Unruly Order of Pignose [PIG]

W/Me

These ideas are fine, but for those of us that lack the skills mentioned, theres a nice little Warrior solution to it. If your Warrior is an Axe warrior, then they should have Cyclone Axe from Pre-Searing. Post-Searing at the latest Hopefully you're warrior will have the Aggro of every one of those buggers (Mine does all the time). Then it's fairly easy to kill the little buggers with a few dosages of Cyclone Axe. Through in 1 or two shouts to protect your party, and you're pretty much set

Damon Windwalker

Krytan Explorer

Join Date: Jun 2005

The Wandering Gits

axe warrior + cyclone axe + vampiric haft + hold aggro = good times!

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by Mithie
They can:

strip enchantments
heal themselves every 20 seconds with parasitic bond
poison you
transfer the poison back to you IF you try to poison them BACK
run fast as hell
Do armor ignoring damage with Vile Touch
pop up from god knows where, 5 or 6 at a time, IN ADDITION to their buddies already on the surface which you aggroed
Work in tandem with their scorpion buddies spamming distracting shot.

My entire team went down in less than a minute.

There are about 10 mobs from amnoon to the teleporter.

Honestly now, what's the big idea?
LOL - Yeah. Ain't it great?

Have your tank be the point man. Your smiter/healer is well behind him just outside of his aggro circle. When your tank gets overrun - Cast Shield of Judgement and/or Balthazar's Aura while keeping him protected/healed. Balthazar's Aura is especially effective. But remember to only touch the aggro circle when you cast - otherwise they'll come after you too.

kleps

Wilds Pathfinder

Join Date: Jun 2005

W/Mo

Quote:
Originally Posted by KvanCetre
Call targets

Its the only way to survive the desert
pretty much. focus fire is very important in the desert.

borkbork

Frost Gate Guardian

Join Date: May 2005

Me/

These guys probably won't have shield of judgement or barrage... if it's their first time hitting the desert.

Just watch your step. The scarabs are really easy if you just take you time. Besides, the best tip is to bring henchies instead. They don't panic and run off like crazy.

Divinitys Creature

Divinitys Creature

Krytan Explorer

Join Date: Apr 2005

Somewhere between the Real World and Tyria ;P

The Gothic Embrace [Goth]

Here is some genuine advice from me - not bragging. I have owned those with my level 9 ranger and henchies, and it's easier with lina. Ok the there are so many mobs there buried in the ground but they are in the same places each time. You need to move like a few feet at a time and take on one mob at a time. When they pop up take one out as soon as possible, then hit x (to turn around) and run like hell back towards the starting point. This gives you some time to heal and breaks up the mob a bit. Strafe around in such a way to keep them off lina and alesia. Then take another out and run like hell. Most of the time you need at least 2 retreats before you kill one so practise and see what works best for you - be like a Caromi tengu elite Then once the whole mob is dead, go back to where they spawned and then move forward slowly until an new mob burrows out of the groud, rinse and repeat. That's basically the same kind of pulling and manipulating technique I used when I did the reverse droknar's run with my level 5 ranger.

Sadly, doing it with real people will be harder LOL

Mountain Man

Frost Gate Guardian

Join Date: May 2005

N/E

Quote:
Originally Posted by RTSFirebat
Running is for the weak.
And the expedient.

Mara

Pre-Searing Cadet

Join Date: May 2005

Mark of Pain works really well on scarabs and the minotaurs later in the zone. I used it with my N/W and I bet it would work even better with a R/N using MoP and Dual Shot. Just get as many standing close together as possible.

Vorlin

Academy Page

Join Date: Jun 2005

This is sort of an inherent problem you can run across several times in GWars. To put it bluntly, this game is almost incoherent when it comes to balance. Too easy, too hard, just right, back to too easy, then suddenly too hard, on and on. When you experience this depends on what class you have and how your group is put together (different groups experience this different times in different places). For instance, I find Thirsty River with henchmen to be ridiculously difficult with my current character. Yet other people find it to be no problem.

The only thing you can do when you run into a nutcracker like this is try to alter your group composition to one that can handle it. There's always a group design that can make mincemeat out of any given situation in GWars, knowing this can get you through any part of the game once you understand that you aren't the problem and stop banging your head against it.

Krank

Krank

Krytan Explorer

Join Date: Jul 2005

W/

I still dont understand why this part is so difficult WHY anet WHY

My lvl 20 dies in like 2 seconds there

Kamatsu

Kamatsu

Moderator

Join Date: May 2005

Australia

heh I've never found them to be a danger. Never really bothered me.. and i play with henchies. but henchies are good in that they will focus fire on what your targeting - and I guess it helps that the character I have in the desert is a warrior with cyclone axe and WY!.

First time into the desert was fun.. was sorta semi-expecting pop-up critters.. wasn't surprised when they popped up and attacked me. attacked closest and started my attack cycle.. moving onto the next target when the one I was mashing died.

I don't have any condition removers and I don't have drok armor either. Henchies I had was Thom, Alesia, Lina, Reyna & Claude. I guess being a warrior really makes fighting them a walk in the park... can't wait to get there with my ranger and see how hard/tough it is with one (since it seems most of the ppl having troubles here are rangers... hehe)

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Cry me a river. Try some teamwork and coordination.

a_scrawny_gnoll01

Frost Gate Guardian

Join Date: May 2005

lfg, invite me. HA! no need to post in guild forum.

W/Mo

Quote:
Originally Posted by Mithie
I haven't done PvE in a while prior to starting a ranger PvE dude last month to unlock a few ranger skills. So I get to the Amnoon Oasis, got a 6 man party together for Augury Rock, and we all got wiped out by the first mob of oh... A DOZEN JADE SCARABS. Honestly now, what's with that? I dont' remember them being this difficult with my previous characters. It was a pretty balanced party too. 2 W's, 2 E's, R, and Alesia.

Those buggers are level 20.

They can:

strip enchantments
heal themselves every 20 seconds with parasitic bond
poison you
transfer the poison back to you IF you try to poison them BACK
run fast as hell
Do armor ignoring damage with Vile Touch
pop up from god knows where, 5 or 6 at a time, IN ADDITION to their buddies already on the surface which you aggroed
Work in tandem with their scorpion buddies spamming distracting shot.

My entire team went down in less than a minute.

There are about 10 mobs from amnoon to the teleporter.

Honestly now, what's the big idea?
Muahaha... this is when effort is introduced to the game. The basic PvE group tends to be 2war 2elems, and maybe 2 monks. Try more than the basic "sit there and fight, hope AE's kick ass" sense of fighting. PvE fighting should NOT be simple, and should not be something you should be able to walk through easily.
I am not an avid PvP player (if you thought otherwise), but I do believe that PvE should be stepped up in difficulty because it is so simple to overcome with brute force in Elementalist AE's and a few warriors to hold the enemies while spells are spammed.

If anything, A-net needs to increase the difficulty, because pve is so simply accomplished with basic war / monk / elem groups.

Your thoughts...?

JanderBlackstar

Pre-Searing Cadet

Join Date: Aug 2005

Lubbock, Texas

Alcohol, Tobacco, and Firearms

E/

Personally I've never had a problem with these...but I'm an elementalist.

I just grab the 2 healers and maybe the brawler hench and wade into the lot of the jades, cast lava font, inferno and fireball and 3 seconds later, I've got a BBQ.

The hardest part of the desert for me was probably the ranger mission. So many mesmers and hydras in my path...hench just don't cut it when they're being disrupted too much.

Warskull

Site Contributor

Join Date: Jul 2005

[out]

Scarab splattering:
Monk: You are probably best off keeping your allies alive and praying they don't suck. Alternatively you can smite the scarabs with zealot's fire. You have to stay back though and buffer zealot's with another enchant for the odd scarab that gets though. Divine boon is great for this.

Mesmer: Arcane echo and shatter hex, these suckers love to hex and you have 200-300 damage right there. Drop a chaos storm or some conjur phantasms to finish it off. Alternatively take them out one at a time with heavy degen.

Necro: Putrid explosion rocks these things. Also if you have incompetent allies stick death nova on them.

Ele: The buggers like to move around, shift away from your usual meteor swarm/fire storm. Use faster AoE, inferno, phoenix, chain lightning, deep freeze, ice spikes, ect. Get the damage out in a spike, not over 10 seconds.

Ranger: Let the decoys (you know the guy who has W/Mo next to his name and casts mending on himself) collect the agro and go nuts with dual shot and ignite arrows. As said before, edge really hurts these suckers. Just be careful it hurts your team too.

Warrior: Now would be a good time to start thinking about putting that secondary to good use. I will survive is also nice here. You have to take them one at a time. At this point the only thing close to AoE you have is cyclone axe and it won't cut it. You need to go without enchants (will trigger chilblains less often.) Find strong combos (like KD+Holy Strike or KD+Aftershock) and put them to good use.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Last I checked, Jade's are considered undead. Smites do well against them.

Krank

Krank

Krytan Explorer

Join Date: Jul 2005

W/

Quote:
Originally Posted by Weezer_Blue
Last I checked, Jade's are considered undead. Smites do well against them.
I would like to confirm this as i was totaly raping the arid sea with only alesia and lina

Zubrowka

Zubrowka

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Mithie
A DOZEN JADE SCARABS. Honestly now, what's with that? I dont' remember them being this difficult with my previous characters. It was a pretty balanced party too. 2 W's, 2 E's, R, and Alesia.
That's not a balanced team. Where's your mesmer? Backfire, chaos storm, and empathy work wonder on these critters.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

hmm i did it yesterday still wearing lions arch armour and i only died once :O

here's my henchy setup

Alesia
Lina
Thom
Stefan
Orion

they did great for me