Quote:
Originally Posted by Stur
I’m not missing your point; your point is that is it a legitimate practice for A-Net to require you to grind mindlessly or to delete characters you put months of work into if you want to advance in their game after a certain point. I just don’t agree with your point.
|
Well, yes, that is my point - and you don't have to agree with it, you only have to realize that ANet has to.
There's no way this game would be economically viable if ANet were to give a damn about the amount of time *you* or *I* would like to play to completely finish the game (and then put it on a shelf and switch to another online game which you will not want to let go of when GW's next commercial expansion comes out, but that's another matter
).
The ideal scenario is the one in which *both* Mr. Casual and Mr. Hardcore are still playing the game on a more or less regular basis when the expansion comes out. Mr Casual may be trying to get to Hell's Precipice on his first character while Mr Hardcore may be trying to get his 20th set of FoW armor... but there's *no* reason why you, as a game developer, would remove one of these guys from your equation. You want to keep them both playing, so you want to give them both something to chase after.
(What GW does is merely give Mr Hardcore less useful stuff to chase after compared to what he'd get in other games. Instead of giving him twice as much hp as Mr Casual and three times as good an armor, GW only lets him chase after good-looking-but-not-better armor and extra skills which he can't equip all at once anyway... This is enough to make GW not be a grinding game as the others out there, since you only get mostly useless stuff from grinding... but don't let yourself be fooled into thinking that GW has any reason to not give Mr Hardcore *anything* to chase after.)
Making every single skill hard to get, or making full skillsets easy to get are just ways of narrowing down your customer base by allowing either extreme to lose interest in the game. They have to plan the game to hit the target on *average*. If I find the game too hard, I won't buy an expansion because I'll still have a lot of the original to play, or because I'll assume the expansion will be too hard for me as well. If I find the game too easy, I won't buy an expansion because either I'll have lost interest by then, or I'll assume that the expansion will be too easy for me as well.
I seriously think ANet did a fine job on this matter (at least
). There's a bunch of guys on my Guild who play a couple hours every other day since the guild was formed... most of them have one level 20 character by now. Then there's another bunch of guys who are online every time I log on and never seem to sleep... and neither of them has a full skillset yet - you can't say that's not a sign of good game desing. On average, they're keeping everyone playing, for one reason or another. The casual players don't quit because the game makes them believe their characters don't suck. The hardcore players don't quit because the game makes them believe they can get a little bit better still.