New class-Summoner

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K
Kyten
Academy Page
#1
I thought of a new class for guild wars, the summoner, here are the attributes

Astral attunement-summoner primary only for each point of astral attune ment you have the castingtiem of your Summons,and conjurations go down by 1/4 (or 1/8 not sure if this is a rip off of fast casting tho only summons and conjurations)

Creature summon- no inherent effect (?) points put toward creature summon increase the efficiency with which you can summon creatures

elemental summon- no inherent effect Points toward elemental summon increase the effieciency with which you cans summon elementals and creatures that are 'attuned' to fire,water,air,earth,shadow(?),or holy *cough*imps and stuff*cough*

Conjuration- no inherent effect points toward conjuration increase the efficiency with which you can conjure weapons , armor and other fortifications for you and your teammates

and those are all i can think of also summons only last a certain time or last until they die also if astral attunement doesnt work then chain summoning, which makes you summon more creatures with each spell and for conjuration makes the fortification spread to another nearby ally for example
here are some spell ideas

Summon Elemental (fire,water,earth,shadow,air,holy)
cost:15
cast time:3
Recast time:45
Summon 1..3 level 2-16 elementals at your location for 30-45 seconds (they will still move and attack enemies like pets)
(attrib:elemental summons)


Summon Drake
Cost 20
Cast time: 5
Recast time:60
Summon 1...2 level 6-18 drakes at your location until they die
attrib:creature summon

(i cant think of exactly how the conjuration spells would work a little help on those please)

Summon imps (fire or ice)
Cost 5
Cast time:2
recast time:60
Summon 2...5 level 2...10 imps at your location for 30...45 seconds
(attrib:elemental summon)

here are a couple elites

Summon Pheonix
Cost:25
cast tme;5
Recast time:60
Summon a level 10...24 Pheonix at your location for 30 seconds foes hit by the pheonix are set on fire for 3-5 seconds(elemental sumoning)

Summon Dragon
Cost 20
Cast time;5
Recast time45
summon a level 20-30 dragon at your location for 30 seconds
(attribute:creature summon)

thats all i can really think of for but maybe instead astral attunement shortens recast time but i do need help on the conjurations ( they increase weapon power, AL etc.) sorry if some of these spells seem a bit broken and in need of nerfing im not all that good with making up my own spells but does anyone like it, questions, comments, critiques, all welcome
Elena
Elena
Desert Nomad
#2
summon dragon might be a lil overpowered :P
e
emil knight
Lion's Arch Merchant
#3
It's always intresting to see another post on a new class, but in this case I have only one response:

NO MORE SPELLCASTERS.

This game is already magic heavy. If they are going to add another class, I'd like to see more melee.
K
Kyten
Academy Page
#4
eek sorry bout that its a spellcaster but it would be good as a w/s i guess just conjure stuff on your self but warrior does sort of cover like pretty much all melee of what i know (please dont flame that last tidbit with the all melee) except a fist fighter which would be fun (but to enforce the no weapon=no attack maybe like they have to wear gauntlets or something)or maybe a thief and on the summon dragon i guess maybe increase cast time or energy cost but which should the primary attrib be? lower recast time summon multiples? or summon quicker and can someone post spell ideas of their own here? i think this class will spawn some fun builds for example an s/mo could summon their creatures then heal them, simple as that
e
emil knight
Lion's Arch Merchant
#5
Quote:
Originally Posted by Kyten
eek sorry bout that its a spellcaster but it would be good as a w/s i guess just conjure stuff on your self but warrior does sort of cover like pretty much all melee of what i know (please dont flame that last tidbit with the all melee) except a fist fighter which would be fun (but to enforce the no weapon=no attack maybe like they have to wear gauntlets or something)or maybe a thief and on the summon dragon i guess maybe increase cast time or energy cost but which should the primary attrib be? lower recast time summon multiples? or summon quicker and can someone post spell ideas of their own here? i think this class will spawn some fun builds for example an s/mo could summon their creatures then heal them, simple as that
I'm not saying it was a BAD suggestion. I'd just rather see them go with something melee than magic. The only TRUE melee builds in the game are W/R or R/W... everything else is part magic. That's out of 30+ builds.

You did a pretty good job of laying this idea out, so don't think that I was flaming you about that. I just want to see ANet go in a different direction with a new class.
Phades
Phades
Desert Nomad
#6
Necromancers and rangers fill the summon/pet role. The current design lacks something to be desired for the pet controlls. Moving in a direction like this, would just seem like an attempt to copy the Final Fantasy series or other online games.

The ability to summon, sounds more like a class addition possibility within the existing spell lines of the elementalist, if elements are the focus. Otherwise you risk balance issues between the pet weilders mimicing and exceeding what the actual elementalist profession attempts to achieve.
Ultimate_Gaara
Ultimate_Gaara
Desert Nomad
#7
i like this idea.. but i don't really think we need a new class for it... just give the necro a new skill that lets him/her rez dead enemies for like a certan amount of time, like on d2
S
Seron Dalar
Academy Page
#8
Quote:
Originally Posted by emil knight
It's always intresting to see another post on a new class, but in this case I have only one response:

NO MORE SPELLCASTERS.

This game is already magic heavy. If they are going to add another class, I'd like to see more melee.
Totally.

http://www.guildwarsguru.com/forum/s...ad.php?t=42659

Heh, anyway... it's an interesting idea, but it seems kind of narrow. I don't know if you could come up with 75 effective, interesting, balanced skills for a summoner class. It does seem like sort of an elementalist extension thing, what with ele's being sort of the classic mages. However, I can already see a problem... what if eight summoners start spamming summons? They're not like spirits, which just sit there and have their effect, summons go out and fight. It'd be like that suicide/summon build, but even more dangerous since there's no dying involved and getting rushed/Frozen Soiled doesn't instantly mess it up. I dunno, I just don't see this as being balanced.
johnnylange
johnnylange
Wilds Pathfinder
#9
Necro alreadys fits the summoning class. Good idea for new necro skills though, considering he has only two types of minions.
S
Seron Dalar
Academy Page
#10
^Three... minions, horrors, fiends.
johnnylange
johnnylange
Wilds Pathfinder
#11
Quote:
Originally Posted by Seron Dalar
^Three... minions, horrors, fiends.
Actually two...minions just gives you two horrors.
Arcanis Imperium
Arcanis Imperium
Krytan Explorer
#12
if you want summoning, then the currently existing classes should all just get a summon spell. Give Warriors the dragon because they have the least ammount of energy to work with.

Give the Mesmer's a ghost like conjure, the elemental ones go to who else?

But no need for things to become more caster heavy. I would love to see a Bo Staff melee user.
S
Seron Dalar
Academy Page
#13
^^Oh. Shows what I know... never played a death mage, so go figure.
a
a_scrawny_gnoll01
Frost Gate Guardian
#14
How about we throw in an assassin like class that relies on "shadow" skills or something like that. Too many casters, and a summoner would just suck. Making countless pets to do your bidding would be annoying.
s
silent333x2
Academy Page
#15
If any of you are old school retiered diablo II lod vets. I realy wish they would add a Druid class with fenominal powers of the weather and other forces of nature. A class that would be the most damage dealing but also the most dificult to use. Such as the slowness of their spells like casting tornadows, or sommoning thunderstorms and a huricane like barrior. And other things like exploding fisures with lava and high heated steam. A druid is also the master of nature with its abilities to sommon the aid of creatures and sages. He is also able to take the form of other creatures and gain their atributes.

So with this you could choose to be a very dificult emensly powerfull spellcaster. Or a summoner of the spirits and creatures. Or even become a creature yourself such as a wearwolf/wearbear which could make him a melee master. Or you can choose to be a mixture of these things.

A profession such as this would be very powerfull, but to balance out this destructive power; I think it wouldn't need a 2nd proffession. Based on the druids abilities, it would have many armors to suit it; armors that enfluince its separate abilities of the elements, sommoning, shapeshifting.

Just a thought people might consider.
Arcanis Imperium
Arcanis Imperium
Krytan Explorer
#16
Um, wouldnt what you describe as a Druid just be a Ranger/Elementalist?
s
silent333x2
Academy Page
#17
No, rangers can't summon up giant packs of wolfs or Gigantic bears. And druids don't need to capture their minions. And a druids elemental powers are much greater than a elementalist's.
Arcanis Imperium
Arcanis Imperium
Krytan Explorer
#18
So you're asking for a character that by itself is better than both a Ranger and an Elementalist...at their own powers no less...

and you think that's gonna happen when?
johnnylange
johnnylange
Wilds Pathfinder
#19
Quote:
Originally Posted by Seron Dalar
^^Oh. Shows what I know... never played a death mage, so go figure.
Lol, confused me at first when I saw the skills...then I said "oh, duh one of them gives you two bone minons" Something a little diffrent would be cool though.
johnnylange
johnnylange
Wilds Pathfinder
#20
Quote:
Originally Posted by silent333x2
If any of you are old school retiered diablo II lod vets. I realy wish they would add a Druid class with fenominal powers of the weather and other forces of nature. A class that would be the most damage dealing but also the most dificult to use. Such as the slowness of their spells like casting tornadows, or sommoning thunderstorms and a huricane like barrior. And other things like exploding fisures with lava and high heated steam. A druid is also the master of nature with its abilities to sommon the aid of creatures and sages. He is also able to take the form of other creatures and gain their atributes.

So with this you could choose to be a very dificult emensly powerfull spellcaster. Or a summoner of the spirits and creatures. Or even become a creature yourself such as a wearwolf/wearbear which could make him a melee master. Or you can choose to be a mixture of these things.

A profession such as this would be very powerfull, but to balance out this destructive power; I think it wouldn't need a 2nd proffession. Based on the druids abilities, it would have many armors to suit it; armors that enfluince its separate abilities of the elements, sommoning, shapeshifting.

Just a thought people might consider.
I messed around with necros mostly so I didn't get into Druids too much. But I think that would be cool if maybe rangers could transform.