Skills - Rush

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/148-rush.
You may add your comments in this thread.

Jake

Academy Page

Join Date: Jul 2005

W/

Copperhammer I believe.

Cpt Giggles

Pre-Searing Cadet

Join Date: Aug 2005

Dukes of Grizzly

Mo/W

This skill can only be bought from Gammel in Copperhammer Mines

Krank

Krank

Krytan Explorer

Join Date: Jul 2005

W/

IMO its a worthless skill as it requires adrenaline
Sprint will always be better than this, even though you get 2 or more seconds out of rush

Ripper_Roo

Ripper_Roo

Ascalonian Squire

Join Date: Aug 2005

Me/W

yea-no use in using it wen in the middle of a fite(if u have sprint)

Nickelodeon

Ascalonian Squire

Join Date: Jul 2005

Angelz of Evil

Mo/W

This can hardly be a droknars rushers skill username, cuz it uses adrenaline only. Well if you decide to fight your way down it may be good. But as its said you gotta use adrenaline to use. Therefore not a runners skill. Ahhh you get adrenaline by hitting monsters with Balthazar, im sorry username my bad.

Nooch Aweblade

Ascalonian Squire

Join Date: Sep 2005

LFG!

W/Mo

umm yeah im definetly gonna build up 4 strikes of adrenaline so i can run away. what a crappy skill.

Lachdannan

Pre-Searing Cadet

Join Date: Sep 2005

Voodoo Kings

W/Mo

Anyone who dosent see the use in this as a runner skill is retarded, "To the limit" + rush, theres your combo, then when your rush time runs out use sprint, then when that runs out use charge, then tundra giants swarm you again "to the limit" rush...

riflex

Academy Page

Join Date: Jun 2005

Bothell, WA

A/Rt

Also, dont forget that u can get energy drained to hell so that u won't be able to use Sprint, adrenaline is impossible to drain, unless you keep missing with your attack skills. Also, as long as you keep fighting you will have enough adrenaline to use this skill, unless you use skills that make you lose all adrenaline. And yup, its a great running skill.

audioaxes

Jungle Guide

Join Date: May 2005

wow this skill is so underlooked. I finally (and reluctantly) tried this skill out in PvP and it OWNS.
with 12 in strength you get to run faster for 18 seconds and with such a low addren charge you can constantly have sprint up the ENTIRE TIME while you are alive. Im never looking back at sprint.

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

Quote:
Originally Posted by audioaxes
wow this skill is so underlooked. I finally (and reluctantly) tried this skill out in PvP and it OWNS.
with 12 in strength you get to run faster for 18 seconds and with such a low addren charge you can constantly have sprint up the ENTIRE TIME while you are alive. Im never looking back at sprint. Interesting.

with str 14 its at 19 seconds.. not only that, Sprint has a recharge of 20 seconds.. with rush being adrenal, and me usually having plenty of adrenal to spare I could be running around 100% of the time if I so chose..

think i'll give this a go..brb..

Nexx

Frost Gate Guardian

Join Date: Jun 2005

I've been using rush for a long time. It's a great skill but it does have its weak points. There has been occasions where I would be chasing a runner only to have RUSH run out. With no way to build andrenaline I can't catch the runner. What I normally do though is keep RUSH up all the time. It works very well with heavy energy using warriors or "succor" based builds. =]

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Nexx
I've been using rush for a long time. It's a great skill but it does have its weak points. There has been occasions where I would be chasing a runner only to have RUSH run out. With no way to build andrenaline I can't catch the runner. What I normally do though is keep RUSH up all the time. It works very well with heavy energy using warriors or "succor" based builds. =] Bring along To The Limit as well. Use it and reapply rush. Or pump a few more points into strength so that you'll be able to get four strikes before it runs out with no problem.

People complain that it drains their adrenaline so they won't have any attacks ready when they reach their target. Well, use an energy attack like Seeking Blade, Irrestiable (sp?) Blow, or Swift Chop. They have a 4 second recharge anyway.

And Riflex, adrenaline can be drained. Sympathetic Visage.

Mistermagoo

Mistermagoo

Frost Gate Guardian

Join Date: Dec 2005

In my computer room.

The Noob Elite [TnE]

N/Me

You CAN capture this WAAAAAY before copperhammer mines. There is a Minotaur warrior boss that spawns outside of the Ice Tooth Caves, he has rush.

Kalepto

Pre-Searing Cadet

Join Date: Jan 2006

Canada

Mo/

I really think this skill would be perfect for runners becuase if people tell me that they dont get hit on the way of doing this run im gonna laugh becuase u gain adreniline when u get hit so in the long run with sprint, rush, and charge gong ur gonna be one good fast person. If im wrong on this plz post and reply to this becuasde im pretty sure this is a good skill to use.

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

its not. sprint, maxed out, has a running time of 14 seconds, with a recharge of 20. Charge, maxed out, has a running time of 11 seconds, also with a recharge of 20 (attributes on strength 14, tactics on 13). They overlap each other, and if you have both, you can just keep spamming between the two. I can run anywhere with these two skills alone, and I never have a period that I am moving slow (unless I get hit with crippled, then I just use purge conditions).

Devona Guardian

Pre-Searing Cadet

Join Date: Feb 2006

Human Warlords

W/Mo

sprint is better b/c u use energy instead of adeniline

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Rush is overlooked and underrated.

True Sprint and Charge can keep you running the whole time, and there doesnt have to be enemies around.

This can stay up 100% of the time by itself (can really do it if To The Limit is added) - Opening your Elite slot for actual fighting skills. Its better suited if you aren't going to be running 100% of the time , like in PvP.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

I can't believe people say rush is bad.

I keep my strength up at 13 in pvp most of the time. Because Rush has an adrenaline cost of 4, i can pretty much always keep rush up, allowing me to catch up to kiting casters and bull's strike them to the ground.

i'll pass on sprint, and save my precious energy for something better (like bull's strike)

Peewee

Peewee

Krytan Explorer

Join Date: Nov 2005

London, England

I Uprising I [RAGE]

R/

Depends on the build. Use rush as a back up when i am using other nrg heavy skills. In addition, i usually have 16 in the weapon attribute, and 13 in strength, which gives rush a good long lasting time. Combine with shock and frenzy ur guarenteed to get rush charged when they come up from KD, and then if they decide to move, u rush them.

JR

JR

Re:tired

Join Date: Nov 2005

W/

On a Warrior that is already fairly energy intensive (talking PvP here) Rush is awesome. It is a bit of a pain that you can't just fire it up straight away like sprint, but in the long run (lolx) it will make your life a lot easier.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Notice WAYYY back at the start of Febraury I posted that post above saying Rush is great in PvP and its overlooked, now 2 months later almost ALL warriors in GvG run it....

Coinedence (sp?)?

JR

JR

Re:tired

Join Date: Nov 2005

W/

People have been running Rush on hammer warriors for a long time.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Well previously it was a bit of an underground thing, using rush. ALL the hep cats used sprint, so you HAD to or you were OBVIOUSLY a noob. Guess people have started noticing that the crowd isnt always right.

Fenix Swiftblade

Fenix Swiftblade

Lion's Arch Merchant

Join Date: Mar 2005

Illusion of Competence

R/W

It's also a good choice when you're looking for something to cancel Frenzy and don't want to wait 20 seconds for sprint to come back.

With high enough strength, ~9-10, you'll have plenty of time to get it charged back up before it ends, especially considering that while it's up you'll have a better chance of hitting your targets because you're running faster than them.

soySauceNR1ce

Frost Gate Guardian

Join Date: Feb 2006

Tampa, Fl

(pRYD) Pride Fighterz

Mo/R

i been using rush for a long ass time on my 55 monk to run

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

I was being semi-Sarcastic I just said it was weird that like a month after I post it is good its a component of the FOTM gvg warrior. It was supposed to be funny.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

been using rush for a pretty long time now (i run hammer warrior) simply cause my hammer build needs all the energy for the regular attack chains, so using rush enabled me to speedboost without RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing up my nrg balance