Vengeance + Divine Intervention = Perm res?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

A fellow teammate informed me that if you cast Vengeance and a Divine Intervention shortly before the 30 seconds are up you don't die.

Is this true?

Zenny

Zenny

Lion's Arch Merchant

Join Date: Apr 2005

Moa Birds [MB]

Mo/N

Skills in use:

Vengence - (10 Energy, 4 Cast, 60 Recast) - Bring target dead ally back to life at full health and full energy. After 30 seconds, or if this Enchantment is removed, the enchanted ally dies. Deaths while enchanted with Vengeance do not incur a death penalty.

Unyielding Aura - (5 Energy, 3 Cast, 45 Recast) - Bring target dead ally back to life at full health and full energy. If you stop maintaining this "Enchantment" or the Enchantment is removed, that ally dies. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% chance of failure with Divine Favor 4 or less.)

Divine Intervention - (10 Energy, 1/4 Cast, 30 Recast) - For 10 seconds, if target ally recieves damage that would be fatal, the damage is negated and that ally is healed for 26-197 points.

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Vengence followed up by Divine Intervention? *CONFIRMED*

You can avoid dying again from the Vengence side effect with the use of Divine Intervention. Nice find.

To help with timing, you can use the Vengence recast time as a way to time your Divine Intervention. Vengence has a 60sec recast time, and grants the target 30seconds of life. So before the recast time hits 1/2 way, you'll know it's time to Divine Intervention him. ^_^

Unyielding Aura followed up by Divine Intervention? *CONFIRMED*

Much like Vengence with it's goods and bads, but you have a new option.

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Which is better between Vengence and Unyielding Aura?

Both - Using this trick takes up two skill slots, a big "negative". Takes more energy and effort to pull this off compared to a regular rez. Both skills rez the target with full life and energy, a big "positive".

Vengence - Simply it isn't an Elite skill. It leaves the rezzed target open for enchantment removal (equals dead) for 30 seconds.

Unyeilding Aura - Elite. 5 Energy. 3 Second cast time. 45 Recharge. All superior to Vengence. Acts as an enchantment that you can cancel at any moment.
This works best against enchanment removing teams because you don't have to wait the 30seconds. You can rez him with Unyield Aura then follow up with Divine Intervention then follow up by canceling Unyielding Aura.


[EDIT] Lengthened my post by a lot breaking everything down.
I'm going to copy this new find over to the Gladiator's Arena section now that it's confirmed and will get more recognization of this tactic (or exploit? lol). Unless a mod says otherwise.

AcidRock

Ascalonian Squire

Join Date: Apr 2005

Quebec

Think Big Sti [PING]

good to know indeed but is it really worth 20 energy to rez in 4 1/4 seconds once every minutes and using 2 skill out of your 8 available skills only for this ? Considering the fact that you have to remind yourself to cast divine intervention on him after 25 seconds or so before vengeance goes off... id rather use a Me/Mo resmes with restore life in that case...
But if Unyielding aura does the same then maybe it would be to reconsider... 15 energy for a 4 1/4 sec rez while you can actually choose when to cast divine intervention and cancel your enchantment maintain would be better... but yet the down side is that it takes an elite slot in the skill bar.

maybe that would be better with a Me/Mo... resulting in a 2 sec perm rez or so with fast casting... lol... gotta try that

Arvydas

Krytan Explorer

Join Date: May 2005

Soul Devourers

W/Mo

This would also work with Monk 105 Build with superior runes that cannot be rezzed with other rez skills except the signet.