I've been experimenting with a W/E runner who can switch between running and fighting easily. But I havn't found the right skills setup, or point set up. I know about the W/Mo runners, but thats not what I want to do. So here is what I've been working on so far, but its still not set in stone, seeing as how I am still playing with it:
Skills (Running):
Sprint
Charge - {Elite}
Armor of Mist
Healing Signet
Balanced Stance
Skills (Fighting):
Conjure Flame
Sever Artery
Gash
Final Thrust
Healing Signet
I'm looking for something that can switch from a fighting build to a running build without alot of refund points. My attributes have been switching back and forth between fire/swordsmanship/strength, and water/tactics/strength. I'm unsure as to which one is better to keep with. Help/Suggestions please?
W/E Runner
The Red Griffin
The Red Griffin
Ok, I've worked a little bit more, and a build I've found that works running around the desert, and as long as I don't have to use a teleporter, I can make it to basically any outpost or mission place.
Skills:
Sever Artery
Gash
Healing Signet
Endure Pain
Balanced Stance
"Sheilds Up!"
Bulls Charge - {Elite}
Sprint
Attribute Points:
Fire: 11
Strength: 10+2 (rune and hat)
Swordsmanship: 10+1 (rune)
The reason I'm not useing "Charge" is because I can't dump points into tactics without killing the fighting build I was trying out. So far the only things it can't do in the desert is use a teleporter, because there are usually mobs of monsters that pop up around the teleporters for me. Although, it does work in other parts of the game, like running people around the Maaguma Jungle, from outpost to outpost. And I can switch back into a fighting build if we don't need a runner without any attribute point switches. Any ideas?
Skills:
Sever Artery
Gash
Healing Signet
Endure Pain
Balanced Stance
"Sheilds Up!"
Bulls Charge - {Elite}
Sprint
Attribute Points:
Fire: 11
Strength: 10+2 (rune and hat)
Swordsmanship: 10+1 (rune)
The reason I'm not useing "Charge" is because I can't dump points into tactics without killing the fighting build I was trying out. So far the only things it can't do in the desert is use a teleporter, because there are usually mobs of monsters that pop up around the teleporters for me. Although, it does work in other parts of the game, like running people around the Maaguma Jungle, from outpost to outpost. And I can switch back into a fighting build if we don't need a runner without any attribute point switches. Any ideas?