'Ready' and 'Not Ready' Buttons?
Big Luke
Hey people,
In the last few days I have had a bit of trouble with not being able to type ‘No, not ready’ or ‘Yes, I’m ready’ in time when picking skills before a mission, and in other situations. I was thinking about two little buttons: one green one red that are attached to the left side edge of your skills bar, nothing big that invades the GUI, just a little green button and a red button. Click the green button and in the chat window it will announce you are ready, red tells people you are not ready. This could be worked into a feature where everyone has to green light before starting a mission, but anyone who’s used that type of system online knows it can be annoying when used in the wrong hands (someone not checking in) this feature could just complicate things tho.
Perhaps the buttons could be used for displaying different messages in different areas of play; during a mission it might just say ‘Yes’ and ‘No’ or they could be customizable so you can say your own messages.
Anyway the basic idea is there and I think it would make communicating in game just a little easier.
Have fun!
In the last few days I have had a bit of trouble with not being able to type ‘No, not ready’ or ‘Yes, I’m ready’ in time when picking skills before a mission, and in other situations. I was thinking about two little buttons: one green one red that are attached to the left side edge of your skills bar, nothing big that invades the GUI, just a little green button and a red button. Click the green button and in the chat window it will announce you are ready, red tells people you are not ready. This could be worked into a feature where everyone has to green light before starting a mission, but anyone who’s used that type of system online knows it can be annoying when used in the wrong hands (someone not checking in) this feature could just complicate things tho.
Perhaps the buttons could be used for displaying different messages in different areas of play; during a mission it might just say ‘Yes’ and ‘No’ or they could be customizable so you can say your own messages.
Anyway the basic idea is there and I think it would make communicating in game just a little easier.
Have fun!
Maltare
I really like this idea.
I think I invented the "hit 1 if you're ready" though. And so far that works well for me.
I think I invented the "hit 1 if you're ready" though. And so far that works well for me.
johnnylange
Sure.
Hana
Well, not to sound mean or anything, but really, how hard is it to type "ready" or "wait" into the bar? It doesn't have to be an entire sentence. When I'm grouped with people and ask if everyone is ready, I usually get "rdy" as a response.. or "no".
I just see too many hold ups waiting for someone who has spaced out and forgotten to hit the little green button. If it were something you could choose to use, then I think it would be fine. But to make it something everybody HAD to do before you could enter the missions is (in my opinion anyway) unnecessary.
I just see too many hold ups waiting for someone who has spaced out and forgotten to hit the little green button. If it were something you could choose to use, then I think it would be fine. But to make it something everybody HAD to do before you could enter the missions is (in my opinion anyway) unnecessary.
QuixotesGhost
I've played another online game with this function called Navyfield. It was horrible, some idiot always sits there picking thier nose for 10 minutes straight while the other ~10-100 assembled go "HIT READY! HIT IT HIT IT HIT IT AGHHHHHHHHHHHHHHH" and I bang my head against the computer screen.
If your group doesn't have enough patience to let you set your skill bar, then an incomplete skill bar is probaly the least of your worries.
If this is implemented expect to spend another 2-3 minutes at the begining of every mission going:
Leader - "Playername1 Hit ready."
Leader - "Are you there?"
Leader - "Hit ready."
Leader - "Should we boot him?"
Groupmember - "I dunno, give him 30 seconds"
Leader - *Twiddles Thumbs for 30 seconds*
Leader - "Okay, I'm booting him."
{Playername1} - OMG, WTF why did u boot?
This is exactly how the begining of 90% of Navyfield games played out.
If your group doesn't have enough patience to let you set your skill bar, then an incomplete skill bar is probaly the least of your worries.
If this is implemented expect to spend another 2-3 minutes at the begining of every mission going:
Leader - "Playername1 Hit ready."
Leader - "Are you there?"
Leader - "Hit ready."
Leader - "Should we boot him?"
Groupmember - "I dunno, give him 30 seconds"
Leader - *Twiddles Thumbs for 30 seconds*
Leader - "Okay, I'm booting him."
{Playername1} - OMG, WTF why did u boot?
This is exactly how the begining of 90% of Navyfield games played out.
Sorena Mascar
I really like the idea of everyone hitting ready.
I can't tell you how many times I am not given enough time to set my skills.
Sorena Mascar
I can't tell you how many times I am not given enough time to set my skills.
Sorena Mascar
GhostPoet
I think a ready button and not ready button are very much needed. In CoH you can press an F key and it will say ready with a little animation. It's far better than having to type...(I know I know..some people for some reason prefer to TYPE than press a button..but then some people prefer MS-Prompt to Windows...heh)
Esprit
Command and Conquer Generals had this option too, the mission wouldn't start until everyone clicked the appropriate "I'm ready." button. It would be nice to see, it would force players to responsive. And if you are picking your nose for 10 minutes, you shouldn't be in the mission. You join a group, you make a commitment, don't go afk.
Kakumei
Quote:
Originally Posted by Sorena Mascar
Sorena Mascar
|
but nice try with the attempt at forced name recognition
Acheus Lokine
Quote:
Originally Posted by Kakumei
sorry you're not famous yet
but nice try with the attempt at forced name recognition |
I think it's a good idea, I'm all for it. The only problem I could see would be unresponsive people, but that could obviously be solved with the kick button, so no problems there. /sign
Ultimate_Gaara
I like this idea, i always use to see people in my groups say "give me a second im not ready" and the leader would start the mission anyways forcing them to leave that waisting 30 minutes of my life... this idea is good.. no great... groot?
Yellow_lid
I LIKE the idea. And I agree with Hana/Ghost. Perhaps they should:
A)Just make the countdown timer longer and enable you to change your skills during that time.
B)Make the "everyone ready" optional. You can either wait untill everyone is ready or you can go without them ready.
Note: I think perhaps the button should be located on your Char in the party formation window, just click your char to toggle it. And when a player is ready, their health bar(still in the party formation window) should turn like a neon green or something. It would be really easy to see who was ready then. (Of course it would change back to Red once you entered a Zone as not to cofuse with poisioning/disease.)
/Signed
A)Just make the countdown timer longer and enable you to change your skills during that time.
B)Make the "everyone ready" optional. You can either wait untill everyone is ready or you can go without them ready.
Note: I think perhaps the button should be located on your Char in the party formation window, just click your char to toggle it. And when a player is ready, their health bar(still in the party formation window) should turn like a neon green or something. It would be really easy to see who was ready then. (Of course it would change back to Red once you entered a Zone as not to cofuse with poisioning/disease.)
/Signed
QuixotesGhost
Simpler way to do this without running into the "let's wait 10 minutes for the unresponsive idiot" problem, which other posters seem to think will be a smaller problem then it will be.
Allow people to swap skills in the first 30 seconds of a mission. Far simpler, no drawbacks.
Except you have to give the unresponsive person time to respond, and if they don't, go hunting for a new one. It's a much bigger time waster then you people give credit for.
I want everyone on this thread to do a test. Next group where your the leader ask "ready?" How many people even answer? That's exactly the level of responsiveness you can expect to a "ready" button.
Also a very good idea.
Allow people to swap skills in the first 30 seconds of a mission. Far simpler, no drawbacks.
Quote:
I think it's a good idea, I'm all for it. The only problem I could see would be unresponsive people, but that could obviously be solved with the kick button, so no problems there. /sign |
I want everyone on this thread to do a test. Next group where your the leader ask "ready?" How many people even answer? That's exactly the level of responsiveness you can expect to a "ready" button.
Quote:
Originally Posted by Yellow_lid
A)Just make the countdown timer longer and enable you to change your skills during that time.
|
LifeInfusion
Quote:
Originally Posted by Yellow_lid
And when a player is ready, their health bar(still in the party formation window) should turn like a neon green or something. It would be really easy to see who was ready then. (Of course it would change back to Red once you entered a Zone as not to cofuse with poisioning/disease.)
/Signed |
And I think this suggestion is worthwhile.
Winterclaw
Sure, I wouldn't mind seeing a ready system in some form. Maybe if the leader clicks enter mission and you are ready, everyone should be given a stop countdown button or everyone has to hit ready before the clock shows up and starts counting down.
Krank
Quote:
Originally Posted by LifeInfusion
Can have it turn BLACK. No condition is black.
And I think this suggestion is worthwhile. |
Arturo02
If the group hits the mission so fast you can't get off a no, why are you staying with them? It's obvious they will be rushing the mission or don't give a crap if your ready.
You obviously are a person who wants to be set up and truly ready for a mission. Go with groups that appreciate this because anyone that won't let a teammate get properly prepared is one that will have problems in the mission.
Don't settle for the kind of group you speak of and you won't need a ready/not ready button. Let the idiots and noobs join these people.
You obviously are a person who wants to be set up and truly ready for a mission. Go with groups that appreciate this because anyone that won't let a teammate get properly prepared is one that will have problems in the mission.
Don't settle for the kind of group you speak of and you won't need a ready/not ready button. Let the idiots and noobs join these people.
QuixotesGhost
No one is heeding my foretellings of DOOM!
Doom I tells ya!
Doom I tells ya!
GhostPoet
Quote:
Originally Posted by Arturo02
If the group hits the mission so fast you can't get off a no, why are you staying with them? It's obvious they will be rushing the mission or don't give a crap if your ready.
You obviously are a person who wants to be set up and truly ready for a mission. Go with groups that appreciate this because anyone that won't let a teammate get properly prepared is one that will have problems in the mission. Don't settle for the kind of group you speak of and you won't need a ready/not ready button. Let the idiots and noobs join these people. |
Weezer_Blue
I like this idea. It would be an easy way to let your party know if you're rearranging your skills or something.
Bibblenorn
Maybe just have a "Not Ready" button? That way the person would have to be reponsive to delay things. If there was no reponse from someone to the "Ready?" question, then it would not delay anything...
QuixotesGhost
Quote:
Originally Posted by Bibblenorn
Maybe just have a "Not Ready" button? That way the person would have to be reponsive to delay things. If there was no reponse from someone to the "Ready?" question, then it would not delay anything...
|
Lampshade
Quote:
Originally Posted by Maltare
I really like this idea.
I think I invented the "hit 1 if you're ready" though. And so far that works well for me. |
I agree we should have a lil button. Maybe have a green/red orb floating above party members?
johnnylange
I was thinking alittle more on this today. A common problem is people leaving before everyone's ready...i'm sure it's happened at least a dozen times to everyone. An additional feature to the ready button could prevent the party from entering the mission before everyone has hit the "ready!" button. And what if there's an unreponsive person? Simple, you're still in town so you can kick that person out and request for someone new. (if it's the leader, than leave the group) As far as this option for groups going on quests...i'm not sure if it's really necessary