Stats:
Expertise: 10 + 3
Marksmanship: 9 + 3
Wilderness Survival: 10 + 1
Beast Mastery: 3+1
Protection prayers: 6
Skills:
Melandru's Arrows {E}
Penetrating Attack
Dual Shot
Tiger's Fury
Throw Dirt
Troll Unguent
Reversal of Fortune
Ressurection Signet
Equipment: Druid's armor, zealous halfmoon of fortitude
This build is primary for the random arenas. RoF is quite useful in a pinch (at prot 6 it heals for 41) when there arent any healing monks in your team. When I get pounded on, I use throw dirt, cast1 or 2 RoF and then troll unguent, which works well enough. Melandru's arrows doesn't get a whole lot better after WS 11. Some might say that 5 attributes is stretching too thin, but BM is only 4 and prot prayers is 6 (and they both serve a crucial purpose in this build). Melandru's arrows "only" works on enchanted targets... and basically everybody (except rangers

However, energy consumption is a big issue in this build, so if anyone has suggestions... please suggest
