Hey I just kinda heard about this build, I understand the basic idea but I was wonding what are some other skills you should have with this build. I know you need
IA, Fragility, and Tiger's Fury (for the extra hits), and of course a ress sig.
But what are some other skills I should be looking at for this build.
I was thinking Distracting shot, pin down, whriling defence / throw dirt, and penetrating arrow.
Thoughts comments appreciated..
R/Me Fragility Build Questions
AmericanPsycho
John Waffletord
Quote:
Originally Posted by AmericanPsycho
Hey I just kinda heard about this build, I understand the basic idea but I was wonding what are some other skills you should have with this build. I know you need
IA, Fragility, and Tiger's Fury (for the extra hits), and of course a ress sig.
But what are some other skills I should be looking at for this build.
I was thinking Distracting shot, pin down, whriling defence / throw dirt, and penetrating arrow.
Thoughts comments appreciated.. I'd go with Distracting shot, Epidemic, whirling defense or throw dirt, and Hunter's shot (for the bleeding, of course).
If you hit them with hunter's shot, fragility, IA, then epidemic.. you've got a lot of degen going on.. just make sure you hit someone when they're running for hunter's shot.
You could take out tiger's fury and put in pin down to make it easier for hunter's shot..
I'd imagine this would work very well on a warrior running up to get you.
I might have to try all this out sometime.
IA, Fragility, and Tiger's Fury (for the extra hits), and of course a ress sig.
But what are some other skills I should be looking at for this build.
I was thinking Distracting shot, pin down, whriling defence / throw dirt, and penetrating arrow.
Thoughts comments appreciated.. I'd go with Distracting shot, Epidemic, whirling defense or throw dirt, and Hunter's shot (for the bleeding, of course).
If you hit them with hunter's shot, fragility, IA, then epidemic.. you've got a lot of degen going on.. just make sure you hit someone when they're running for hunter's shot.
You could take out tiger's fury and put in pin down to make it easier for hunter's shot..
I'd imagine this would work very well on a warrior running up to get you.
I might have to try all this out sometime.
Eonwe
I would definately bring distracting shot, debil, pin down, and dual shot. If you're using the build for random arena or something, go ahead and bring throw dirt and whirling defense instead, if you'd like. You can leave out epidemic, since it's complete trash... also, make sure you have tiger's fury. You only need to spec beast mastery to 7 so you get the 8 seconds out of it, since that's how long incendiary lasts. Another thing, you don't have to put any points into wilderness since you want them to burn for only 1 second.
Yukito Kunisaki
I'd bring hunter's shot instead of dual shot since the dual-incendiary still counts as getting hit only once I belive...
That and it's another condition. This is a damage through condition/hex combo so you want as many rapid fire conditions on your foe as possible.
Debilitating shot is evil incarnate... muahahaha
That and it's another condition. This is a damage through condition/hex combo so you want as many rapid fire conditions on your foe as possible.
Debilitating shot is evil incarnate... muahahaha
AmericanPsycho
Ya i dont think epidemic would be all too great, wouldnt you get some energy management issues spaming fragility and then epidemic..?
I wanted my Ranger to be able to shutdown someone long enough to kill them. Which is where the IA and if needed distracting shot come into play. Theres no way there gona be able to do anything until those 8 secs are up. At the end of it there pretty much dead, id just need someone to help me finish them off. Just need enough dmg quick enough for a monk to not worry about him till its too late.
I believe fragility combo is prolly the best all around dmg dealer able to affect wariors and casters alike. And throw dirt is another condition so that would lead to extra dmg if the warrior makes it over to me.
Thanks for the comments guys.
I wanted my Ranger to be able to shutdown someone long enough to kill them. Which is where the IA and if needed distracting shot come into play. Theres no way there gona be able to do anything until those 8 secs are up. At the end of it there pretty much dead, id just need someone to help me finish them off. Just need enough dmg quick enough for a monk to not worry about him till its too late.
I believe fragility combo is prolly the best all around dmg dealer able to affect wariors and casters alike. And throw dirt is another condition so that would lead to extra dmg if the warrior makes it over to me.
Thanks for the comments guys.
Sofia Sofia Sofia
Here's the build I use for PUG
Distracting Shot
Fragility
Pin down
Incendiary Arrows
Tiger's Fury
Favorable Winds
Whirling Defense
Resurrection Signet
I use a flatbow; the inaccuracy issue is solved by Winds and Pin Down. Basically the attack is simple, Fragility, Pin Down, IA, then Fury. Pin Down is absolutely essential! They will start running once they see fragility, this causes misses. Plus it adds an extra 54 damage.
Distracting Shot
Fragility
Pin down
Incendiary Arrows
Tiger's Fury
Favorable Winds
Whirling Defense
Resurrection Signet
I use a flatbow; the inaccuracy issue is solved by Winds and Pin Down. Basically the attack is simple, Fragility, Pin Down, IA, then Fury. Pin Down is absolutely essential! They will start running once they see fragility, this causes misses. Plus it adds an extra 54 damage.
thekolman
Only use a fragility build in random arena. They are pretty much shutdown anywhere else. One hex breaker/remove hex/contemplation of purity and you are basically done for the match.
Thanas
Quote:
Originally Posted by John Waffletord
I'd go with Distracting shot, Epidemic, whirling defense or throw dirt, and Hunter's shot (for the bleeding, of course).
I think you'll be very dissapointed by epidemic. It has a ridiculously short range. That is to say the desription states adjacent players are effected. This is about the width of one character. Obviously this is a tiny distance. For this reason epidemic is very circumstantial and I ignore it. Fevered dreams on the other hand is better. Its description states nearby foes. This give it a larger AoE. However this is still not huge. Epidemic is good for a fragility build in the sense that the said target effectively recovers from his or her condition when the condition is passed to other players, setting off fragility and doing damage. However as I said this is a very circumstantial build.
Pippy Bloodstocking
Couldn't you fit apply poison somewhere in there? It's another condition, after all. Guess not: it's another prep. Thought IA worked like PA, and was bow attack, not a prep.
AmericanPsycho
And the fragility dmg wouldnt be as significant b/c you would be constaly renewing the poison which wouldnt give you the fragility dmg. Id just like to worry about one preperation. Mainly this build is for 4v4 b/c if you stick natures renewal newhere GvG and it would kinda be pointless, hex breakers are becomeing more frequent like thekolman said.
4v4 matchs are pretty quick (when you want them to be) so i dont want to be trying to worry about 2 different preps, and save that slot for a ress or something.
4v4 matchs are pretty quick (when you want them to be) so i dont want to be trying to worry about 2 different preps, and save that slot for a ress or something.
Kaylee Ann
IA, Fragility, Pin down, Tigers Fury, Res sig
Use a short bow
Put nothing in wilderness
Cast frag, prep IA, use tigers and go to town. Pin down if the target tries to run away. Most soft targets will be dead at the end of 8 seconds. Since it is 4v4 distracting shot or savage shot is useful after IA is down to distract people trying to res the dead target. Throw dirt is always good fun in 4v4 too.
Cute gimicky 4v4 build. It doesn't really work anywhere else.
Use a short bow
Put nothing in wilderness
Cast frag, prep IA, use tigers and go to town. Pin down if the target tries to run away. Most soft targets will be dead at the end of 8 seconds. Since it is 4v4 distracting shot or savage shot is useful after IA is down to distract people trying to res the dead target. Throw dirt is always good fun in 4v4 too.
Cute gimicky 4v4 build. It doesn't really work anywhere else.