why arent necros getting teams?
The undead Mesmer
i knw i could have used the search button and yes im lazy muhahahaha and yes this might not belong here but lets get to the point why oh why arent necros getting teams im a necro not really sure what attributes yet but its hard to get a team in several missions that need the help of necros.
necros are good il tell ya that but most of the ppl dont knw how to use them ( i think im one of them) they arent loved much because those not calling names warriors give us a bad name and they think whe suck wow i think im reppeating myself a lot atm rofl but nevertheless why ooh why arent necros loved or taken into groups that much
(same counts for mesmers and rangers btw)
and plz dont flame.
necros are good il tell ya that but most of the ppl dont knw how to use them ( i think im one of them) they arent loved much because those not calling names warriors give us a bad name and they think whe suck wow i think im reppeating myself a lot atm rofl but nevertheless why ooh why arent necros loved or taken into groups that much
(same counts for mesmers and rangers btw)
and plz dont flame.
MSecorsky
Two things I never refuse in a group... a necro and a mesmer.
Hell, I really don't refuse anyone and will gleefully go into missions and the like with no monks if none are around.
But a good necro can be quite the difference maker.
Hell, I really don't refuse anyone and will gleefully go into missions and the like with no monks if none are around.
But a good necro can be quite the difference maker.
Teh Azman
I think necro's are amazing, being one myself :P all 3 lines are great, but alot of people dont realize that a curse necro can easily be better at reducing damage than a protection monk.
Azzy hates trinity freaks -.-
Azzy hates trinity freaks -.-
The undead Mesmer
aaah look thats better keep them coming rofl i wont stop a mesmer from joining my team either not a necro unless i play as one hehe but im not sure about rangers they must not be damage dealers because rangers suck at that
*puts flame shield up*
plz dont flame i ask again verry nice
*puts flame shield up*
plz dont flame i ask again verry nice
YellowMarker161
I never go into a mission without either a necro or a mesmer around, ever.
MSecorsky
Rangers can spam a variety of conditions to keep the other guys busy, plus do their share of interrupting and damage dealing. Any eles here familiar with concussive (concussion? Forget...) shot?
Maxiemonster
I don't refuse them, but I do agree with many people that they're not that needed
The undead Mesmer
Quote:
Originally Posted by Maxiemonster
I don't refuse them, but I do agree with many people that they're not that needed
|
Charcoal Ann
the bodies that necros can summon to give the monks a bit of a break can make the difference. and they can do respectible dmg. later on necros make monks jobs still easier with blood ritual and well of power. as my monk i always welcome necros in a group (they can be more usefull than a second monk!) as my necro i have great fun. i just have a thing about massive amounts of mindless minions.
i would like to see a necro type res skill though
i would like to see a necro type res skill though
noblepaladin
Necros, Mesmers, and Rangers are severely underrated by most players for some reason (most likely ignorance). Monks seem to be severely overrated by some (groups don't NEED 2 monks to beat a mission. It's very nice to have one, but even one is not required if people adapt their builds). It seems that most people are simple minded, thinking damage = good, healing = good, therefore warriors, elementalist, and monks = good (which also explains the unpopularity of tanking warriors, even though many players claim they are tanks, they are really strength warriors with all attack skills wearing, relying on the monk to spam healing). This style of play is why you always see groups looking for monks, because everybody is devoted towards dealing damage and ignore all the other aspects of the game.
Considering that a team can have a party of 8, and most monster groups have less than 8 (usually 3 or 4), if a team has 3 or 4 people devoted to shutting down the enemy it is possible to disable all of them, letting the other half of the party do as they please. The hardest groups usually involve one very strong boss, and it only takes 1 Mesmer to almost completely disable the guy. If done probably, no warriors, elementalists, or monks are needed to complete any mission. Who needs tanks or healing when all the enemies are stacked with hexes and conditions? Many necro and elementalist spells actually do more damage than any warrior can do, and can even rival the damage of elementalists in some situations, but nobody gets to see the effect so nobody knows that such powerful spells even exist. I love how warriors die to enemy necro or mesmer monsters and say "wtf happen?" (most of the time when warriors die, it's due to a caster), however they still refuse to accept the power of the other classes (probably because they don't even know that they got killed by a necro or a mesmer, and then they blame the monk, even though they were attacking while they had empathy on them). It's funny how many PUGs refuse to recognize the strength of necros and mesmers even though that is usually the main cause of the group losing.
Considering that a team can have a party of 8, and most monster groups have less than 8 (usually 3 or 4), if a team has 3 or 4 people devoted to shutting down the enemy it is possible to disable all of them, letting the other half of the party do as they please. The hardest groups usually involve one very strong boss, and it only takes 1 Mesmer to almost completely disable the guy. If done probably, no warriors, elementalists, or monks are needed to complete any mission. Who needs tanks or healing when all the enemies are stacked with hexes and conditions? Many necro and elementalist spells actually do more damage than any warrior can do, and can even rival the damage of elementalists in some situations, but nobody gets to see the effect so nobody knows that such powerful spells even exist. I love how warriors die to enemy necro or mesmer monsters and say "wtf happen?" (most of the time when warriors die, it's due to a caster), however they still refuse to accept the power of the other classes (probably because they don't even know that they got killed by a necro or a mesmer, and then they blame the monk, even though they were attacking while they had empathy on them). It's funny how many PUGs refuse to recognize the strength of necros and mesmers even though that is usually the main cause of the group losing.
Kali Ma
Having both a necro and a mesmer, it's difficult getting into teams with either though much easier with the necro. Of course, mine is a N/Mo and so it can double as a backup healer if need be. Carrying along a good elite like Well Of Power or Blood Is Power seems to help as well, especially if I advertise that I have them in my LFG message. At first I was all death/healing, but I kept getting the "what wells do you carry?" question and eventually invested some points in Blood just to stop being kicked from groups, lol. A high Blood Is Power is a spell that many monks and elementalists love having along, and makes getting in high level groups much easier, especially at the ToA.
Now my Mes/R is another story... if you think necros have it bad, then never make a mesmer, especially with a ranger secondary, lol. I've tried starting teams, had people join and then actually quit once they saw that I was mesmer. Meanwhile, of all the characters I've created over time (and I've tried all six at one point or another), my mesmer is definitely the most dangerous one. It's kinda crazy, actually.
Now my Mes/R is another story... if you think necros have it bad, then never make a mesmer, especially with a ranger secondary, lol. I've tried starting teams, had people join and then actually quit once they saw that I was mesmer. Meanwhile, of all the characters I've created over time (and I've tried all six at one point or another), my mesmer is definitely the most dangerous one. It's kinda crazy, actually.
Epinephrine
Anyone who would ditch a ranger, mesmer or necro based on their class is an idiot. I play those three classes as my PvE characters and they are very useful in any party.
Xonic
the same reason henchmens are not getting team.
people don't know how good they are.
people don't know how good they are.
The undead Mesmer
yup they are underated i got an idea now lets make a team of only rangers necros and mesmers and win in the HoH
Xonic
I was messing around in undead tomb with a pickup group. there was one fight we faced a team of seemingly mostly necros, they used desease and some other things on my team, and the whole team died in about 3 seconds even with 2 monks spamming heals.
Ensign
Quote:
Originally Posted by The undead Mesmer
necros are good il tell ya that but most of the ppl dont knw how to use them
|
Not exactly a good set of experiences to have to draw upon when it comes time for blind invites.
Peace,
-CxE
The undead Mesmer
finnaly some words from a true master _0_ hehe slime slime etc etc
its far too true i guess but i can life with it but plz keep those wonderfull comments posts replys coming im gonna love myself for this ;p
its far too true i guess but i can life with it but plz keep those wonderfull comments posts replys coming im gonna love myself for this ;p
BigTru
Quote:
Originally Posted by Ensign
Which is why they don't get invited to parties. Not only do parties not know how to utilize a necromancer, but the vast majority of necromancer players don't know how to use one, either. When I go pugging with my monk, I'd say that around half the time I'd happily replace the necromancer on the team with 'empty slot', because it would make the team better.
Not exactly a good set of experiences to have to draw upon when it comes time for blind invites. Peace, -CxE |
But yeah, I play as Necromancer too, and I also see a lot of crappy Necromancers. Not neccissarily by them doing stupid things, but because of their crappy builds. Ofcoarse, the same could be said of all professions.
Sofonisba
The only reason I might discriminate against a necromancer, and not take one into my group, is if I already have one in the group, and each is a Death necro.
Nothing more morbid than having to fight over who gets the corpses!
Nothing more morbid than having to fight over who gets the corpses!
DFrost
Because:
-"NEED 3 MONKS!"
-"Hi, I'm a smiter"
-"R U HEALAR?!"
-"No, I'm still a smiter"
-"FECK OFF THEN"
...and then
-"NEED A WARRIORZ, PREF ANUTER W/MO!! MES/NEC FECK OFF BECAUSE I DONT UNDERSTAND WAT THEY DO! RANGERS FECK OFF TOO, I DONT LIKE YOU BECAUSE YOU KILLED ME YESTERDAY IN TEH PVP"
...and then
-"NEED ONE FIRE ELE TO COMPELEMENT A KICK-AZZ TEAM!"
...and 5 minutes later they're back in the outpost, because someone decided to aggro 6 sand elementals at once.
-"NEED 3 MONKS!"
-"Hi, I'm a smiter"
-"R U HEALAR?!"
-"No, I'm still a smiter"
-"FECK OFF THEN"
...and then
-"NEED A WARRIORZ, PREF ANUTER W/MO!! MES/NEC FECK OFF BECAUSE I DONT UNDERSTAND WAT THEY DO! RANGERS FECK OFF TOO, I DONT LIKE YOU BECAUSE YOU KILLED ME YESTERDAY IN TEH PVP"
...and then
-"NEED ONE FIRE ELE TO COMPELEMENT A KICK-AZZ TEAM!"
...and 5 minutes later they're back in the outpost, because someone decided to aggro 6 sand elementals at once.
Charcoal Ann
rofl. its funny because its true
the thing is that in guides and such necros and mesmers and rangers are refered to as 'support classes' and so people who read the guides and presume to know it all because of this just use healers, tanks and nukers. necros mesmers and rangers make teams more balanced, less susceptable to explosive failure (like when a monk dies and the other tries to res him) and generally more reliable.
the thing is that in guides and such necros and mesmers and rangers are refered to as 'support classes' and so people who read the guides and presume to know it all because of this just use healers, tanks and nukers. necros mesmers and rangers make teams more balanced, less susceptable to explosive failure (like when a monk dies and the other tries to res him) and generally more reliable.
aB-
The problem is people want someone to deal damage, (elementalist) take damage, (warrior) and deal damage (monk). They don't realise that damage being dealt can be reduced SIGNIFICANTLY by necros curses. In addition, rangers have an array of conditions to deal as well as interrupts, and mesmers can shut down monk bosses and mobs, which tend to be some of the hardest monsters to fight.
Audhumla
Quote:
Originally Posted by Charcoal Ann
the bodies that necros can summon to give the monks a bit of a break can make the difference. and they can do respectible dmg. later on necros make monks jobs still easier with blood ritual and well of power. as my monk i always welcome necros in a group (they can be more usefull than a second monk!) as my necro i have great fun. i just have a thing about massive amounts of mindless minions.
i would like to see a necro type res skill though |
Honestly, in the past few weeks, I haven't had much trouble getting into a group as a necro. I'm speaking solely of UW/FoW, but recently it's been pretty easy. On a fairly common basis I even see "GLF necro & otherclass" .If none of that is going on, you just have to say more than "experienced necro LFG". It REALLY helps you have Blood Ritual/Well of Power/Blood is Power. Any group leader that invites a necro advertising something like "Blood/Curses support nec w/ Blood Rit & WoP LFG for FoW/UW" will be a good leader. I had a recent trip to UW with two monks, one tank, two necros, one mesmer, one ranger, and one ele. BEST UW group I ever had. Pre-trip the other nec and I made sure we had no overlapping skills (normal dmg skills not included of course, but if two necs are carrying enfeebling blood, that's a bit of a waste) and we organized who we would use blood ritual on, just as healers might divvy up healing assignment. The necs kept everyone pumped with energy and the mobs cursed, the tank did a great job of keeping almost every monster away from the casters, the mes did normal mes stuff, ele nuked well, and I'm not taht sure what the ranger used. Probably Choking Gas and the like. Despite the well-balanced group, I would likely attribute lots of the success to TS.
Basically, I don't see necros as that underrated anymore; it's not getting to be much of a chore getting into a group.
Tutompop
I'm not entirely sure how a curse necro is better than a protection monk. I have both a necro and a monk and I'm aware that curses can do quite a bit to slow enemies down in both attack speed/damage but they must hit the monsters with slow to cast expensive spells. Regularly mobs will aggro several different people making the aoe component of these debilitating spells rather useless. Whereas a protection monk can lifebond 7 people and keep everybody taking 50% damage at all times. Now in combination you can see the obvious benefits but picking curses OVER protection? I don't think so.
Borealis
Blood is power + monk for the win!
Ensign
Quote:
Originally Posted by BigTru
Oh, please, inform us how to play Necromancer to your liking, Ensign the wise
|
Quote:
Originally Posted by BigTru
Not neccissarily by them doing stupid things, but because of their crappy builds. Ofcoarse, the same could be said of all professions.
|
A badly designed and played Mesmer will literally do nothing. Look at Dunham. Bad Necros are like bad Mesmers, except they have this nasty habit of sacrificing themselves to death for no apparent reason.
So, yeah, there are just as many, if not more bad Warriors and Elementalists out there. It's just that Mesmers and Necros have the largest opportunity to be truly wretched. As a typical PUG is more of a 'least awful' competition than a 'best possible', it makes sense that people would select classes that have the highest floor possible. After all, as much grief as those 2 Warrior / 3 Fire Ele / 3 Monk teams get on these boards, even a wretched team will manage to beat just about anything in PvE with that build.
Peace,
-CxE
Teh Azman
Tutompop: A) that's why the necro needs to pull and B) when you have that idiot warrior who doesn't listen, I bring Enfeeble and Enfeebling blood for area and stragglers. All in all, in the endgame a curse necro is easily like a protection monk with added damage (Feast of Corruption....Hell yeah.) But I noticed I failed to say that sadly, both Protection Monk and Curse necro fail with no healing monk >.<
LifeInfusion
Quote:
Originally Posted by Ensign
A poor Warrior or Elementalist build is still going to perform at a minimally acceptable level. Warriors with heavy armor and a bit of defense and some attack skills will perform fine. Elementalists with nukes and the right attribute won't have a problem. Sure, they might be chain-casting Flare between uses of Searing Heat, but as poor as that is it still contributes to a degree.
After all, as much grief as those 2 Warrior / 3 Fire Ele / 3 Monk teams get on these boards, even a wretched team will manage to beat just about anything in PvE with that build. |
Typical battle with Mo, W, E:
W: I'm attacking ____!
Ele:I'm Using Fire Storm! I'm using Meteor Shower!
Mo: I'm using Orison of Healing on W! I'm using Orison of Healing on E!
E/Me --> typical echo nuke
Mo--> typical healing prayer spammer with divine favor
W--> typical "tank" with only skills that add +___ damage (i.e. axe skills)
and if there is a Mo boss, it usually takes forever and a day and a half to kill, and don't get me started about when there is 3 enemy monks ...
With a mesmer or necro, it is certainly faster.