Water

Evlesoa

Academy Page

Join Date: Aug 2005

NYC

Ok umm this is just a suggestion since the Support team suggested i asked here. The original suggestion is....

Why not have an ability that all characters have like swimming? Lets say there is an atlantic city like Atlantis. Now lets say that you need to go into water and swim there right? But you cant because you cant hold your breath long enough. So buy potions that give you breathing for 1 hour up to 5 hours. My suggestion is you can swim to places underwater and fight. If you want, get adapted to water and be able to develop your abilities of underwater breathing depending on how much you swim. I think its a great idea and maybe even have a city look like atlantis that even has an arena where players can swim and fight underwater. So plzzzz!!! I beg you please consider this as this will open the idea of bieng able to swim to islands! Sry for saying it so many times! But sum ppl just dont listen its just an idea that the [email protected] told me! BTW i wont be on for 2 months or maybe less cuz my computer broke and i g2g make cash and buy new 1. Email me [email protected]!


READ THIS IF U HAVE READ THE ABOVE AND THINK ITS A BAD IDEA!
GUYS!!! U dont get it! It was an idea about Potions. Because there is an island on the map i wondered if u could swim there. First of all if u dont like pots, u dont have to have them. I hate pots more then anything. ANYTHING! Basic idea summery:
An item or a piece of equipment that lets someone swim under water for longer periods of time instead of holding breath which expires lets say a minute. Able to swim under water to retrieve sumthing as he said and bieng able to get new items in the Atlantic City. Air Elementalists i think should have an ability to WALK or FLOAT on water. Fire elementalists i think should be able to use rocks or sumtin to transport if there is no choice of going in water. All im saying is: Get an item that lets you go under water for a while and battle underwater and get stuff money wat ever. ok????? im not saying anything about pots!

Teh Azman

Teh Azman

Frost Gate Guardian

Join Date: May 2005

I Used Charm Animal On Your [MOM]

Me/R

Not bad, might add a bit more versatility and challenge. However, I think it would take a LOT of time and effort to add something like this.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

So much for the fire and air elementalists, eh?

Jigs

Frost Gate Guardian

Join Date: May 2005

Mission Viejo, Ca, USA

kNiGhTmArE LEGion

W/R

like you have to battle some water creatures like merrow(sea ogre), skales and sahuagins. (battle underwater)

mission underwater. you have to go to an underwater cave to retrieve/destroy something or kill someone.

MCS

MCS

Banned

Join Date: May 2005

Wheres that "BAD IDEA" picture?

Swimming has no place in GW.

Pinch

Academy Page

Join Date: Jul 2005

Canada

Mo/

Quote:
Originally Posted by Evlesoa
buy potions
I hate you

Evlesoa

Academy Page

Join Date: Aug 2005

NYC

Read the top

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Six Hydromancers needed for water group!

Pyromancers need not apply!

Rangers need not apply! (Imagine the effectiveness of a bow underwater... or a pet that didn't get the potion.)

[Insert BAD IDEA stamp here]

Evlesoa

Academy Page

Join Date: Aug 2005

NYC

U still dont get it! Its not a bad idea what u need is just arrows that fly through water or a pyromancer that still can work in water is possible. I mean i dont see y not its not like fire rocks dont work in water. Real life volcanos work in water u know! Rangers just put sum stuff on their arrows making em go through water or have an item that converts same arrows same number into working in water. Oh well bad idea it was of even bringing it up. In darkageofcamelot.com if u look in Trials of atlantis arrows and fire and all that stuff works in water. But u guys think its a bad idea so let it be "bad" and never spoken of again!

free4all

Krytan Explorer

Join Date: May 2005

Maybe suggest such a thing on a World of Warcraft forum...oh wait...

psykadelic224

Academy Page

Join Date: Jun 2005

waechter der ewigkeit (aka.guardians of eternity)

W/Mo

i like this idea realy ^^ so i think its not that bad really maybe if you guys just think about it instead of saying "omg what the hell is this noob on about im going to bit his head off" kinda lame

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Evlesoa
U still dont get it! Its not a bad idea what u need is just arrows that fly through water or a pyromancer that still can work in water is possible. I mean i dont see y not its not like fire rocks dont work in water. Real life volcanos work in water u know! Rangers just put sum stuff on their arrows making em go through water or have an item that converts same arrows same number into working in water. Oh well bad idea it was of even bringing it up. In darkageofcamelot.com if u look in Trials of atlantis arrows and fire and all that stuff works in water. But u guys think its a bad idea so let it be "bad" and never spoken of again!
Volcanoes erupt underwater, the lava cools almost instantly. Fire requires oxygen, insufficient in water, plus water removes the heat putting out the fire.

Pets will drown.

So should this thread.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Heh thats not a bad idea, it may get a little lagging though. I'd love to see my minions swimming after mobs. But maybe instead of potions, there can be a quest that gives you the ability to breathe underwater.

Rahl

Rahl

Furnace Stoker

Join Date: Apr 2005

Austin, Tx

Mmph Its [Good]

Mo/

Imagine the state of my clothes after that...

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

well im not sure about the diving part, sounds kinda weird...

i guess the main reason they dont have swimming is because of warrior armor.. i more than likely do not have to explain this...

swiming on top of water would be nice, but its not needed...

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by Evlesoa
Ok umm this is just a suggestion since the Support team suggested i asked here. The original suggestion is....

Why not have an ability that all characters have like swimming? Lets say there is an atlantic city like Atlantis. Now lets say that you need to go into water and swim there right? But you cant because you cant hold your breath long enough. So buy potions that give you breathing for 1 hour up to 5 hours. My suggestion is you can swim to places underwater and fight. If you want, get adapted to water and be able to develop your abilities of underwater breathing depending on how much you swim. I think its a great idea and maybe even have a city look like atlantis that even has an arena where players can swim and fight underwater. So plzzzz!!! I beg you please consider this as this will open the idea of bieng able to swim to islands! Sry for saying it so many times! But sum ppl just dont listen its just an idea that the [email protected] told me! BTW i wont be on for 2 months or maybe less cuz my computer broke and i g2g make cash and buy new 1.
I think you got a good idea here that could add a interesting twist to the game. EQ has swiming...their system works on gaining points. Basically the more you swim the faster you go. Similar to the potions idea. (let's hear the comment from one you idiots that I should go play EQ... )

Also, since you're new here i'll give you my wise knowledge so you may become well prepared for some of these "drama queens" that like to hang out here.

1. Most of these kids aren't open to new ideas, they resist change like it's a plague. (I don't know why, they just are.)

2. There be times when someone will start an arguement over a suggestion even though they're wrong and they don't know what they're talking about.

3. Don't post you're email address. If they want to comment/argue on it they will.

4. Lastly don't get discouraged.

Spartan2

Lion's Arch Merchant

Join Date: May 2005

The Intarweb

Wrath of Nature [WoN]

E/Mo

How about, instead of potions and skills, there be an area underwater that is surrounded by a magical barrier that keeps the water out. New enemies, bosses, and possibly towns, NPC races, etc. could be added to make it feel GuildWars-esque. The barrier that keeps the water out and air in could either block players or be a type of environmental damage effect like lava, poison marshes, and ice.
I'd much rather it be something of its own, area-wise, and not something based off item access.

Evlesoa

Academy Page

Join Date: Aug 2005

NYC

Umm i forgot to say that u can equip the pets with the item letting them to breathe as well. Infact there is a meter that says how many hours left. I just think if i put it right it might work. Like fire does work but you require an oxygen bubble that you can buy. So when you cast you are able to make fire in water instead of steam and heat. Think of a fire ball having a bubble around it! That be kinda cool id think. I just wish there were underwater cities!

Evlesoa

Academy Page

Join Date: Aug 2005

NYC

YEAH! Spartan! Thats wat i wanted to say! But to get there....u have to swim! Oh and idea about warrior armour...i think warriors can go ok with their armour if they have rust protection or maybe their armour cant rust. I think that any1 who weighs allot should be able to travel by water as it lifts you up and makes you faster. Maybe swimming is slow but its easier!

a_scrawny_gnoll01

Frost Gate Guardian

Join Date: May 2005

lfg, invite me. HA! no need to post in guild forum.

W/Mo

An underwater mission... it sounds good for about 2 seconds until you realize: "Oh crap, I'm a human." This would take away a great sense of realism and leave us with a plagued afterthought of what we had just done. Fighting underwater is just not feasable. Armor would be too heavy, buoyancy would be hard to work out, and combat would make no sense whatsoever. If you were able to attack at normal speed underwater... then why are you attacking so slow above it?
Granted, this is technically a fantasy world, but it doesn't need to have some underwater level where all the physics of life are thrown out the window. If this level were instituted, it should be meant more as a joke, whereafter we learn how badass Jaws really is.
My oppinion? Flat out no, hands down.

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by johnnylange
I1. Most of these kids aren't open to new ideas, they resist change like it's a plague. (I don't know why, they just are.)
Just because someone dislikes an idea doesn't mean they're a "kid" or "not open to new ideas", it just means they dislike the idea presented.

In this case, I am going to have to disagree with this idea. There are so many factors to consider for every class as mentioned. In addition, realism would be totally blown. An air bubble to shoot fire? It's just not practical.

However, if there were an underwater city enclosed in a bubble (only similar thing that comes to mind is that city in Star Wars) I would be fine with that. However, I am against SWIMMING, because of how unrealistic it would have to be.

Magus

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by aB-
Just because someone dislikes an idea doesn't mean they're a "kid" or "not open to new ideas", it just means they dislike the idea presented.

In this case, I am going to have to disagree with this idea. There are so many factors to consider for every class as mentioned. In addition, realism would be totally blown. An air bubble to shoot fire? It's just not practical.

However, if there were an underwater city enclosed in a bubble (only similar thing that comes to mind is that city in Star Wars) I would be fine with that. However, I am against SWIMMING, because of how unrealistic it would have to be.
Agreed. I've never played EQ, but there should not be WoW-style swimming in this game, as it's extremely unrealistic. Fire spells should be worthless, air spells will instantly kill the caster and probably his whole party, and warriors would instantly drown. No wait, everyone will be instantly killed from the water pressure, so the things I just mentioned don't even matter. I don't mind wading to reach more areas, such as the castles near Divinity Coast, or being able to enter an underwater bubble, but no WoW swimming (also, it seems to me that the GW engine has trouble with height and probably wouldn't be able to handle projectiles underwater anyways.)

Gs-Cyan Bloodbane

Gs-Cyan Bloodbane

Frost Gate Guardian

Join Date: May 2005

Orlando, FL

Global Gaming Syndicate

N/R

one) you can already breath underwater. under tar too for that matter. i constantly get my char below the surface and just let her sit there for a while.

two)full plate mail. nuh said you ain't swimming anywhere.

three)not really needed. why do people always want to add underwater or the ability to cross deep water? makes for more interesting and diverese barriers to have water. then its not always cliffs walls and lava

MoldyRiceFrenzy

MoldyRiceFrenzy

Wilds Pathfinder

Join Date: Feb 2005

Santa Rosa, CA

Confusion in The Ranks[tArD]

Mo/W

It would be nice but a nets not going to do it because itll take to long, but maybe later i hope they implement these things in. thats half the reason WoW is so popular because of its freeness that you can do, (in my oppinion)

EnDinG

Keyboard + Mouse > Pen

Join Date: Apr 2005

Mo/W

I'll admit, I only read about half of this thing. Swimming will not happen in this game.

If anything, they will add in some sort of boat. They already have creatures that 'pop' out of water and whatnot, so all they need to do is expand on it. Recruit a few rangers or mages, have the warriors stand infront of them to take the ranged damage, and your pretty good.

The odd sea attacks could happen while the farry travels from point A to point B, random creatures, or some sort of thing like that to keep the travel interesting could always be used. If its a boat full of warriors, let the game recongize this and assign some type of merfolk that board the ship on its travels instead of ranged attacks. (Then again, I think all classes have some sort of ranged attack, so there should be no excuse why they couldn't kill ranged attackers if they prepared themselves for the travel.)

No swimming, but alternatives could be possible.

Evlesoa

Academy Page

Join Date: Aug 2005

NYC

Id say at least bieng able to SWIM would be nice....To islands instead of paying tons of Wood and Feathers to build a boat....

Jigs

Frost Gate Guardian

Join Date: May 2005

Mission Viejo, Ca, USA

kNiGhTmArE LEGion

W/R

Quote:
Originally Posted by Evlesoa
Id say at least bieng able to SWIM would be nice....To islands instead of paying tons of Wood and Feathers to build a boat....
that would be nice but the warrior would really have a problem(in common sense). they will have to remove their armor or they will sink like a rock

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Lol i could just imagine needing air elementalists to breathe, then miscast chain lightning and wipe out the party. Or as an alternative, needing water elementalists to move through the water fast, then mistcast deepfreeze and kill the party by encasing them in ice.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Quote:
Originally Posted by MCS
Wheres that "BAD IDEA" picture?

Swimming has no place in GW.


I get 25 cents every time someone uses it (a certain suggestion compelled me to make it).

Magus

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by EnDinG
The odd sea attacks could happen while the farry travels from point A to point B, random creatures, or some sort of thing like that to keep the travel interesting could always be used. If its a boat full of warriors, let the game recongize this and assign some type of merfolk that board the ship on its travels instead of ranged attacks. (Then again, I think all classes have some sort of ranged attack, so there should be no excuse why they couldn't kill ranged attackers if they prepared themselves for the travel.)

No swimming, but alternatives could be possible.
Agreed. WoW's swimming will never work in this game, not just because of unrealism, but also because GW's engine probably can't support it. Taking existing combat and decorating it into a ferry ride, however, could work.

I don't agree with having only melee monsters if the team's all warriors, though. There's something wrong with the team if it's all warriors, and they should not have it any easier.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Here's a solution to the "realists" who say you can't swim with plate mail, breath under water, etc. GW could just add some kind of submarine complete with torpedoes.

Magus

Lion's Arch Merchant

Join Date: Apr 2005

Don't forget the pirates who sail on those submarines.

Ende

Ascalonian Squire

Join Date: Jul 2005

i don't think the problem with swimming is fire damage (and the skies raining fire in a cave isn't?), or warrior armor being too heavy (add a rune of water adaptability or whatever of hydromination...) that's not it.

the problem with swimming is the same problem this game has with three dimentional movement. we can't jump, levitate, fall (thank god for that one...), or do anything that moves on the UP-DOWN axis. someone here already compared it to diablo, well it's definitely similar to diablo in that sense. we get the feel of 3D movement with the scenery changing, but all succumb to are dots on a 2D plane. that's why diving won't be possible. they might want to implement surface swimming (still 2D movement), which will not change anything except add a new type of terrain to explore (might be nice...).

if they do decide to add real 3D movement and rework the engine from scratch. if they decide to do that, i want a FLY skill on my air elementalist first.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

Quote:
Originally Posted by Sniper22
Heh thats not a bad idea, it may get a little lagging though. I'd love to see my minions swimming after mobs. But maybe instead of potions, there can be a quest that gives you the ability to breathe underwater.
similar to being 'infused'


i like it, but as said before, it would take time to get it implemented right to not affect PvP


Quote:
Originally Posted by aB-
In addition, realism would be totally blown. An air bubble to shoot fire? It's just not practical.
yeah, because dark damage, chaos damage, holy damage and calling rocks to fall from the sky is totally realistic and practical

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

I think this is a great idea...

...if it's not implemented.

berko

berko

Lion's Arch Merchant

Join Date: Jul 2005

Canada

N/Me

The way the OP explained it, this is just like regular GW, only underwater....
I guess if the Devs decided to flood Tyria with water the OP would get his wish.

I do think that this is a

Quote:
Originally Posted by Weezer_Blue
though

Thanas

Thanas

Krytan Explorer

Join Date: Jun 2005

Star Riders (StR)

N/

I'm undecided on this idea. However I would like to make a few points to those realists out there.

Guild Wars is a game about magic. I'll say that again and slowly. GUILD WARS .... IS A ...... GAME ...... ABOUT .......MAGIC! Did you catch that?

I mean come on, whats your problem when it comes to realism? I've seen many RPG's where you can fight quite happily underwater, without using potions etc. You just complete a quest which rewards you with an enchantment, which lets you move around underwater. The game already has infusion runs, where your armour is enchanted which allows to fight Mursaat, so whats wrong with going underwater. Nothing thats what. Being able to fight underwater would also open up large areas of the map and it would increase the range of monsters, which is always good.

However my main concern with this idea is how do you fit it into the storyline? Some ideas on storyline would be good. Theres also the issue of how its actually implemented. It has to look good, otherwise it would be ridiculed.

Oh and well done bad idea people, so much constructive criticism. You're all so very helpful.

Evlesoa

Academy Page

Join Date: Aug 2005

NYC

[QUOTE=Thanas]
Guild Wars is a game about magic. I'll say that again and slowly. GUILD WARS .... IS A ...... GAME ...... ABOUT .......MAGIC! Did you catch that?

U wana know how u fit into the storyline? Think of this...Water=stuff
well..umm thats not very useful let me try again...Water=storyline
thats better. First lets say there is atlantis there. So lets swim down there. You get there and there is a magic barrier that makes water BREATHEBLE! Now shes right...its about magic. You can get new items and go into the colloseum and EXPLORE THE MAGIC BEHIND A SUNKEN CITY! did u get that as well? I really mean that. Its a wonder of going somewhere underwater to explore. Dont tell me ur not interested about atlantis if it really existed near Malasia. But it sunk after the Ice age. Now ive done some research and I heard there SHOULD be a world or atleast a chance given to go to islands and make the game realistic. i mean WTF!? "THE GAME IS REALISTIC BUT U CANT SWIM!" nor can you build boats. Thats just stupid! Its either water or no islands or no point to have islands on the map. Ive seen 2 or 3 islands but i cant go there cuz i cant swim. Or wait there is a freaky barrier stopping me. In dark age of camelot i remember i saw atlantis city through water. Although i had no expansion i couldnt go there. Id really prefer it to be this way. And wat else? Dark Age of Camelot has no potions. BUT it does have Potions that give you gills. Is that healing or helping you in combat in ANY WAY!? So shut up and think! Dont say "I hate you" go to hell and hate your self. And stop critisising me. It was ur fault u asked for more "Realistic" world...

P.S. Me and my Friend created a forum for GW and is just for fun! Its at www.ascalon.ezforum.org and im not an idiot. Ive played GW and i used to own it and still do until my computer busted. Now i gotta wait a month or 2.

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Explain to me how this idea adds *ANYTHING* to the game other than the creation of a mediocre dungeon that's below water, and what you can achieve underwater that you can't achieve on land.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

It's simply a bad idea. Islands are nice, battle on shipboard while crossing a to one might be neat, complete with boarding other vessels (though probably more likely fighting off foes that swing onto your deck etc...) but swimming is pointless.