Protection Elementalist/Necro

FengShuiBundi

FengShuiBundi

Frost Gate Guardian

Join Date: Apr 2005

Blue State

K A R M A

Mo/Me

Professions:
(P) Elementalist
(S) Necromancer

Attributes:
(P) Energy Storage: 10 + 2
(P) Earth Magic: 11 + 3
(S) Blood Magic: 9
(S) Curses: 4

Skills:
1. Well of Power (Elite) (Necromancer/Blood Magic/Spell) (15e/3/15) - Exploit nearest corpse to create a well of power at that location. For 16 seconds, allies within 39' of the Well of Power gain health regeneration of 4 and energy regeneration of 2. This is an elite skill.
2. Rend Enchantments (Necromancer/Curses/Spell) (10e/3/30) - Target foe loses 4 enchantments. For each Monk enchantment removed, you take 40 damage.
3. Obsidian Flame (Elementalist/Earth Magic/Spell) (5e/2/5) - Deal 106 damage to target foe. This spell ignores armor. This spell causes exhaustion.
4. Life Siphon (Necromancer/Blood Magic/Hex) (10e/2/2) - For 20 seconds, target suffers health degeneration of 3 and you gain health regeneration of 3.
5. Armor of Earth (Elementalist/Earth Magic/Enchantment) (10e/¾/15) - For 30 seconds, you gain 58 armor, but move 16% slower than normal.
6. Ward Against Foes (Elementalist/Earth Magic/Spell) (10e/1/20) - You create a ward against foes at your current location. For 20 seconds, foes in this area move 50% slower.
7. Ward Against Melee (Elementalist/Earth Magic/Spell) (10e/1/20) - You create a ward against melee at your current location. For 20 seconds, allies in this area have a 50% chance to evade melee attacks.
8. Ward Against Elements (Elementalist/Earth Magic/Spell) (15e/1/20) - For 20 seconds, nearby allies gain +24 armor against elemental damage.

I was just fooling around with a character builder and came up with this. Is it any good for PvP or PvE support?

WoP is for regen of energy and health. Rend is for removal. Life Siphon is for healing, I could take it out.

Armor of Earth is for defense.
The three wards provide great AoE defense and protection> Combined with WoP, the team should be great on maps where it's necessary to hold a point.
Obsidian is for pure damage and the exhaustion doesn't hurt with WoP running. It can provide enough backup damage to kill a person quick.

I haven't tested this yet, obviously.

Great Gjl

Academy Page

Join Date: Apr 2005

Get rid of Armour of Earth if you plan to PvP. You're going to be a reasonably low priority target and the speed penalty can get you killed. You also have all those wards helping you anyway.

Life Siphon isn't worth all those points you've given it. Get rid of it and just focus on curses like Shadow of Fear and Enfeebling Blood (and dump all the points you spent in Blood into Curses). If you're going this route then you'll want to replace WoP with another elite (Earth Attunement perhaps?).

FengShuiBundi

FengShuiBundi

Frost Gate Guardian

Join Date: Apr 2005

Blue State

K A R M A

Mo/Me

Wah? Please make some sense with the elite dropping for Earth Attunement?

I'm not spamming so EA isn't good. Also, the Blood is for the well, life siphon is just something I needed to throw in there.

I know the build is bad, but it's a 5 minute thing.

Great Gjl

Academy Page

Join Date: Apr 2005

Was just a suggestion if you wanted to drop the blood line. Earth Attunement was the first thing to come to mind. Just replace Life Siphon with Shadow of Fear and Armour of Earth with something else (probably in the Blood magic line). The well should probably stay as it fits quite nicely with what you're trying to do.

FengShuiBundi

FengShuiBundi

Frost Gate Guardian

Join Date: Apr 2005

Blue State

K A R M A

Mo/Me

Meh, probobly not going to actually test this build anyway. Thanks for advice though.