This game (talking about PvE here) IMO is much better in ANet's theory than the implementation that they have set up for it. I like having around 80 skills per class. I like having multi-class characters and the ability to power up various attributes of my choice. I don't like that I really can't set up any non-cookie-cutter build and get more than two feet with it in a PvE zone.
For example, many skills given to us are enchantments. Basic characters aren't powerful enough, energy-wise, health-wise, or power-wise to deal with large mobs, so we as players like to cast enchantments to boost our builds. Here's the freaking problem with PvE enchantment builds: 5 seconds later some random monster in almost EVERY zone now just rips your build apart by taking those enchantments away. Nevermind the enchantment recast either, as you'll be busy using those precious energy points to heal up the damage that has been done to you or dealing damage in a desperate attempt to be the last one standing (however many deaths it may take to wipe out a mob). Why not let us have the freedom to actually get things done with non-standard builds? Enchantments are 10-15 energy cost on average to cast, and the monsters just wipe them away seconds later. Thanks a lot, for giving us miniscule amounts of energy overall and for having every mob in PvE nowadays have enchantment-stripping ability. Really GREAT way to allow for uniqueness in character types, right?

I don't think the problem with GW PvE is the fact that there are farming spots, or certain builds out there that allow one to farm for items. I think the underlying issue which I wish more people would have a problem with (so ANet would actually make these PvE concessions for us) is that there isn't ENOUGH farming possibilities. The whole idea of a PvE world is to be able to have a role and be able to play it. The only roles allowed to us are tanks, nukers, and healers. I don't care that there are bots out there. I don't care that people spend the real-life money they earn on gold they want to use to buy some useless item that can be found in a similar fashion in 20 minutes. I do care that the only way to have fun in this game is to use basic, age-old character types instead of the unique possibilities that originally sucked me (and probably alot of other players too) into the GW mix.
GW PvE, as it is now, is nothing more than a trojan horse for PvP. Some people like me have no interest in PvP'ing and just want to mess around with unique skillbars and be able to walk around the damn world using a - get this ANet, it's coming and you know it - VARIETY of play styles. GW is a young game and it still has time to grow. I'd like to see PvE evolve into it's own entity rather than mainly serving as an unlocking system for PvP.
Thoughts?