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Originally Posted by Epinephrine
Because the average tank in this game is an idiot.
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Go, go pick up Rambo! To be honest, there is no ingame tutorial to teach players the basics of teamplay. There are plenty of spellcasters who stay in aggro range and get stomped in 3s, plenty of monks who keep attacking with their ubber wand, not to mention monks without resurrection skills.
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The tank shoud tank the mob so they can't reach the caster.
In PVE how come whenever I group with a warrior, he/she always runs to the enemy caster leaving the melee mob to get the rest of the team??
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Not necessarily.
It's mostly true in high level missions where mobs can be dangerous. Then you only need *one* tank to suck the aggro while spellcasters are pounding these tightly grouped monsters (which have been debuffed by a couple of curses). As mentioned by Epinephrine, if there is a mesmer (or disrupt ranger) in the group, spellcasters are not a high priority.
However when your healers are able to deal with the mobs' damage, rushing to enemy spellcasters works fine as long as you don't aggro the next group. It can be stressful for the targetted spellcasters but killing enemy monks is the best way to speed up the killing process. Of course, you need to trust your healer. Probably not the best way to play in PuGs, but assuredly efficient with guildies.
