Henchman Suggestion...

Absynthe

Absynthe

Ascalonian Squire

Join Date: May 2005

Maryland

Blood Moon Rising

R/Mo

I prefer to use henchman in most of my quests / missions, especially anywhere after Droknar's Forge since it's impossible to get a decent group.

Anyway. If nothing else is done with the henchman, I think ANet should at LEAST make it so that if you "talk" to them (Walk over and click on them) they will "stay" or "follow".

Like the Ghostly Hero in Thirsty River. That would be LOVELY.

I play a ranger, and, like with my pet, it's impossible to pull creatures when the 2 fighter henches run right up to them when you click on them.

Thanks!
Absynthe

emil knight

Lion's Arch Merchant

Join Date: May 2005

Chicago,IL

The Knights Of Temerity

R/Mo

Quote:
Originally Posted by Absynthe
I prefer to use henchman in most of my quests / missions, especially anywhere after Droknar's Forge since it's impossible to get a decent group.

Anyway. If nothing else is done with the henchman, I think ANet should at LEAST make it so that if you "talk" to them (Walk over and click on them) they will "stay" or "follow".

Like the Ghostly Hero in Thirsty River. That would be LOVELY.

I play a ranger, and, like with my pet, it's impossible to pull creatures when the 2 fighter henches run right up to them when you click on them.

Thanks!
Absynthe
Been suggested many times in many other threads. Henchmen control is a big issue.

Try doing a search and adding your comments to an existing thread on the subject.