Vow to fix eonomy
ejp123
i am kinda bored with game so im going to collect high price items and sell to trader to fix the econmy if any body wants to help my in game name is Ejp Warrior
sidepocket13
fix the title, its economy not eonomy
OneArmedScissor
The economy is fine. Stop complaining. Farm more to make $$$. It's just like real life. You want gold or items? You gotta go out and earn them.
Theus
Quote:
Originally Posted by OneArmedScissor
The economy is fine. Stop complaining. Farm more to make $$$. It's just like real life. You want gold or items? You gotta go out and earn them.
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I think hes refering to the Oh..I dont know..The NPC's giving horrible prices for Runes/dyes..Like Minor Energy Storage.Sells for 1.6K from the trader.
The trader will buy one for 25g.
delfin42
Quote:
Originally Posted by Theus
I think hes refering to the Oh..I dont know..The NPC's giving horrible prices for Runes/dyes..Like Minor Energy Storage.Sells for 1.6K from the trader.
The trader will buy one for 25g. |
(Hint: There's a lot of room between 25g and 1.6K. Pick a number in between and offer it for that in the Trade channels.)
OneArmedScissor
Quote:
Originally Posted by Theus
You sir, Are a bloody idiot.
I think hes refering to the Oh..I dont know..The NPC's giving horrible prices for Runes/dyes..Like Minor Energy Storage.Sells for 1.6K from the trader. The trader will buy one for 25g. |
Eat your own words.
Last time I checked, there was absolutely NOTHING in the game that is forcing people to buy from traders/merchants/NPCs or sell their items to traders/NPCs.
If you're complaining about spending 1.6K on a minor rune of energy storage from a trader, then you're screwing yourself.
Why on earth would I spend 1.6K on that rune? I can spend 5 minutes looking for the same rune from PEOPLE. I could go into lion's arch right now and say "WTB: Minor rune of energy storage!" And probably 5 people would message me wanting something like 500 gold for it, etc.
Please stop crying about an imaginary problem.
Aniewiel
Excluding the trader for a minute:
One thing ALL could do to improve the player to player economy is:
--Charge reasonable prices for items that you want to sell! Collect things that are 1 or 2 off max damage/bonus and sell them for 100% markup from what the trader would buy them from you. That way, if he'd buy a 13-26 damage stormbow for 200 gp (haha)...sell it for 400 gp. That way, you've unloaded your inventory, you've helped someone get a decent weapon AND you've made 100% profit.
Telling buyers that an item won't be sold for less than 100k is ridiculous and the economy between players will improve dramatically if more reasonable prices are charged. (I'm not necessarily talking auctions here---if someone's willing to bid that amount, they need to pay it! )
One thing ALL could do to improve the player to player economy is:
--Charge reasonable prices for items that you want to sell! Collect things that are 1 or 2 off max damage/bonus and sell them for 100% markup from what the trader would buy them from you. That way, if he'd buy a 13-26 damage stormbow for 200 gp (haha)...sell it for 400 gp. That way, you've unloaded your inventory, you've helped someone get a decent weapon AND you've made 100% profit.
Telling buyers that an item won't be sold for less than 100k is ridiculous and the economy between players will improve dramatically if more reasonable prices are charged. (I'm not necessarily talking auctions here---if someone's willing to bid that amount, they need to pay it! )
OneArmedScissor
Quote:
Originally Posted by Aniewiel
Excluding the trader for a minute:
One thing ALL could do to improve the player to player economy is: --Charge reasonable prices for items that you want to sell! Collect things that are 1 or 2 off max damage/bonus and sell them for 100% markup from what the trader would buy them from you. That way, if he'd buy a 13-26 damage stormbow for 200 gp (haha)...sell it for 400 gp. That way, you've unloaded your inventory, you've helped someone get a decent weapon AND you've made 100% profit. Telling buyers that an item won't be sold for less than 100k is ridiculous and the economy between players will improve dramatically if more reasonable prices are charged. (I'm not necessarily talking auctions here---if someone's willing to bid that amount, they need to pay it! ) |
By posing these solutions, you imply that there is a problem. What is the problem? Seriously. There is no problem. If you're too lazy to spend 5 minutes searching for an item that other players in the game have via trading, then that is your personal problem. If people would take the time to get some initiative and go out and solve their own personal problems, we wouldn't have so many damn pointless threads about the economy, etc.
There is an economic principle called Supply & Demand. I suggest people look up this before they complain about people selling and buying items for over 100K, etc.
Daleri
The biggest problem with the economy in GW and the reason it remains broken is that supply is constant. In any real world economy if there was a high demand for something like, say, black dye, producers of dye would shift resources to making more black dye. In Guild Wars the rate at which Black Dye drops remains constant in spite of increased demand and so you have a shortage in the supply and thus the rediculously high prices. If ANet made it so that the color of dye that drops is proportionate to demand, the situation would be better.
Aniewiel
One Armed Scissor: I personally don't have a problem with the economy. I'm doing just fine, thank you very much. BUT...if people perceive a problem, then for them it is. Hence my suggestion to the OP. LOL...you are quite passionate about this aren't you?
Frankly, my dear, I don't give a hoot about the economy since it doesn't bother me in the slightest. However, there is nothing wrong with people postulating about their own concerns. That said, might I suggest that, in the interest of your blood pressure, you not read the threads about the economy? Your angst against them is personal and these threads wouldn't go on so long if you stopped posting in them.
****No don't get your knickers in a knot. I really am just teasing you since in general, I agree.***
Frankly, my dear, I don't give a hoot about the economy since it doesn't bother me in the slightest. However, there is nothing wrong with people postulating about their own concerns. That said, might I suggest that, in the interest of your blood pressure, you not read the threads about the economy? Your angst against them is personal and these threads wouldn't go on so long if you stopped posting in them.
****No don't get your knickers in a knot. I really am just teasing you since in general, I agree.***
TomD22
No economy problem?? What about the rampant inflation? A celestial sigil costs 99k from the trader right now (up from, i believe, around 5k originally). That puts it way out of reach of any but a large and high level guild, which would likely have a hall anyway.
Red Sonya
Quote:
Originally Posted by sidepocket13
fix the title, its economy not eonomy
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But, on the economy note I see no problem with it either. I see them placing more emphasis on players trading amongst each other instead of just quickly farming and turning it into to the merchants for high profits. This is a great way to make player to player trades more often and more prosperous. Now, I have a black dye for sale only 20k. Rediculously high prices are in the minds of only the "poor and the lazy". Those of us who get out there and earn our money have no issues with the economy. 100k is a drop in the bucket if you just get out there and "earn" it. Glad to see prices rising. Anxious to have your money in my coin purse. hehe
Bingley Joe
Quote:
Originally Posted by OneArmedScissor
Farm more to make $$$. It's just like real life.
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Never spent much time on a RL farm, have you?
Quote:
Originally Posted by Aniewiel
One thing ALL could do to improve the player to player economy is:
--Charge reasonable prices for items that you want to sell! Collect things that are 1 or 2 off max damage/bonus and sell them for 100% markup from what the trader would buy them from you. That way, if he'd buy a 13-26 damage stormbow for 200 gp (haha)...sell it for 400 gp. That way, you've unloaded your inventory, you've helped someone get a decent weapon AND you've made 100% profit. Telling buyers that an item won't be sold for less than 100k is ridiculous and the economy between players will improve dramatically if more reasonable prices are charged. |
I'm so glad there is at least one other person signed onto this game who thinks that turning a 100% profit over what the Merchant would give you for an item is quite fine.
Xonic
or they can make a new dye color, dark grey, which looks like almost black from a distance, for those who can't afford black dye.
just like we have toyota echo for those people who cannot live without a car but cannot afford a Ferrari.
since we can't play the game without black dye, dark gray will have to do for now.
and god forbibben we have some items in a game not every player can afford starting from day 1.
just like we have toyota echo for those people who cannot live without a car but cannot afford a Ferrari.
since we can't play the game without black dye, dark gray will have to do for now.
and god forbibben we have some items in a game not every player can afford starting from day 1.
corax5
Unfortunantly, its not that easy to trade between players either. I was looking for a fiery bowstring today and found a few for sale. The first was from a person who was only going to sell it with his ascalon bow for 2.5k, I didnt want to pay 2.5k and not end up with the bow string, it also had a grip, so I said no.
The second guy selling one wanted to know how much it was worht, after I told him and offered him 1k for it, he said he was just looking for a PC, even though he was going to use it...
The final person I found selling one asked me to give him a price for the string, so I said "800 sound good to you?" To which I got laughed at....I then asked him how much he wanted for it then and he just started pulling out all the n00b instults he could think off.
The point is that I wouldn't have minded paying a bit more for it, as I had the cash and needed it, but when you get idiots like these people, its pretty hard to to get what you want. I mean what the heck is the point in asking for an offer and then just ignoring the buyer after he gives one.
That said, I personally dont mind the economy that much, it can be a pain, but, oh well...
The second guy selling one wanted to know how much it was worht, after I told him and offered him 1k for it, he said he was just looking for a PC, even though he was going to use it...
The final person I found selling one asked me to give him a price for the string, so I said "800 sound good to you?" To which I got laughed at....I then asked him how much he wanted for it then and he just started pulling out all the n00b instults he could think off.
The point is that I wouldn't have minded paying a bit more for it, as I had the cash and needed it, but when you get idiots like these people, its pretty hard to to get what you want. I mean what the heck is the point in asking for an offer and then just ignoring the buyer after he gives one.
That said, I personally dont mind the economy that much, it can be a pain, but, oh well...
OneArmedScissor
Quote:
Originally Posted by TomD22
No economy problem?? What about the rampant inflation? A celestial sigil costs 99k from the trader right now (up from, i believe, around 5k originally). That puts it way out of reach of any but a large and high level guild, which would likely have a hall anyway.
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Why on earth would someone pay 99K for a sigil from an NPC, when he can get one from a real person for 60K, etc.???
Your argument holds no water what so ever.
Theus
Quote:
Originally Posted by OneArmedScissor
Try reading. There is NOTHING in the game that is forcing people to buy ANYTHING from NPCs. This is a FACT. You cannot argue with this FACT.
Why on earth would someone pay 99K for a sigil from an NPC, when he can get one from a real person for 60K, etc.??? Your argument holds no water what so ever. |
This is the problem with the economy.ITS NOT BUYING FROM THE NPC'S THATS THE PROBLEM ITS SELLING TO THEM.
I dont want to waste time trying to sell some Rune/Dye to some snotted nosed 12 year old.I just want to sell it and be on my way..But its pointless to sell to the NPC's if they make a 1000x profit.
OneArmedScissor
Quote:
Originally Posted by corax5
Unfortunantly, its not that easy to trade between players either. I was looking for a fiery bowstring today and found a few for sale. The first was from a person who was only going to sell it with his ascalon bow for 2.5k, I didnt want to pay 2.5k and not end up with the bow string, it also had a grip, so I said no.
The second guy selling one wanted to know how much it was worht, after I told him and offered him 1k for it, he said he was just looking for a PC, even though he was going to use it... The final person I found selling one asked me to give him a price for the string, so I said "800 sound good to you?" To which I got laughed at....I then asked him how much he wanted for it then and he just started pulling out all the n00b instults he could think off. The point is that I wouldn't have minded paying a bit more for it, as I had the cash and needed it, but when you get idiots like these people, its pretty hard to to get what you want. I mean what the heck is the point in asking for an offer and then just ignoring the buyer after he gives one. |
Sorry for your inconveinence, but I just went into Lion's Arch and typed in "WTB: Fiery Bow String!!!"
Within 15 seconds, I had 6 people whispering me.
Of those 6, 3 of them wanted 500 gold for it.
My point: don't get discouraged when you can't find the item you want that very instance. It can even take DAYS to find what you want, but still something like that bow string are more than abundant.
Xonic
Quote:
Originally Posted by Theus
I dont want to waste time trying to sell some Rune/Dye to some snotted nosed 12 year old.I just want to sell it and be on my way..But its pointless to sell to the NPC's if they make a 1000x profit.
|
no?
OneArmedScissor
Quote:
Originally Posted by Theus
This is the problem with the economy.ITS NOT BUYING FROM THE NPC'S THATS THE PROBLEM ITS SELLING TO THEM.
I dont want to waste time trying to sell some Rune/Dye to some snotted nosed 12 year old.I just want to sell it and be on my way..But its pointless to sell to the NPC's if they make a 1000x profit. |
Is it just me... or does the problem lie with peoples motivation and laziness?
Again... try reading.
THERE IS NOTHING IN THE GAME THAT IS FORCING PEOPLE TO SELL OR BUY ITEMS FROM NPCs! THIS IS A FACT! 95% of the arguments about the economy are completely pointless/useless/fruitless/meaningless once you realize this simple fact.
raven214
Quote:
Originally Posted by OneArmedScissor
Try reading. There is NOTHING in the game that is forcing people to buy ANYTHING from NPCs. This is a FACT. You cannot argue with this FACT.
Why on earth would someone pay 99K for a sigil from an NPC, when he can get one from a real person for 60K, etc.??? Your argument holds no water what so ever. |
Ex: black shoots up to 40k @ NPC. People refuse to sell black below 30k.
The price has still risen without even engaging the NPC. And as there are limited hours in the day, I play the game when I can, but I generally make only 1-2k a day if I don't spend on anything (that's from just playing -- not farming/focusing on making money). And that isn't enough to afford these inflated prices.
Xonic
Quote:
Originally Posted by raven214
Well, it is true that there's nothing forcing people to buy from NPCs....... but this game is called Guild Wars. Not Economy Wars. Some of us prefer to play the game rather than sorting through endless WTS/WTB messages, hoping by chance to find something. Also, the NPCs play a role whether you buy from them or not. They set the prices people work from.
Ex: black shoots up to 40k @ NPC. People refuse to sell black below 30k. The price has still risen without even engaging the NPC. And as there are limited hours in the day, I play the game when I can, but I generally make only 1-2k a day if I don't spend on anything (that's from just playing -- not farming/focusing on making money). |
raven214
Quote:
Originally Posted by Xonic
so what's so speical about black dye that I don't know about and everyone should get a dozen of them just in case?
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OneArmedScissor
Quote:
Originally Posted by raven214
Well, it is true that there's nothing forcing people to buy from NPCs....... but this game is called Guild Wars. Not Economy Wars. Some of us prefer to play the game rather than sorting through endless WTS/WTB messages, hoping by chance to find something. Also, the NPCs play a role whether you buy from them or not. They set the prices people work from.
Ex: black shoots up to 40k @ NPC. People refuse to sell black below 30k. The price has still risen without even engaging the NPC. And as there are limited hours in the day, I play the game when I can, but I generally make only 1-2k a day if I don't spend on anything (that's from just playing -- not farming/focusing on making money). |
There is nothing forcing people to buy or sell items to the NPCs.
One does not need gold to get the best armor for his/her class of character.
There are collectors, etc.
The color of items, the way they look, etc. does not affect the preformance of those specific items. Thus, dyes are simply arbitrary. They're much like an onion; you can peel away at the layers, but eventually you're left with nothing.
"Some of us prefer to play the game rather than sorting through endless WTS/WTB messages, hoping by chance to find something."
So because of your laziness, we should nerf the economy, etc.? Brilliant.
Granted, I'm not saying you're wanting to nerf the economy, etc. But I'm sure you're speaking on behalf of most people who have complaints about the economy.
"Also, the NPCs play a role whether you buy from them or not. They set the prices people work from."
This is only partly true. NPCs play an indirect role in the economy. They set an initial standard for what the item will be sold for, etc. The simple fact is, it doesn't matter how much the NPCs value an item when there is no demand for it. Thus, players like you and me control the economy directly.
The economy is based off Supply and Demand. If you fail to realize this, then I'm sorry. The reason why black dye is so expensive is because there is such a high demand for it. No other way around this.
***Double Post Text (ONE post at a time. Please use the EDIT key to add more thoughts rather than double posting):***
Quote:
It should also be noted the difference betwen "want" items and "need" items. A player does not need black dye. Rather, he/she wants it for some personal reason. The color of one's armor does not determine the outcome of a battle, etc. On the other hand, a player needs good armor to be an efficient team mate later on in the game. And you know what the beauty of Guild Wars is? You don't NEED gold for any need in the game. Need some new armor? Just go visit the collector. Need a new weapon? Go visit the collector. I'm done with this thread though... I've been reading these complaint threads about the economy for months, and they're all very pathetic to say the least. |
Xonic
good news is, I think we've moved onto complain about not getting the summer update now.
baalzamonbarnes
Quote:
Originally Posted by raven214
Also, the NPCs play a role whether you buy from them or not. They set the prices people work from.
Ex: black shoots up to 40k @ NPC. People refuse to sell black below 30k. |
All of the crafting materials that are used to create anything that you actually do need (armor, etc) has a reasonable price. Only stuff like dye and other things you don't need have high prices, which makes sense.
Although I do wish Sigil prices would drop...
Yellow_lid
I posted a kinda detailed explanation http://www.guildwarsguru.com/forum/s...ad.php?t=43903
of why there is a problem but it's the solution that Eludes me...
Although I did hear a suggestion the other night that might work.
BOYCOTT DYE AND OTHER INSANELY PRICED ITEMS! ! !
I think I'll start a new thread with that title.
of why there is a problem but it's the solution that Eludes me...
Although I did hear a suggestion the other night that might work.
BOYCOTT DYE AND OTHER INSANELY PRICED ITEMS! ! !
I think I'll start a new thread with that title.
Kasperson
Farm? Well ok I just finish my 105 hp monk. It only needs 4 superior runes which will cost only over 200k!!!
TheGreatBoo
Ugg everythings back up. I started heavily selling my dyes, raw materials, and runes before this. And to think, I was doing my part in bringing prices back down.
aB-
Just because you don't NEED something doesn't mean it's fine that the price for it skyrockets. Maybe we should just make everything from the merchants including salvage kits, dye remover, all runes, all dyes, and all materials cost 99k because we don't NEED them. Then when trying to sell the items to the trader, he would offer 1 gold for everything.
raven214
Quote:
Originally Posted by OneArmedScissor
FACTS:
There is nothing forcing people to buy or sell items to the NPCs. One does not need gold to get the best armor for his/her class of character. There are collectors, etc. The color of items, the way they look, etc. does not affect the preformance of those specific items. Thus, dyes are simply arbitrary. They're much like an onion; you can peel away at the layers, but eventually you're left with nothing. |
This was from earlier today. The dye trader appears to arbitrarily buy back certain dyes for 1 gold, while they'll buy other dyes (with lower sell prices) for more. That seems backwards to me. Also, in some instances they sell for over 1k, but buy back for only 1g. I wish I could make a profit like that IRL.
Quote:
"Some of us prefer to play the game rather than sorting through endless WTS/WTB messages, hoping by chance to find something." So because of your laziness, we should nerf the economy, etc.? Brilliant. Granted, I'm not saying you're wanting to nerf the economy, etc. But I'm sure you're speaking on behalf of most people who have complaints about the economy. |
Quote:
"Also, the NPCs play a role whether you buy from them or not. They set the prices people work from." This is only partly true. NPCs play an indirect role in the economy. They set an initial standard for what the item will be sold for, etc. The simple fact is, it doesn't matter how much the NPCs value an item when there is no demand for it. Thus, players like you and me control the economy directly. The economy is based off Supply and Demand. If you fail to realize this, then I'm sorry. The reason why black dye is so expensive is because there is such a high demand for it. No other way around this. |
noblepaladin
I think the problem is that the game as it is right now just encourages massive farming. If you want a sword that doesn't look like a piece of coal (collector item) you must either farm until you have enough gold to buy a good looking one or until one drops for you. A lot of gold is generated in this process and none of it is being sunk. The one million gold that somebody pays for the fellblade simply goes to another player's pocket, not a single piece of gold removed from the game. I heard on the sell forums someone saying "I wouldn't mind paying 5 million gold for a perfect crystalline". There is way too much gold out there and some people don't mind spending 200k at all to get that 105 monk to hunt for that perfect fellblade or perfect chaos axe or ectoplasms, etc. They should make some of the cooler looking weapons craftable by some Weapons guy in the upcoming Sorrow's Furnace, costing large amounts of gold and materials, because the only way to get gold out of the game is for it to go into the pockets of an NPC. Or maybe make ecto always buyable from some NPC, and have it drop so infrequently that it's not worth farming for it. Or make some difficult repeatable quests (which have randomized monsters) give ecto as reward, making it better to quest in parties rather than farm for millions of gold in order to get that Fissure armor. People keep saying that you don't need ____ to compete, but there are many people who are finished with everything and they need something to do. Make those "things to do" not farming, so they don't inflate prices for the other players. Make them quest with other people who are already done too.
LifeInfusion
The problem lies in the traders. People look at trader prices and charge accordingly
Ensign
The thing that gets me is that this really isn't about supply and demand. Really.
Trader prices are loosely based upon supply and demand, ultimately do not gague the market - when he's selling black dye for 40k (which unsurprisingly isn't selling) and buying it for 1g (and he's not getting any either), and his prices won't budge - well, what does that tell us about the *actual* market value of a black dye? Absolutely nothing.
Unfortunately people percieve the trader's prices as a benchmark of market value. More specifically, the trader's *selling* price. As long as you're undercutting the trader the price is fair, right?
If I had to guess I'd bet that the actual selling price of Black Dye has not changed significantly from 8-10k. It's just that now, it's nigh impossible to actually trade it at that price because everyone who finds one looks at the trader and goes 'selling Black Dye - 20k! Half the price of the trader!' Of course if you tried it in reverse, 'buying Black Dye, 500 gold! Twice the price of the trader!' you'd just get laughed at.
Summary:
- Trader prices no longer make any sense
- Players use the trader prices as a benchmark for fair market value
- Trading between players is FUBAR
Peace,
-CxE
Trader prices are loosely based upon supply and demand, ultimately do not gague the market - when he's selling black dye for 40k (which unsurprisingly isn't selling) and buying it for 1g (and he's not getting any either), and his prices won't budge - well, what does that tell us about the *actual* market value of a black dye? Absolutely nothing.
Unfortunately people percieve the trader's prices as a benchmark of market value. More specifically, the trader's *selling* price. As long as you're undercutting the trader the price is fair, right?
If I had to guess I'd bet that the actual selling price of Black Dye has not changed significantly from 8-10k. It's just that now, it's nigh impossible to actually trade it at that price because everyone who finds one looks at the trader and goes 'selling Black Dye - 20k! Half the price of the trader!' Of course if you tried it in reverse, 'buying Black Dye, 500 gold! Twice the price of the trader!' you'd just get laughed at.
Summary:
- Trader prices no longer make any sense
- Players use the trader prices as a benchmark for fair market value
- Trading between players is FUBAR
Peace,
-CxE
Xonic
and people are still buying at that price because....?
because they can afford it and they think it's worth it to make their armor appear black?
because they can afford it and they think it's worth it to make their armor appear black?
Lorelei
Quote:
Originally Posted by OneArmedScissor
There is an economic principle called Supply & Demand.
|
Zakarr
I must say there is something strange how traders prices work in Guild Wars. For example yesterday ectoplasm prices at American servers were about 18-19k each but suddenly they dropped about 8.5k each. Sometimes traders give 150g from certain rune but about an half hour they suddenly give 8k from it. No one buys ectos 18-19k each and no one sell them to trader because it gave like 6k from each but still that huge price drop happened. Trader prices are strange and have aggressive shifts on prices in some items which have no connection to human players doings.
Xonic
Quote:
Originally Posted by raven214
Agreed. Here's my point of view on dyes: Of course, they do absolutely nothing attributes or abilities-wise, but they allow you to customize your character more... in effect, to stand out... or to look like everyone else in the case of "oooo, gotta have a black set of armor!!" What I'm trying to get at, is the whole idea of dye having so much value. Should it really be worth that much? I'm assuming ANet wanted it to be based off supply/demand, and so whatever it's worth is what it's worth. But how are merchants allowed to make such a profit?
|
US government should restrict dealers from selling Ferrari's for over $50k per car
wouldn't it be great that everyone can stand out, afford a Ferrari or two?
jesh
Quote:
Originally Posted by corax5
Unfortunantly, its not that easy to trade between players either. I was looking for a fiery bowstring today and found a few for sale. The first was from a person who was only going to sell it with his ascalon bow for 2.5k, I didnt want to pay 2.5k and not end up with the bow string, it also had a grip, so I said no.
The second guy selling one wanted to know how much it was worht, after I told him and offered him 1k for it, he said he was just looking for a PC, even though he was going to use it... The final person I found selling one asked me to give him a price for the string, so I said "800 sound good to you?" To which I got laughed at....I then asked him how much he wanted for it then and he just started pulling out all the n00b instults he could think off. The point is that I wouldn't have minded paying a bit more for it, as I had the cash and needed it, but when you get idiots like these people, its pretty hard to to get what you want. I mean what the heck is the point in asking for an offer and then just ignoring the buyer after he gives one. That said, I personally dont mind the economy that much, it can be a pain, but, oh well... |
I have that one, and other strings too. Want it? Free.
twicky_kid
Quote:
Originally Posted by OneArmedScissor
There is an economic principle called Supply & Demand. I suggest people look up this before they complain about people selling and buying items for over 100K, etc.
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problem is that people are looking at the wrong mods. lets compare shall we...30hp upgrade i've seen up to 80k that saves me from about 4 hits on avg. now compare that to +5 armor which will reduce dmg from magic and physical attacks by 1-2 per hit and last as long as i'm alive so that will save me from more than 4 hits and can buy it for about 500-1k. next.....
vampiric (sword & axe example) max is 3:1 so i gain 3 hp per hit which is 1 sec w/o buffs or stances and i lose 2 hp per sec always so you gain a net of 1 hp per hit. this is the most useless mod on the game and i can sell it for 30k. shall i go on?
sundering 10/10 gives you an increase of 1% dmg 10% of the time. what's 1% of 22 dmg? 0.22. that's not even 1 dmg increase so why are people paying over 100k just for this useless upgrade? now compare that to elemental dmg. i can buy most upgrades for under 1k and they activate every hit and most make you deal more dmg than not having one. lengthen bleeding gives 3 hp degen which is 6 hp per sec and your attack rate is 1 sec so you affectively add 6 dmg to your attacks when you cause bleeding. deep wound cuts by 20% of max life. most players life is over 500 which is 100 hp with one hit. again another very cheap upgrade.
people are overcharging for the trends and popular items while overlooking the good mods and upgrades.
btw its not anets fault the merchants don't give good sell prices you can thank the bots for that. the merchants have such a high supply of an item that they will not give a good price for it because they have tons of them already. nerfing the drops and inflation should balance the market out eventually. if anet does step in it will only make it balance faster hence the increase drops they stated in the state of game letter.
it will be fixed you just have to wait. btw you can finish this game with crap gear all you need is armor.