An offensive class. A mix of Mezmer and Elementalist doing primarely Holy Damage.
Some power ideas
Spectral Tentacles - An energy/light tentacle extends from their hands in a whipping motion for a quick strike attack.
Ray of Annihilation - A beam of light shoots from the sky and strikes the foe with direct damage and a little damage OT.
Spirit Calling - Spirits are summoned surrounding and tormenting a single foe, slowing his speed and confusing him for a brief time.
Mace of Inner-Light - A simple attack. Light forms into the shape of a mace and allows one single attack of big damage.
Soul Cage - Light beams shoot out from the ground in a form of cage, holding the target for a short period of time, causing a little time OT as well.
New Class - Soul Walker
GhostPoet
DeLuux
Probably a tweaked elementalist.. Not really new i gues..
Lampshade
<--- what he said
Also the game is also caster heavy, theres only 2 non-caster classes (warrior and ranger)
I hope they put in a lot more melee/non-caster classes in the next chapters.
Also the game is also caster heavy, theres only 2 non-caster classes (warrior and ranger)
I hope they put in a lot more melee/non-caster classes in the next chapters.
johnnylange
Sounds like they would make better skills for the existing classes.
emil knight
Quote:
Originally Posted by Lampshade
<--- what he said
Also the game is also caster heavy, theres only 2 non-caster classes (warrior and ranger) I hope they put in a lot more melee/non-caster classes in the next chapters. |
Quote:
Originally Posted by johnnylange
Sounds like they would make better skills for the existing classes.
|
Dress current skills with new animations on them and you could get most of these effects.
Sorry, but I /disagree with this suggestion.
Kai Nui
This idea is too unoriginal. Now say if you created a class such as a Pirate or Morphling that would be different. (I just thought of those off the top of my head, and I'm going to suggest them as classes right now as a matter of fact...)