12 Aug 2005 at 15:08 - 7
Quote:
just your classic shut down mesmer....
Are we suppose to applaud?
Applaud if you want, or don't. I'm not seeking accolades, but rather help on getting this guy even better... well, this is assuming the statement was directed towards me and not Emotis...
Okay. So I think the general agreement is favoring NOT using Superior Domination. That helps quite a bit, since I was on the fence with that.
OAS: How are you getting that much energy out of your mesmer? Staff upgrades or focus item? Because my mesmer's only got 47 energy, and I'd love to have more.
White Designs: The staff upgrades I've got now are just ones I've found. I'll take a look at the armor charts, though, and see to what extent the defensive upgrades would make opposed to the health upgrades.
Thanks for the responses, guys!
12 Aug 2005 at 16:20 - 8
Quote:
Originally Posted by OneArmedScissor
just your classic shut down mesmer....
Are we suppose to applaud?
er, no - firstly its not a shutdown mesmer - its more of an energy denial/damage mesmer.
secondly - why do you have to be so negative, its a good build, good attribute points and he's done well.
12 Aug 2005 at 17:37 - 9
I'm sure a warrior would outright rip you in half probably without his teammates because, though you're hurting him, his dps isn't dropping. On a warrior who's dps isn't down, he will kill you eventually if you're not careful.
I'd say put some curses in there. They're far more efficient at stopping warriors and rangers than any mesmer skill would be.
Mes/Nec with Domination + Curses has a stronger efficiency than just pure mesmer. A Frenzied warrior standing next to you for 8 swings spamming adrenaline skills will have you pretty much dead in your tracks. Faintheartedness + Enfeeble will ensure that one warrior is tankable, no problem.
12 Aug 2005 at 17:44 - 10
Quote:
Originally Posted by Yukito Kunisaki
I'm sure a warrior would outright rip you in half probably without his teammates because, though you're hurting him, his dps isn't dropping. On a warrior who's dps isn't down, he will kill you eventually if you're not careful.
Note that he was posting a PvE Mesmer. If his group lets warrior mobs get to him, he needs a better PUG. This build looks pretty solid for what he wants it to do: interrupt/energy gain/denial. Sure, it's not one of those "blow you away at how cool it works" builds, but it's a good, solid basis for anyone to alter to their own personal preferences.
The original poster might consider swapping some effects around, because of the long cool-down of several of the skills, but it looks good to me, and he certainly won't be waiting as long as the poor Elementalists have to wait on their utterly slow nuking spells down in the FoW.
Nice, solid build. Good to see someone enjoying playing a Mesmer,
CMB
12 Aug 2005 at 20:51 - 11
Wow even the most innocent of topics is volatile on the internet!!!! Anyway, I was just running around North Kryta area and the mergoyles reminded me of spirit shackles. That would fit in well with mind wrack.
13 Aug 2005 at 16:58 - 12
No, I won't let this topic die! [/spam]
Quote:
The original poster might consider swapping some effects around, because of the long cool-down of several of the skills, but it looks good to me, and he certainly won't be waiting as long as the poor Elementalists have to wait on their utterly slow nuking spells down in the FoW.
Yeah... the recharge rate of some of these skills is a little rediculous. I've found I'm often left spamming Mind Wrack and Shatter Delusions between recharges. I'll have to take a look to see what other skills recharge at a decent rate.
If I am going PvP, Warriors are a bit of a problem if they decide to attack me. Especially adrenaline-happy warriors. However, as long as the tanks in the party can keep them away, I can make some nice-sized potshots against them. And I can absolutely eat monks with this. I've found for GvG games, when we're facing down 2-3 healing monks, that I'm trusted to take care of one while my teammates take out the other(s). Backfire makes self-healing next to impossible for a monk, and the energy denial/burn effects go right through them.
As for the Spirit Shackles idea... I tried that for a while, but I didn't care for it much. For PvE, it takes too long to cast (I'm impatient, what can I say?), and is often unneccessary. For PvP, the only classes it would really impact are Warriors and Rangers (and only some of those). Everyone else can just spam off their spells... making Shackles meaningless.
Adding in Curses is an idea... but should I really drop the Inspiration line? I'd imagine that would leave me gasping for energy as things drag on. Energy Drain really does make a difference. Still, I like the idea... it just needs more elaboration on how it can fuel itself to me.
13 Aug 2005 at 19:24 - 13
Quote:
Originally Posted by Tarot Ribos
Adding in Curses is an idea... but should I really drop the Inspiration line? I'd imagine that would leave me gasping for energy as things drag on. Energy Drain really does make a difference. Still, I like the idea... it just needs more elaboration on how it can fuel itself to me.
You don't need to drop inspiration, use a superior Domination rune, drop Domination to 10 and tada you have enough attr points to pump curses to 8. Now you have:
Domination: 10 + 3 Rune + 1 Hat = 14
Inspiration: 10 + 1 rune = 11
Fast Casting: 8 + 1 rune = 9
Curses: 8 = 8
Most curses are actually pretty good at 8. They're an awesome line for PvE. My PvE mesmer, uses Enfeebling Blood and Shadow of Fear at Curses 8. If I join a group, melee mobs become a non-issue for them. Then I can use my other 6 slots to shutdown casters.
| |