12 Aug 2005 at 17:38 - 5
Besides Warriors, Rangers get the next best armor, and Necromancers after that (but quite a bit weaker). Anything else has truly pitiful armor for melee combat.
Rangers have a lot of stances and general skills that are useful in combat, incuding melee combat. Expertise is also excellent for using with Warrior skills, since it affects nearly all of the ones that use energy (as opposed to Adrenaline).
Necromancers really aren't great, but a lot of people use it. There's a few touch skills that combo nicely with being a melee fighter, and some weird things like Necrotic Traversal that are best used by melee fighters.
Elementalists, once you get a certain point in the game, have some excellent Earth skills that can allow you to tank fairly well. It's a weird class, and rather susceptible to enemies stripping your enchantments (though wards can't be stopped except by interrupts). There are some other defensive skills in Water, also, as well as a few very powerful short range / touch skills that only a tank can use effectively (Phoenix, Lava Font area damage, etc.)
Monks get Smiting, which includes some nice skills for pumping up melee damage as well as a number of touch-range attacks, as well as simple things like Balthazar's Aura or Holy Symbol. The ability to heal yourself as a tank is excellent too. (Of course, this is why Wa/Mo is probably the most popular class combination of all.)
Mesmers have some weird skills, like Illusionary Weaponry. There's also some things like Distortion, but overall it's an odd collection of skills. Besides Illusionary Weaponry, I think Mesmer's may have the least possibilies for melee combat of all classes.