enchantment and energy regen
AngelicFusion
ok, im a w/mo and was wondering how the -1 energy regen works, if say i have 3 pips and 4 enchantments running do i have -1 pip or can i just not do that? sorry for the kinda noob question heh.
Sofonisba
As a warrior, how do you even have the energy to cast 4 enchantments on yourself? You must have glad armor and a huge offhand item equipped!
Anyway, you will reach a point where you have zero energy regen, and I believe it is possible to have -1 energy regen. Just use that one signet - name escapes me - which will give you energy for each enchantment you are maintaining.
Here it is, Blessed Signet: http://www.guildwarsguru.com/skill/218-blessed-signet
Anyway, you will reach a point where you have zero energy regen, and I believe it is possible to have -1 energy regen. Just use that one signet - name escapes me - which will give you energy for each enchantment you are maintaining.
Here it is, Blessed Signet: http://www.guildwarsguru.com/skill/218-blessed-signet
tanwarv
I believe you can have -1 energy regen, until your energy runs out. Once your energy hits zero, all your enchantments turn off. Note that your enchantments do not die if you run out of energy and your regen rate is still at least 0.
I've been told that enchantments also die if you hit negative energy (i.e. you have the -50 hp focus that is +3 while hexed and your hexes expire while you are at 0 energy). Not sure if this will still happen if you maintain a positive energy regen.
I've been told that enchantments also die if you hit negative energy (i.e. you have the -50 hp focus that is +3 while hexed and your hexes expire while you are at 0 energy). Not sure if this will still happen if you maintain a positive energy regen.
Torkemada
You can mantain as much enchantments as you wish, as long as u never go under zero energy.
When you hit zero your enchantments are canceled but just to leave you with the max ammout as arrows of regen you have.
For example
You can mantain 8 enchantments with a monk, but if you cross the zero energy line, your last 4 that where casted are canceled and you are left with the first four you casted.
If you have an energy pool of 40-45 and 4 pips of energy regen you can mantain safely 8 enchantments. 6 is the best cos your energy its not drained as fast.
One of my Protection monk builds works with 7 enchantments mantained.
And i can help the healer with some basic healing.
When you hit zero your enchantments are canceled but just to leave you with the max ammout as arrows of regen you have.
For example
You can mantain 8 enchantments with a monk, but if you cross the zero energy line, your last 4 that where casted are canceled and you are left with the first four you casted.
If you have an energy pool of 40-45 and 4 pips of energy regen you can mantain safely 8 enchantments. 6 is the best cos your energy its not drained as fast.
One of my Protection monk builds works with 7 enchantments mantained.
And i can help the healer with some basic healing.