Make rune prices STATIC. That's right, you heard me.
This game isn't about gold, right? Amount of skill and not hours played right? Well, you already have collectors sprinkled out all over the place which offers us all the best weapons in the game in terms of effectiveness, but a lot of my builds depend on superior runes which I SIMPLY CANNOT AFFORD! I have played this game since release. The most gold I've ever had at once is 10k. I don't farm. I just play the missions to unlock skills, enjoy myself in strategic PvE, and play PvP. Therefore, it's rediculous that I should go out there and pointlessly FARM (while not having fun, might I add) days for something that's detrimental to my build.
For those of you folks that want to play Sim Stock Market, you still have your bottles of dye, ectos, and shards or whatever the hell cosmetic stuff you like to juggle around, I don't care. Those things don't make me any more efficient strategy-wise. I do care, however, when I need a superior rune of marksmanship and people are selling those at 10k a pop, and the trader is all sold out.
Make the rune trader prices static at a reasonable price with unlimited supplies. 250 for minor runes, 300 for major runes, and 1k for superior runes, with the exception sup. vigor or absorp being 3k or 4k. This will make runes NOT be a trading commodity whose prices can be juggled this way and that. This way, I can progress my character normally through the missions and by the time I hit the level cap, I *WILL* have earned enough money WITHOUT FARMING to afford one superior rune and a few minor runes to finish off my build.
The crux of my argument is this:
It's against the stated doctrines of the game to have something detrimental to effective gameplay be used as a luxury trading commodity.
Obviously this is going to cause a few voices of dissent and controvesy. Please feel free to offer your constructive criticism.
M

