Skills - Choking Gas
Renegade ++RIP++
lord its the combination of longer last time and quicker recharge that makes it more usefull since you can keep it up near constantly then
Rajamic
That's the part that people don't get. When Practiced Stance talks about "being ready faster", it's referring to recharge time, not cast time. So suddenly, Choking Gas recharges in 12 seconds.
Murder In China
Recharge is cut in half, and last xx longer.
Burakus Lightwing
Quote:
Originally Posted by Renegade ++RIP++
glountz
Yes but understand that many interrupts are damageless and costy and not AoE.
The deal with choking gaz/practiced stance is to made an hybrid damage dealing interrupter. You will interrupt on AoE with no cost at all from bow attacks, and replace your interrupt shots by damage shots. You won't damage like a pure spiker, but outdamage certainly a pure interrupter while still interrupting your target.
The deal with choking gaz/practiced stance is to made an hybrid damage dealing interrupter. You will interrupt on AoE with no cost at all from bow attacks, and replace your interrupt shots by damage shots. You won't damage like a pure spiker, but outdamage certainly a pure interrupter while still interrupting your target.
Murder In China
Check Chris' guide for an effective build with Choking Gas+Practiced Stance.
http://www.guildwarsguru.com/forum/s...002#post786002
http://www.guildwarsguru.com/forum/s...002#post786002
Lasher Dragon
Quote:
Originally Posted by Burakus Lightwing
I think choking might actually be one of the few I'd call a "useless" skill.
I don't know if I'd go so far as to call it useless, but I will say it is not nearly as useful as I had thought it to be.
Burakus Lightwing
Thanks M.I.C. I think I might try it out. I like the idea of Oath Shot in that thread, it was helpful.
Which is pretty much the same as what Quixotes says above.
Which is pretty much the same as what Quixotes says above.
Marksmen of Hell
Quote:
Originally Posted by Former Ruling
QuickShot FTW!
Not really though :\ If you are going for Choking Shutdown - YOu'll have Practiced Stance - So no Quickshot , CAn't rely on Tiger's Fury..cause it'll take off Practiced Stance.. One can use tigers fury AND practiced stance to increase the fire rate while using this skill and maintain a constant stream of interupt. As longs as u use practiced stance before you use chocking gas, the gas will recharge faster adn last longer. As soon as u have it on, u can hit tigers fury and start using your bow(preferably short bow) like a machine gun and practically shutdown the casters. Practiced stance and chocking gas will practically recharge in the same amount of time so there will not be a second without the preparation on.
Not really though :\ If you are going for Choking Shutdown - YOu'll have Practiced Stance - So no Quickshot , CAn't rely on Tiger's Fury..cause it'll take off Practiced Stance.. One can use tigers fury AND practiced stance to increase the fire rate while using this skill and maintain a constant stream of interupt. As longs as u use practiced stance before you use chocking gas, the gas will recharge faster adn last longer. As soon as u have it on, u can hit tigers fury and start using your bow(preferably short bow) like a machine gun and practically shutdown the casters. Practiced stance and chocking gas will practically recharge in the same amount of time so there will not be a second without the preparation on.
xcutioner
As others have pointed out practiced stance + choking gas = ~100% uptime.
As others have pointed out TF can be applied after the initial ps+cg, to increase attack speed w/o compromising the faster recharge and longer duration applied to choking gas by practiced stance. Since practiced stance recharges in 15 seconds this combination is very effective.
Some other comments:
The arrows interrupt on hit, and can interrupt any spell no matter the cast time.
It's my belief that the choking gas damage ignores protective spirit, since it seems to deal more damage than ordinary buffs.
If you ever need to deal with a group of ele/necros in PVE, the ps+cg+tf combo utterly shuts them down.
In PVP, its a slightly more complicated manuever, since monks can and will cast around your attack tempo. True the longer casting items if attempted, will be stopped, but for the most part the monk will fall back to fast casting items on the team. If the caster is using blessed signet or signet of devotion, then I don't think choking gas will stop them, which makes it tricky dealing with bonders. For other casters this combo is nearly a complete shutdown for them, specifically anti-necro, anti-ele, since these types have fairly long cast times and are easily caught by the interrupts. Warriors/Rangers will just laugh at your puny damages and flatten you, so this type of build is kind of a one-trick pony.
As others have pointed out TF can be applied after the initial ps+cg, to increase attack speed w/o compromising the faster recharge and longer duration applied to choking gas by practiced stance. Since practiced stance recharges in 15 seconds this combination is very effective.
Some other comments:
The arrows interrupt on hit, and can interrupt any spell no matter the cast time.
It's my belief that the choking gas damage ignores protective spirit, since it seems to deal more damage than ordinary buffs.
If you ever need to deal with a group of ele/necros in PVE, the ps+cg+tf combo utterly shuts them down.
In PVP, its a slightly more complicated manuever, since monks can and will cast around your attack tempo. True the longer casting items if attempted, will be stopped, but for the most part the monk will fall back to fast casting items on the team. If the caster is using blessed signet or signet of devotion, then I don't think choking gas will stop them, which makes it tricky dealing with bonders. For other casters this combo is nearly a complete shutdown for them, specifically anti-necro, anti-ele, since these types have fairly long cast times and are easily caught by the interrupts. Warriors/Rangers will just laugh at your puny damages and flatten you, so this type of build is kind of a one-trick pony.
Siren
Quote:
Originally Posted by xcutioner
Warriors/Rangers will just laugh at your puny damages and flatten you, so this type of build is kind of a one-trick pony.
Not true. You can construct a build around Choking Gas while still screwing over Warriors/Rangers.
See my post in Chris' Choking Gas thread in a previous link.
See my post in Chris' Choking Gas thread in a previous link.
Renegade ++RIP++
choking gas only interrupts spells so how would it screw over rangers or warriors ?
Murder In China
Chris's Choking gas build uses BOTH Practiced Stance and Tiger's fury please check it out.
Siren
Quote:
Originally Posted by Renegade ++RIP++
choking gas only interrupts spells so how would it screw over rangers or warriors ?
Check my post in that other thread.
It's called the player using creative build design. You can pack a lot into 7 skills and be effective against nearly everything, especially given how powerful continuous Choking Gas is against casters.
If you design the rest of your build properly...you wouldn't even be asking such a question. ~_^
I'll give you a hint: SQ, Choking Gas, Distracting Shot, Savage Shot, Pin Down, Throw Dirt, Oath Shot.
That was more than a hint. lol
It's called the player using creative build design. You can pack a lot into 7 skills and be effective against nearly everything, especially given how powerful continuous Choking Gas is against casters.
If you design the rest of your build properly...you wouldn't even be asking such a question. ~_^
I'll give you a hint: SQ, Choking Gas, Distracting Shot, Savage Shot, Pin Down, Throw Dirt, Oath Shot.
That was more than a hint. lol
LordMahal
You cant use TF and PS at the same time. Maybe its just me but when I do a stance, then another one, the second one replaces the first.
Did Gas get an update? I was using it for fun, and now it seems to hang around for about 2 seconds after the hit, and interupting during that time... The way it was meant to be. Maybe I was seeing things, but at one point I stopped shooting to recast Gas, and the little green ring interupted a spell while I wasnt shooting. Anybody else notice this?
Did Gas get an update? I was using it for fun, and now it seems to hang around for about 2 seconds after the hit, and interupting during that time... The way it was meant to be. Maybe I was seeing things, but at one point I stopped shooting to recast Gas, and the little green ring interupted a spell while I wasnt shooting. Anybody else notice this?
tafy69
you can use tf and ps in the same build
Use PS before applying Chocking gas then use TF.
Rinse and repeat
Use PS before applying Chocking gas then use TF.
Rinse and repeat
LordMahal
I understand that... but not TF and PS at the same time... You know 2 stances at once... And if you take off PS, the effects are gone, reducing Gas back to its original state, right? PS should only work if active, its not a spell you cast, you must maintain the stance to get the benefits...
LightningHell
No, that is not true.
LordMahal
So I can cast PS, then Gas, and right away end PS, and gas still lasts 20+ seconds and recharges 50% faster huh... So if thats the case, how come i cant use RTW and ignite arrows... should work the same way... I mean if it doesnt have to be active to work, that kind of defeats the purpose in activating it now doesnt it?
Elaine Donnerbalken
survival 14
expertise 13
-> 11 sex duration choking gas
-> 134% prolonged duration
-> final duration: 11 sec + 11sec*1,34 = acout 25 sec duration
one more thing to say: seems to me that if you interrupt with choking gas on you , using a disrupting skill, the effects of the dirsrupting skill wont trigger
eg using savage shot on an elementalist casting firestorm while having choking gas activated wont inflict the additional damage, distracting shot wont deactivate the disrupted spell
expertise 13
-> 11 sex duration choking gas
-> 134% prolonged duration
-> final duration: 11 sec + 11sec*1,34 = acout 25 sec duration
one more thing to say: seems to me that if you interrupt with choking gas on you , using a disrupting skill, the effects of the dirsrupting skill wont trigger
eg using savage shot on an elementalist casting firestorm while having choking gas activated wont inflict the additional damage, distracting shot wont deactivate the disrupted spell
NatalieD
Quote:
Originally Posted by LordMahal
So I can cast PS, then Gas, and right away end PS, and gas still lasts 20+ seconds and recharges 50% faster huh... So if thats the case, how come i cant use RTW and ignite arrows... should work the same way... I mean if it doesnt have to be active to work, that kind of defeats the purpose in activating it now doesnt it?
It's not comparable. Read the Wind and Ignite Arrows both trigger whenever you fire an arrow. So each time you shoot, whichever one is active at the time buffs your arrow.
Practiced Stance triggers whenever you "cast" a preparation, while Tiger's Fury triggers whenever you attack. As long as you have Practiced Stance on while casting your preparation and Tiger's Fury on while attacking, you'll get the benefit of both.
It sounds like you think that Practiced Stance needs to stay on the whole time you have Choking Gas on, or else the duration will suddenly drop and the recharge time will reset, or something. That's not how it works. Practiced Stance only needs to be on you at the moment the preparation is activated. After that, it doesn't matter if you have PS on or not.
Practiced Stance triggers whenever you "cast" a preparation, while Tiger's Fury triggers whenever you attack. As long as you have Practiced Stance on while casting your preparation and Tiger's Fury on while attacking, you'll get the benefit of both.
It sounds like you think that Practiced Stance needs to stay on the whole time you have Choking Gas on, or else the duration will suddenly drop and the recharge time will reset, or something. That's not how it works. Practiced Stance only needs to be on you at the moment the preparation is activated. After that, it doesn't matter if you have PS on or not.
Lasher Dragon
Quote:
Originally Posted by Elaine Donnerbalken
one more thing to say: seems to me that if you interrupt with choking gas on you , using a disrupting skill, the effects of the dirsrupting skill wont trigger
eg using savage shot on an elementalist casting firestorm while having choking gas activated wont inflict the additional damage, distracting shot wont deactivate the disrupted spell You know, I thought I noticed this the other day, but I figured I was imagining it.
eg using savage shot on an elementalist casting firestorm while having choking gas activated wont inflict the additional damage, distracting shot wont deactivate the disrupted spell You know, I thought I noticed this the other day, but I figured I was imagining it.
Falconer
Some build advice. If you're going practiced stance/choking dust. Don't bother with any other interupts except one of distracting shot or savage shot. You want it for flexibility, but too many interupts and you're limiting yourself unnecessarily (as well as stressing your energy).
You want that interupt to deal with skills which choking gas can't handle or simply to pull off a fast off-tempo attack on someone who thinks he can sneak a spell in between arrows. EG: distracting shot will make short work of a heal signet or blessed signet, which choking gas is simply extra +dam against.
You want that interupt to deal with skills which choking gas can't handle or simply to pull off a fast off-tempo attack on someone who thinks he can sneak a spell in between arrows. EG: distracting shot will make short work of a heal signet or blessed signet, which choking gas is simply extra +dam against.