***Petition To Remove, Or Better Recent Economy Patch**
Akilles
it works much better now, what hurt it was the way they kicked it off and reset EVERYTHING to 100gp to start. people bought up all the obvious expensive stuff and thus superiors are hard to find and super expensive...more so than b4. why? the sellers now dictate the price, u have no traders with say monk runes to get an idea of price. the system is fine now, just Arenanet screwed up royally but not putting caps on the price cuts of items like Ecto, Rubie, Vigor Runes, Absorption...etc.
Jade
I'm so tired of this. It happened days ago and people think that by bitching about it that Anet will do something about it? Good Luck with that crusade. In the mean time I'm gonna get on my phone and call the waaaaaaambulance.
Seron Dalar
Quote:
Originally Posted by Arturo02
if you free yourself from the idea you need lots of gold to have fun in GW you will be much happier.
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More on topic... the economy patch is much better than it was before. Quit whining.
Kobun King
Quote:
Originally Posted by Jade
I'm so tired of this. It happened days ago and people think that by bitching about it that Anet wqill do something about it? Good Luck with that crusade. In the mean time I'm gonna get on my phone and call the waaaaaaambulance.
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Sluggs
Quote:
Originally Posted by Kampfkeks
WTH?
The fix to the economy was overdue. |
The working of the economy is determined mostly by what players do. Anet controls monster drops, they control merchant and crafter prices. The NPC traders are there as intermediaries who, for a fee, provide a much more convenient way for players to trade between themselves. The way everyone here talks about the NPC traders as though they are the economy demonstrates how important the service they provide is.
The NPC traders look to me like they are working as they did before the July 13th update. Except they now have global stock, the minimum sell price is reduced, and prices seem to be rounded to less than 2 significant digits (for example black dye sells for 6k or 6.5k or 7k and nothing in between).
The large stock and rock bottom pricing right after the update was a fiasco.
The trader pricing algorithms appear to have the same problem they had from the begining in that they have trouble finding a realistic market value for some items. This is either because the algorithms don't work when the traders have no or very little stock and/or because the low starting prices mean no one sells to the traders and there is not enough turn over for the algorithms to work.
At the moment the traders seem to have a problem with all superior runes (bar vigor and absorption), ecto, and strangely fur. These are all selling for below the value players put on them and are constantly out of stock. Eventually the pricing algorithms may find a true market value for these items but the algorithms could obviously be improved - perhaps that is what ANet were trying to do when they broke them.
I don't know what Anet are trying to do with the material trader. Shortly after the update they pulled all the stock of rare material from him. The material trader still trades rare material but with no stock and minimum buy prices I doubt we will ever see him offering prices at which players will sell.
blackbird71
Bravo Kampfleks and Dargull, very well put!
I too was upset at first about the instant money some made off the economy reset, and while I think the initial implementation was poor, the long term effect seems to be worthwhile.
As to the original poster, next time you buy a game, take the time to actually read the box!!!
From inside the front flap:
"You'll prove your worth with every battle as skill, not hours played, decides your fate."(emphasis added)
So if you really want to complain that people who have played the game for months no longer have an advantage over other players, go somewhere else! That wasn't the original point of this game, it never was, and it's good to see that it hasn't changed. One of the best parts of this game is it was actually designed for people who have a real life! Those of us who put in regular hours at work or school, who have other obligations, can actually sit down at this game and have fun, and not feel left out of the better parts of the game because we don't have 80 hours a week to devote to the electronic gods of the internet! Thank you Anet for making a game that's actually friendly to regular people!
And you know what, as to all your friends quitting, guess what, Anet doesn't care. That's the beauty of an online game with no monthly fee - they don't have to keep people playing, you've already given them all the money they'll get out of you (with the possible exception of expansions, but oh well). The dangers of this is they have the option of becomming completely out of touch with their players and totally disregarding them, but so far that hasn't happened. What it does mean is they have no reason to bow down to your threats, and at least in this instance, if you and your friends are the type of people quitting the game over this issue, I say good riddance, have a nice life, and enjoy WoW or whatever other money sink you choose to waste your time on.
I too was upset at first about the instant money some made off the economy reset, and while I think the initial implementation was poor, the long term effect seems to be worthwhile.
As to the original poster, next time you buy a game, take the time to actually read the box!!!
From inside the front flap:
"You'll prove your worth with every battle as skill, not hours played, decides your fate."(emphasis added)
So if you really want to complain that people who have played the game for months no longer have an advantage over other players, go somewhere else! That wasn't the original point of this game, it never was, and it's good to see that it hasn't changed. One of the best parts of this game is it was actually designed for people who have a real life! Those of us who put in regular hours at work or school, who have other obligations, can actually sit down at this game and have fun, and not feel left out of the better parts of the game because we don't have 80 hours a week to devote to the electronic gods of the internet! Thank you Anet for making a game that's actually friendly to regular people!
And you know what, as to all your friends quitting, guess what, Anet doesn't care. That's the beauty of an online game with no monthly fee - they don't have to keep people playing, you've already given them all the money they'll get out of you (with the possible exception of expansions, but oh well). The dangers of this is they have the option of becomming completely out of touch with their players and totally disregarding them, but so far that hasn't happened. What it does mean is they have no reason to bow down to your threats, and at least in this instance, if you and your friends are the type of people quitting the game over this issue, I say good riddance, have a nice life, and enjoy WoW or whatever other money sink you choose to waste your time on.
Fox Reeveheart
I am 50/50 on this patch.
I LOOOOOVE that everything is normalizing in price
BUT!!!!
I am TOTALLY pissed off on how they pulled this off, if they hadnt have just done it the way they did and made some people instant millionaires, I wouldnt have had a problem with this.
as for runes, I am glad they are normalizing, your just price gouging when you want to sell your rune at 40-50k cause the superior monk rune was 90k.
I can deal with the runes being at their usual max of around 30something-k.
But above that, then its no longer reasonable =\
I been playing about 2 months now maybe, I dont have the ability or luck to have all these AWESOME runes and ectos etc. saved up, so im ALWAYS low on cash.
I LOOOOOVE that everything is normalizing in price
BUT!!!!
I am TOTALLY pissed off on how they pulled this off, if they hadnt have just done it the way they did and made some people instant millionaires, I wouldnt have had a problem with this.
as for runes, I am glad they are normalizing, your just price gouging when you want to sell your rune at 40-50k cause the superior monk rune was 90k.
I can deal with the runes being at their usual max of around 30something-k.
But above that, then its no longer reasonable =\
I been playing about 2 months now maybe, I dont have the ability or luck to have all these AWESOME runes and ectos etc. saved up, so im ALWAYS low on cash.
johnnylange
Quote:
Originally Posted by Jade
...In the mean time I'm gonna get on my phone and call the waaaaaaambulance.
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Fantus
Quote:
Originally Posted by Kampfkeks
The fix to the economy was overdue and the basic idea behind it seems to work. Runes are at acceptable prices right now.
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Yes, a fix to the economy was really overdue, but the implementation could have done better (to put it mildly).
Senketsou
I agree with Sluggs. However Kampfkeks, The way farming works, is a player based economy, before the Trader NPC's were there and you could only buy from them from a higher price then the normal player would sell an item, making the game more player based, rather than NPC based. Also, in all the hours i have played i have yet to see something sell for 800k.
I am saying, ANet did this VERY poorly, setting prices at 100 for everything on the reset.
I suppose this thread only turned into a thread to rip on farmers, and myself... I suppose there never will be any elite status anybody will gain in this game, because of people like those of you, who would rather everything great in this game, be bought for 1 or 2k...
Whats next? Probably a weapon modifier NPC trader, Then you can buy all your weapon mods at a rediculously low price.... am i correct or does nobody else see this coming in the near future? Just so all of these people who are too lazy to put an extra hour into their playing time to get the gold to afford something that those of us have put our time in, to get what everybody else would like to buy. The prices in my opinion shouldnt be based around what ANet beleives they should be, they should be player based, as they were before the patch...
I am saying, ANet did this VERY poorly, setting prices at 100 for everything on the reset.
I suppose this thread only turned into a thread to rip on farmers, and myself... I suppose there never will be any elite status anybody will gain in this game, because of people like those of you, who would rather everything great in this game, be bought for 1 or 2k...
Whats next? Probably a weapon modifier NPC trader, Then you can buy all your weapon mods at a rediculously low price.... am i correct or does nobody else see this coming in the near future? Just so all of these people who are too lazy to put an extra hour into their playing time to get the gold to afford something that those of us have put our time in, to get what everybody else would like to buy. The prices in my opinion shouldnt be based around what ANet beleives they should be, they should be player based, as they were before the patch...
blackbird71
Quote:
Originally Posted by Senketsou
I suppose this thread only turned into a thread to rip on farmers, and myself... I suppose there never will be any elite status anybody will gain in this game, because of people like those of you, who would rather everything great in this game, be bought for 1 or 2k...
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Senketsou
Whatever, I'm sure in given time that will change...
zwitterion
hehe. I've attracted quite a number of friends to this game with lines like "it's not an mmorpg" and "there is no grinding". That's what I love about it; it's a game, pure and simple, that you can pick up, spend a bit of (minimally repetitive) time with and enjoy competitively for its (i think) enjoyable skill-based mechanisms. Ironically, because I like it so much, I've probably spent as much time in it as I might have an mmo but that's beside the point. Did ANet lose players over their economy decisions? sure, but those decisions keep the product in a form which regularly attracts more players than it disillusions. Do the math on that economic decision...
blackbird71
Quote:
Originally Posted by Senketsou
Whatever, I'm sure in given time that will change...
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Ashika
Alrighty, I read most, but not all of the posts. I'm surprised by the number of intelligent posts here! Seems to be more than usual.
I'm a farmer. I run the solo monk build and I farm. Why? Well, I want a lot of gold, but much more so, I want to find cool gold items. Sure collector's items are pretty dang good, but I really want gold stuff. Anywayz, let's not get off topic So up until the patch I had been farming a good deal.
Then I found what everyone else found; low prices. Alright, that really sucked! But then, they were too high to begin with. Ex. 34k for black dye, ALL monk runes. They needed to come down real bad. So congrats to Anet for finally doing something good for the economy (I've played 2 months and am convinced Anet knows absolutely nothing about economics). Proof that I am convinced Anet knows absolutely nothing about economics is the method in which they changed the prices; all at once. BRILLIANT!
So now we have affordable Sup runes that are never in stock. Well, at least I was one of those who grabbed some runes while they were still there. I've got what I need. Now I need to think of how others will feel. Those who noticed the price drop must have been very happy...right up to the point where the Trader mentioned the silly little out of stock situation. Yeah, you ain't getting that sup rune baby Go find an opportunist who will sell it to you for 10x it's value. At least you can find monk runes for a good deal.
So I come from the group who was hurt financially by this patch, but I realize that it is a good change. But like all things that deal with the economy, Anet will never do it right. Let's just hope that Sup rune prices will steadily increase and hold at a reasonable price. Then you will actually be able to find some in stock.
Ahh I feel I should elaborate, since several of you believe that the current prices are reasonable. Let's see, by your logic, a new player should be able to pick up some sup runes, since Anet wants an equal playing field. Anet also wants a mock RL economy (supply and demand). Anet doesn't understand that you CANNOT have BOTH. If you want sup runes to be at a reasonable price for those new players, you have to have unlimited supply and a set price or price range. By supply and demand, sup rune prices were probably close to equilibrium point before the patch. So how do I know, for a fact, that prices are not reasonable? Go try and buy any sup rune. It ain’t available.
It’s sad that Anet continually screws up the economy. I enjoy economics and currently am studying it in University…which is probably why I also enjoy playing the trade game. But Anet specifically said that this wasn’t a grind-fest; that new and old players would be fairly equal, so one should be able to extrapolate that this really is a skill-based game. Wait, didn’t Anet say something about that? Oh yeah, they say it all the time!
What did I do after the patch? I picked up my old Me/E that I had abandoned a long while back and had a lot of fun running through missions and quests. Now I play around with my build while trying to advance and gain more skills. Hmm, Anet creates economy patch, farmer quits farming and starts playing with skills and missions. By George (not Bush), I think they did something right for the first time since creating the game!!!!!
I'm a farmer. I run the solo monk build and I farm. Why? Well, I want a lot of gold, but much more so, I want to find cool gold items. Sure collector's items are pretty dang good, but I really want gold stuff. Anywayz, let's not get off topic So up until the patch I had been farming a good deal.
Then I found what everyone else found; low prices. Alright, that really sucked! But then, they were too high to begin with. Ex. 34k for black dye, ALL monk runes. They needed to come down real bad. So congrats to Anet for finally doing something good for the economy (I've played 2 months and am convinced Anet knows absolutely nothing about economics). Proof that I am convinced Anet knows absolutely nothing about economics is the method in which they changed the prices; all at once. BRILLIANT!
So now we have affordable Sup runes that are never in stock. Well, at least I was one of those who grabbed some runes while they were still there. I've got what I need. Now I need to think of how others will feel. Those who noticed the price drop must have been very happy...right up to the point where the Trader mentioned the silly little out of stock situation. Yeah, you ain't getting that sup rune baby Go find an opportunist who will sell it to you for 10x it's value. At least you can find monk runes for a good deal.
So I come from the group who was hurt financially by this patch, but I realize that it is a good change. But like all things that deal with the economy, Anet will never do it right. Let's just hope that Sup rune prices will steadily increase and hold at a reasonable price. Then you will actually be able to find some in stock.
Ahh I feel I should elaborate, since several of you believe that the current prices are reasonable. Let's see, by your logic, a new player should be able to pick up some sup runes, since Anet wants an equal playing field. Anet also wants a mock RL economy (supply and demand). Anet doesn't understand that you CANNOT have BOTH. If you want sup runes to be at a reasonable price for those new players, you have to have unlimited supply and a set price or price range. By supply and demand, sup rune prices were probably close to equilibrium point before the patch. So how do I know, for a fact, that prices are not reasonable? Go try and buy any sup rune. It ain’t available.
It’s sad that Anet continually screws up the economy. I enjoy economics and currently am studying it in University…which is probably why I also enjoy playing the trade game. But Anet specifically said that this wasn’t a grind-fest; that new and old players would be fairly equal, so one should be able to extrapolate that this really is a skill-based game. Wait, didn’t Anet say something about that? Oh yeah, they say it all the time!
What did I do after the patch? I picked up my old Me/E that I had abandoned a long while back and had a lot of fun running through missions and quests. Now I play around with my build while trying to advance and gain more skills. Hmm, Anet creates economy patch, farmer quits farming and starts playing with skills and missions. By George (not Bush), I think they did something right for the first time since creating the game!!!!!
Senketsou
I can highly agree in what you said, however im still not happy with the economy... I completely gave up on runes, ecto's, shard's im just gonna sell my hard earned shards at the normal 10k, and go on knowing that all my superior runes were turned to dust, and put up with the un-ascended people in FoW trying to group up saying they wanna buy their armor.... seeing as everybody had the chance to buy the ectoplasms and shards at a low price.
A side note to whoever said im upset because i wasnt online at the time of the reset, and didnt get to buy everything? For the record i was online, and honestly thought it was a disgrace to the creators of this game for the way they put the patch into effect... The way the people reacted were more-over immature stating "Oh get the ecto's before the noobs buy any, then the economy will be messed up"... Sad to say, if ANet would have set the prices as they had originally been in the game, and had them set at that price, the economy wouldnt have been messed up.
Again im not gonna say 75k to 99k for a sup monk rune was the right price. However neither is 1.4k or 4k...
A side note to whoever said im upset because i wasnt online at the time of the reset, and didnt get to buy everything? For the record i was online, and honestly thought it was a disgrace to the creators of this game for the way they put the patch into effect... The way the people reacted were more-over immature stating "Oh get the ecto's before the noobs buy any, then the economy will be messed up"... Sad to say, if ANet would have set the prices as they had originally been in the game, and had them set at that price, the economy wouldnt have been messed up.
Again im not gonna say 75k to 99k for a sup monk rune was the right price. However neither is 1.4k or 4k...
Mike Legend
I'd just like to say that I farm all the time, but only because I want to find myself a better weapon or focus item than I have now. I've got about 60k in the bank, which is more than enough to actually play the game to its fullest, so that's what I do. I go online, meet up with my guildmates, and have a laugh storming my way around the map burning things in the hope that the +30 Health +1 Fire Magic +12 Energy Flame Artifact that i crave will one day appear at the feet of a dead Grawl...or something.
Isn't this what the game is supposed to be about? It's always nice when you find something that you can sell, but I sell all the nice max weapons I find for between 1k and 3k, cos at the end of the day I don't need them, and I'm priveleged enough to be able to find them semi-regularly so I can make about 6k in an evening if I'm lucky. So, by the end of a week, I could have made maybe 30k-40k if I farm every day...that's plenty of cash for any normal player, isn't it?
This obsession with being "über" and having 900k in the bank or whatever is depressing. I'd bet all my remaining 60k that someone with 900k in the bank doesn't enjoy the game more than me.
Isn't this what the game is supposed to be about? It's always nice when you find something that you can sell, but I sell all the nice max weapons I find for between 1k and 3k, cos at the end of the day I don't need them, and I'm priveleged enough to be able to find them semi-regularly so I can make about 6k in an evening if I'm lucky. So, by the end of a week, I could have made maybe 30k-40k if I farm every day...that's plenty of cash for any normal player, isn't it?
This obsession with being "über" and having 900k in the bank or whatever is depressing. I'd bet all my remaining 60k that someone with 900k in the bank doesn't enjoy the game more than me.
Dralon
Quote:
Originally Posted by PieXags
I agree with Zero, this whole fake supply and demand bs just plain sucks period.
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Hehe, it is a fake world. Why not make up a fake supply and demand. With unlimited gold supplies (unlike the real world) you can't make a reall supply and demand system anyway.
ubersoldat
i had about 50 major/sup runes and then the damn rune trader was made. before i could have sold them and would have been rich but now its like 100 for some superior. i agree that it should be changed 500 minor, 5k majo, 15k superior
Ashika
I would much prefer a modified S&D economy. Set min/max prices for runes to be 100/500 for minor, 1k/5k for major, and 10k/20k for superior. Set buy back prices to be 80% for minor, 75% major, and 50-66% (based on S&D, varies daily) for superior. Peeps really shouldn't be wasting time trading minor runes to others. So that's why 80% buy back. 50-66% buy-back range for superior would encourage some P2P trade while still offering reasonable prices for those who desire a quick trade.
At least the Dye trader seems to be corrected.
At least the Dye trader seems to be corrected.
kareel
I think the worst part of this change isn't what A-net did, so much as what the players are doing, which is to say bot-camping the store to buy it completely out of superior runes, thus making the botters the only available rune-sale source.
Of course, this makes things no worse than they were before we had the trader at all.
Of course, this makes things no worse than they were before we had the trader at all.
Dargull
Quote:
Originally Posted by blackbird71
You go on thinking that, just don't come whining here when you're dissapointed- Anet said what this game was at the start, if you don't believe them, that's you're problem, it's not your place to change the entire direction of the game. You knew what the game was when you bought it, or should have known if you bothered to check it out at all, and just because the game remains what it said it would be, you have no place to complain. There is no advantage for those who have played longer, there never was supposed to be. Why else do you think you can make a PvP character already maxed out at lvl 20? The game is what it is, don't whine because it does exactly what the devs said it would do. You won't find what you're looking for here. If you want to lord over people the fact that you have no life and are willing to waste all your time on a computer game, you are going to have to go somewhere else, it's not going to happen here.
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Drakron
I think its time to understand that in a RPG there is a wealth=gear=level relation.
Problem is that any shoot at that is destroyed by ArenaNet rule and economy implementation ... why you think PvP players complain about Forge runners that inbalance Ascalon arena?
This game have huge issues related with things that dont see connected, instant transport and storage makes equipment runs possible.
Player base economy is THE WORST IDEA when it comes to create a economy in a RPG, players that come early benifict of the prices and will drive the prices up for their own gain screwing everyone that comes after then and "farming" is not a solution for that, it creates a snowball effect were the people that farm to afford the high prices will drive the prices higher so the next players will have to farm even more.
This is a RPG, its not a economy simulator ... if ArenaNet wishes to create one they sould make it but dont put any RPG mechanics on it, the players goals of driving a economy and of "fighting evil with swords and magic" are completly diferent.
As some said, this does not look like a fix but ArenaNet being the usual self and trying to hold on to a idea that again and again proven to not being fair to the players and not working, this is being stubborn for the heck it.
And not give me "this is a free market", its not ... its a virtual market and a market to help players to complete the game and craft a character.
Problem is that any shoot at that is destroyed by ArenaNet rule and economy implementation ... why you think PvP players complain about Forge runners that inbalance Ascalon arena?
This game have huge issues related with things that dont see connected, instant transport and storage makes equipment runs possible.
Player base economy is THE WORST IDEA when it comes to create a economy in a RPG, players that come early benifict of the prices and will drive the prices up for their own gain screwing everyone that comes after then and "farming" is not a solution for that, it creates a snowball effect were the people that farm to afford the high prices will drive the prices higher so the next players will have to farm even more.
This is a RPG, its not a economy simulator ... if ArenaNet wishes to create one they sould make it but dont put any RPG mechanics on it, the players goals of driving a economy and of "fighting evil with swords and magic" are completly diferent.
As some said, this does not look like a fix but ArenaNet being the usual self and trying to hold on to a idea that again and again proven to not being fair to the players and not working, this is being stubborn for the heck it.
And not give me "this is a free market", its not ... its a virtual market and a market to help players to complete the game and craft a character.
Ashika
Quote:
Originally Posted by Drakron
I think its time to understand that in a RPG there is a wealth=gear=level relation.
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Quote:
Originally Posted by Drakron
As some said, this does not look like a fix but ArenaNet being the usual self and trying to hold on to a idea that again and again proven to not being fair to the players and not working, this is being stubborn for the heck it.
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So I disagree. I think this latest patch is a fix. It is intended to bring the focus back to skills and to hold to the "low-grind" that they promised. Monk runes aside, it seems to be working.
Quote:
Originally Posted by Drakron
And not give me "this is a free market", its not ... its a virtual market and a market to help players to complete the game and craft a character.
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I do believe that these changes have taken a little more fun out of the game for those of us who have finished the missions and enjoy farming. Luckily I am at the point where I wanted to try two new toons, but once I pass the game on those two, I'll be left with little to do PvE-wise. It's nice that you don't have to farm to compete, but is it impossible to make farming enjoyable at the same time?
Termil
I started playing Guild Wars a couple of weeks ago and I play every day. Love the game. As a new player I have found that some players who have started earlier and have higher level characters and therefore better financical resources have made the game much more difficult for those "losers" like me who didn't start on day one. Buy a large quatity low, extort (oops "sell") high. Exactly how is a level 6 -9 in Old Acalon or Piken supposed to accumulate 3K plus ( still saw an item last night for over 90K) to buy one rune or crafting materials. The fix has made this a much more enjoyable game for me because I can now play as it was intended with many of the same benefits and disadvantages as "original" players had when the game came out. I ignored the WTS silver dye for 3K and WTS minor rune of vigor for 5K before. At least now I can still ignore you and get that minor rune of vigor to help me survive without submitting to being extorted.
As far as the real market, there is a reason why monopolys are illegal and services like phones were required to break up the monopolys. Yes junior, phone service used to be a monopoly as did many other utilities and the prices and attitudes of those in control were not fair to consumers. They whined like the enterprising players here have and predscted world doom if they weren't allowed to run their empires but, hey, the world didn't end and this game will not crumble without players who jack up the prices cause they can.
As far as the real market, there is a reason why monopolys are illegal and services like phones were required to break up the monopolys. Yes junior, phone service used to be a monopoly as did many other utilities and the prices and attitudes of those in control were not fair to consumers. They whined like the enterprising players here have and predscted world doom if they weren't allowed to run their empires but, hey, the world didn't end and this game will not crumble without players who jack up the prices cause they can.
Ashika
^
More proof that this "fix" really was a fix. I repeat this because I'm shocked that Anet actually did something right with the economy for once. I refuse to hope for a better economy tho. At least it's not AS bad
More proof that this "fix" really was a fix. I repeat this because I'm shocked that Anet actually did something right with the economy for once. I refuse to hope for a better economy tho. At least it's not AS bad
Red Sonya
Quote:
Originally Posted by Ari Veyes
I hve just realised : no matter what Arenanet does there would always be a large group of people whining.
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Were it me though I would strip it down even more, put fixed prices on runes and they would always be in stock, let materials and dyes still have flucuations and stop the farming the rune/dye merchants that is still a constant even after the patch.
Material drops come a lot more often than superior runes so I highly doubt anyone would be able to corner or monopolize the market on any particular materials. Players need those superior runes for PVP balance, 15k armor and dye isn't a necessity so if someone cornered or monopolized the ecto or other rare material drops or dyes I and I'm certain many others wouldn't care about that.
I also agree the sell back price for runes should be at least 1/2 or more of what the sell price is. This 25gp buy back for a Major Rune is rather rediculous as well, not even worth more than many minors. I end up selling the armor piece that is worth 100gp or more many times vs attempting to make a rune out of it only to find it's only worth 25gp afterwards.
If you notice the key superior runes are the monk runes (cause of the increase in 105/55 builders), Superior Vigor, Superior Absorption, Superior Fire Magic. This has a imbalancing effect on PVP as well, because players are hording the Superiors needed to be at least equal in character rune upgrades, I would bet it's higher ranked guilds doing this so lower level guilds can't compete. Here I would ask A-Net where does this fit in with your statements of SKILL over "time played"??? You are automatically handicapping the player who can't play a lot of time by allowing Superior Runes to be horded and NPC's want rediculous extreme prices for them still. I don't call 90k a fair price for Superior Absorpsion at all and that is what it was yesterday.
In all fairness to "everyone" I think for a 48 hour period every rare material and rune should be 100gp. You did a reset and only the people that were online at that particular time got any benefit from it, not to mention many probably got rich or are getting rich. SO I think A-Net owes everyone the same advantage for at least 48 hours. That will surely make a lot more people happier than the Ebay botters that you surely made happy because they play 24/7 and I'm sure scoffed up the majority of all those runes and materials. Way to go A-Net, what you claimed to be trying to stop you just opened the side door and let them have free reign for a short period of time and now they are making real life dollars out of it at our expense.
GhostPoet
I was actually kind of surprised to see this thread...ever since the patch I thought the economy has been fantastic. Great prices...not too low, not too high. I've been really pleased with it.
I don't think the entire economy should be changed to appease people who farm. When did this become Farm Wars?
I don't think the entire economy should be changed to appease people who farm. When did this become Farm Wars?
Ashika
Quote:
Originally Posted by GhostPoet
I don't think the entire economy should be changed to appease people who farm. When did this become Farm Wars?
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Yeah, I've said it before that I'm a wealthy farmer, but I lmao'd at the OP. I'll be a millionaire eventually, but unlike Jenny from the block, I remember what it's like coming out of pre-sear with 3k in your pocket and not knowing the value of anything (we did not have traders back then. We also had to walk to ascalon in the snow, uphill, both ways!). Maybe that's why I head to ascalon now and then to give advice and hand out free-bees.
This is one Anet fix where the whiners are a tiny minority (except perhaps those complaining about Monk runes....oh those nasty monks!).
Quote:
Originally Posted by Red Sonya
In all fairness to "everyone" I think for a 48 hour period every rare material and rune should be 100gp.
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Anywayz, I think the best idea at this point is to give the economy some time to settle. I've been dreaming of reasonable buy-back prices, and it would be a very good idea to implement changes there, but that aside, the economy isn't half-bad. So it's time to get back to creating that new build or playing around with a new toon, since this game is about skills, not farming or trading.
P.S. I LOVE the Farm Wars!! There should be an arean for farmers v anti-farmers. I'd bet that the anti-farmers would win since they spend most their time playing with skills. The farmers will look so much cooler when they die tho Oh right, I'm a farmer...well I still play with skills!!
Drakron
Quote:
Originally Posted by Ashika
Anet does not want this to be about wealth and items. That's why it is a skill-based game and why they have implemented certain changes to ensure that idea holds.
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They dont expect people to complete the game with starting armor and weapons, they added collectors to make sure player HAVE the ability to upgrade their gear.
Gear plays a key role in this game, that is why weapons are upgraded over areas drops based on area level as so is armor.
If they wanted skill base then armor would have exactly the same rating and weapons would also have a fixed damage range.
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No, it is a fix. As per Anet, new players are not supposed to be significantly worse off than the long-time player. This is why sup rune prices have been lowered. This is likely why collectors offer the best items in the game (my logic is that they don't want you to grind for hours to afford the best items, so collectors are there to provide the best for only an hour max of farming...if you use your skills wisely, it should only take a few minutes). |
Old players have at least the advantage of knowledge but with instant travel and common storage its a matter of buying the best gear at start, old players can afford to be rushed to forge and buy the best armor in the game for their starting character, they can also use storage to transfer items they find to outfit their characters with maxed damage weapons with a buch of high grade mods that have low requirements and buy all the runes they need.
And you are wrong again with collects since its a question of going to a late game collector with their ascended character and get a max damage weapon to be put in storage.
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So I disagree. I think this latest patch is a fix. It is intended to bring the focus back to skills and to hold to the "low-grind" that they promised. Monk runes aside, it seems to be working. |
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Hehe it is a game, ergo everything in it is your so-called "virtual xxxxx" but it's still a free-market based on that good old supply and demand (tho it's now been heavily modified lol). |
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I do believe that these changes have taken a little more fun out of the game for those of us who have finished the missions and enjoy farming. Luckily I am at the point where I wanted to try two new toons, but once I pass the game on those two, I'll be left with little to do PvE-wise. It's nice that you don't have to farm to compete, but is it impossible to make farming enjoyable at the same time? |
Screwing everyone with exorbitent prices because player drive economy is not based on supply-demand but on "how high can I pawn off this drop"?
Ashika
Well I'm sorry that, by the tone of your post, you no longer enjoy playing GW. I'm also sorry that you don't know what you are talking about LOL.
First part: You're ridiculous. What you say and what I posted are two different topics. Buddy, allow me to dumb it down as far as I can. The game is about skills, not item collection. There ARE items in the game and you DO upgrade as you progress, but the MAIN FOCUS is on upgrading skills. They want prices for gear set so that a new player does not have to grind for hours to obtain these items. They also have collector armor items to expedite the process! You do not have to be a long-time player to have the means to afford that new armor. I hope you can understand that, as that is about as simple-stupid as I can make it.
Second point: *SIGH* Would you like a badge for Captain Obvious? Of course experience will give the upper-hand, but that's not what we're talking about (tho you clearly display your utter lack of reading comprehension, so I'll keep that in mind). Congratulations for pointing out that low-level arenas are spoiled by fools who think they are good because they use drok armor against ascalon armor. How stupid of you to think that the recent ECONOMY fix was to solve this (are you beginning to see why I hold you in such little standing?). Also, I'll thank you for not thinking me a fool who believes that a player who just seared is on the same level as one who has finished the game. However, 4 of the 6 professions’ main source of damage-dealing comes from skills rather than weapons. Rangers and Warriors will deal good dmg with weapons, tho their skill-set dmg dwarfs weapon dmg. Ergo, while the new player with his non-max dmg weapon will not compare to the max dmg-dealing vet, his lvl 7 fire storm = the vet’s lvl 7 fire storm.
At this point, I'm beginning to believe your whole post is a joke. However, you do continue, so I am led to believe you are actually being serious. How sad for you.
Fourth Point: Don't talk to me about economics. I understand far more than you can begin to comprehend. Furthermore, you clearly do not understand the use of the phrase “good old.”
Final Point: Find the box that your computer came in, place your computer in it and head to the nearest pawn shop. Then check into some semblance of an educational institution. Boy, yousa needs a edumacasion.
P.S. It's spelled "exorbitant." And that's exactly what Anet fixed.
First part: You're ridiculous. What you say and what I posted are two different topics. Buddy, allow me to dumb it down as far as I can. The game is about skills, not item collection. There ARE items in the game and you DO upgrade as you progress, but the MAIN FOCUS is on upgrading skills. They want prices for gear set so that a new player does not have to grind for hours to obtain these items. They also have collector armor items to expedite the process! You do not have to be a long-time player to have the means to afford that new armor. I hope you can understand that, as that is about as simple-stupid as I can make it.
Second point: *SIGH* Would you like a badge for Captain Obvious? Of course experience will give the upper-hand, but that's not what we're talking about (tho you clearly display your utter lack of reading comprehension, so I'll keep that in mind). Congratulations for pointing out that low-level arenas are spoiled by fools who think they are good because they use drok armor against ascalon armor. How stupid of you to think that the recent ECONOMY fix was to solve this (are you beginning to see why I hold you in such little standing?). Also, I'll thank you for not thinking me a fool who believes that a player who just seared is on the same level as one who has finished the game. However, 4 of the 6 professions’ main source of damage-dealing comes from skills rather than weapons. Rangers and Warriors will deal good dmg with weapons, tho their skill-set dmg dwarfs weapon dmg. Ergo, while the new player with his non-max dmg weapon will not compare to the max dmg-dealing vet, his lvl 7 fire storm = the vet’s lvl 7 fire storm.
Quote:
Originally Posted by Drakron
This game is not about skill, its about "paper-rock-scissor".
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Fourth Point: Don't talk to me about economics. I understand far more than you can begin to comprehend. Furthermore, you clearly do not understand the use of the phrase “good old.”
Final Point: Find the box that your computer came in, place your computer in it and head to the nearest pawn shop. Then check into some semblance of an educational institution. Boy, yousa needs a edumacasion.
P.S. It's spelled "exorbitant." And that's exactly what Anet fixed.
Ristaron
I skipped to the end after reading the first bit of the first post.
I forget who's this is, but I'll use it:
The last economy patch reset the prices, which is GOOD. Now MORE people can afford the farming equipment and everyone can make as much gold as everyone else and all your little farming buddies can go shove it up their asses because they no longer hold monopoly on gold flow. It's people like you who farm day in and day out that made this economy problem in the first place, now that everyone is on equal terms the rising prices will not affect everyone as much. Boo hoo you can't buy a second set of friken fissure armour, what about the people who can't afford a goddamn rune anymore?
I am one of the richer people in my guild, I have had to farm alot so I can distribute gold to any of my guild members who need it. Now that the economy is back to low prices they don't need my help and I can keep my savings for 15k armour - which everyone deserves to get, not just the people who can play 15 hours a day and make insane amounts of money.
Grow up, the game isn't about having the biggest vault, it's about helping your guild and friends and getting a good player. Novelty items are a waste most of the time, a Dragon Sword isn't worth 6k because Prince Rurik uses it, it's worth 500-1200 depending on damage and mods just like any other sword.
A fellblade too, I could pay 1k and go to the UW/Fissure and get a max dmg gold fellblade instead of buying it for 50k.
In fact, I go to my usual farming spot and I get fellblades every so often.
I am so irked by how people like you just don't give a shit about the other players. Don't come near my guild in-game or I'll take your fancy-ass black dye and ram it up your ass so far you'll need a shoe-horn to get it out.
I forget who's this is, but I'll use it:
The last economy patch reset the prices, which is GOOD. Now MORE people can afford the farming equipment and everyone can make as much gold as everyone else and all your little farming buddies can go shove it up their asses because they no longer hold monopoly on gold flow. It's people like you who farm day in and day out that made this economy problem in the first place, now that everyone is on equal terms the rising prices will not affect everyone as much. Boo hoo you can't buy a second set of friken fissure armour, what about the people who can't afford a goddamn rune anymore?
I am one of the richer people in my guild, I have had to farm alot so I can distribute gold to any of my guild members who need it. Now that the economy is back to low prices they don't need my help and I can keep my savings for 15k armour - which everyone deserves to get, not just the people who can play 15 hours a day and make insane amounts of money.
Grow up, the game isn't about having the biggest vault, it's about helping your guild and friends and getting a good player. Novelty items are a waste most of the time, a Dragon Sword isn't worth 6k because Prince Rurik uses it, it's worth 500-1200 depending on damage and mods just like any other sword.
A fellblade too, I could pay 1k and go to the UW/Fissure and get a max dmg gold fellblade instead of buying it for 50k.
In fact, I go to my usual farming spot and I get fellblades every so often.
I am so irked by how people like you just don't give a shit about the other players. Don't come near my guild in-game or I'll take your fancy-ass black dye and ram it up your ass so far you'll need a shoe-horn to get it out.
Drakron
Quote:
Originally Posted by Ashika
First part: You're ridiculous. What you say and what I posted are two different topics. Buddy, allow me to dumb it down as far as I can. The game is about skills, not item collection. There ARE items in the game and you DO upgrade as you progress, but the MAIN FOCUS is on upgrading skills. They want prices for gear set so that a new player does not have to grind for hours to obtain these items. They also have collector armor items to expedite the process! You do not have to be a long-time player to have the means to afford that new armor. I hope you can understand that, as that is about as simple-stupid as I can make it.
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Skills depends on classes, warriors require gear far more that skills as elementarists require skills far more that gear.
Skills in the game are the equivalent of D&D feats and spells, each class funtions diferently, warriors require to some degree runes of absortion since they are going to be in the frontlines (thats why its a warrior rune).
There is always be a relation of gear=loot=level in RPGs that are level based and this game is no diferent, if it lacked levels and items were basic the same then we could say that it was skill based but since there are levels and many diferences of armor rating and weapon damage ...
Also there is no such thing as "updgrading skills", we get new skills but they dont "upgrade" existing ones or replace then, there is nothing that "upgrades" winter.
Quote:
Second point: *SIGH* Would you like a badge for Captain Obvious? Of course experience will give the upper-hand, but that's not what we're talking about (tho you clearly display your utter lack of reading comprehension, so I'll keep that in mind). Congratulations for pointing out that low-level arenas are spoiled by fools who think they are good because they use drok armor against ascalon armor. How stupid of you to think that the recent ECONOMY fix was to solve this (are you beginning to see why I hold you in such little standing?). Also, I'll thank you for not thinking me a fool who believes that a player who just seared is on the same level as one who has finished the game. However, 4 of the 6 professions’ main source of damage-dealing comes from skills rather than weapons. Rangers and Warriors will deal good dmg with weapons, tho their skill-set dmg dwarfs weapon dmg. Ergo, while the new player with his non-max dmg weapon will not compare to the max dmg-dealing vet, his lvl 7 fire storm = the vet’s lvl 7 fire storm. |
The problem with weapon and armor runs is caused by instant travel, I could add skill runs are also a problem (since its clear you prefere the spellcasting classes).
Also dont compare spells to weapons, they are diferent things.
And as I am at it, I like to point out max damage weapons many times will have a minimun damage that is other weapons maximun damage.
As for spells ... how about 20% faster casting time and +12 energy from focus items?
Even if that is unlikely to happen (since such items usually have high attribute requirements) they will still have access to items that dont show up until later in the game that even if they are not capable we are still looking at +8 energy and 13% faster casting time against what?
+5 energy and 5% faster casting time?
And dont bring firestorm here, it have little to do with weapons (its a skill) but it does with runes, a older player can simply pop up a superior fire rune and a superior vigor rune and have a more powerful firestorm since he can afford it.
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At this point, I'm beginning to believe your whole post is a joke. However, you do continue, so I am led to believe you are actually being serious. How sad for you. |
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Fourth Point: Don't talk to me about economics. I understand far more than you can begin to comprehend. Furthermore, you clearly do not understand the use of the phrase “good old.” |
Oh thats why you fail to demonstrate why Guild Wars system is a good system for all players?
You know what, I understand a lot over internet bullshit since I been online for years and so let me give you a advice, never post what you just did ... you are simply making a claim without doing anything to support such claim, any point you try to make its lost because deep down you are saying is.
"I know more that you so shut up"
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P.S. It's spelled "exorbitant." And that's exactly what Anet fixed. |
Never correct another person spelling unless that person have corrected another person spelling and made a mistake.
Its just petty.
Ashika
I give up. You just don't get lol. Thanks for the good laughs tho
Ashika
LOL
I was actually going to take the time to write a full response because I really did feel it was necessary to prove to you how wrong you are. But then I realized that you'd never understand it in the end. Lastly, I like how you state I am wrong but fail to prove it, while later on you unknowingly prove that I am right. So lovely. I love shutting down fools!
So back to the topic at hand. This economy fix is a good one. It was implemented incredibly poorly, but then Anet has never really done anything well with the economy, so I'll let that slide. Listening to the filthy rich complain that they aren't going to be even more fabulously wealthy is pure comedy.
It's time to close this petition...unless everyone wants to hear Drakron go on another ridiculous rant...cuz I kinda do
I was actually going to take the time to write a full response because I really did feel it was necessary to prove to you how wrong you are. But then I realized that you'd never understand it in the end. Lastly, I like how you state I am wrong but fail to prove it, while later on you unknowingly prove that I am right. So lovely. I love shutting down fools!
So back to the topic at hand. This economy fix is a good one. It was implemented incredibly poorly, but then Anet has never really done anything well with the economy, so I'll let that slide. Listening to the filthy rich complain that they aren't going to be even more fabulously wealthy is pure comedy.
It's time to close this petition...unless everyone wants to hear Drakron go on another ridiculous rant...cuz I kinda do