Why are ppl afraid of anything with req. above 10?

justinkim

justinkim

Lion's Arch Merchant

Join Date: Jun 2005

Toronto

NES

Why is it that people only want req. less than 10? if even 10. Here are some reasons why I think people don't like it:

1) Want to be able to use this weapon with low level char. as well as high level char.
2) They think any attribute over 10 is a waste because you can either make it 11 attribute or put 7 into another skill
3) Cause they have to have the best of the best and lower req. is better

But I think req 11 or 10 are fine. Why? Because really most people use maybe 4-5 different attribute skills usually (I usually use 3-4).

http://www.gwtactics.com/staticpages...p?page=ensign1

This link provides spread out attributes with the least about of Dead points left. As you can see, with 4 attributes, you can still have 1 attribute lvl with 11. EVEN with 5 attributes, you can still have 1 attribute lvl with 11. On top of this, the addition of runes makes it easier to reach reqs.

I see alot of this with weapons. People only want req 9 or below. But wouldnt you want more points into say "Swordsmanship or Hammer Skills" to increase the damage you do with your attacks?

I would only say that 12 may be a little to high but still usable and 13 is usually just a hassle.

Comments?

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

well, for some (like my main character) the point's get spread really thin, or there are just more important things than, say, swordsmanship.

But, yeah, if they *are* specializing with a particular type of weapon/attack, then they shouldn't be bothered by the high requirements.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

yep.
reasons #1. and #3. pretty much say it for me.
That's reason enough.

Bingley Joe

Lion's Arch Merchant

Join Date: May 2005

Philosophers of Denravi

In my case it's because I have a Ranger/Monk and want to use bow attacks whenever I can, but don't really want to invest too heavily into marksmanship if I can avoid it. I'm just fooling around to see how long this can be viable though, so I doubt my particular affliction is common

So far I've been doing alright with a purple 12-19 bow i found that has a bunch of nice mods on it and only requires 4 in marksmanship. I doubt I'll be able to find much better than that below 6 though, so I'm sure eventually I'll make the move to a wand/focus/staff that gives me a whole bunch of energy (which I'm starting to really miss)..

Otherwise, I'd say #1 and #3 are pretty good guesses.

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

I like to go with only three attributes. So for me, this wouldn't be an issue. Going four or even five weakens your char but some people like to be well-rounded.

Mugon M. Musashi

Lion's Arch Merchant

Join Date: Jul 2005

France (Paris)

BUG

Mo/W

for warriors, the more points you have above the req, the more damage and critical hits you will do

audioaxes

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Mugon M. Musashi
for warriors, the more points you have above the req, the more damage and critical hits you will do
do you have proof?
i did my own test:
a 15-22 lvl11 longsword vs a 15-22 lvl8 longsword with NO difference of damage

VerSo

VerSo

Ascalonian Squire

Join Date: Aug 2005

Belgium

E/

Well haven't got a link of my own but i thought damage was influenced by several factors, including the req on a weapons, thus the higher the req, the higher the chance on critical dmg.
Now a low req weapons is good value if you don't want to invest to much in a particular attribute considering that you pay a hefty price by going over 8 or more, or if you want to have a good weapon to switch to for you secondary profession.

*edit*
found a brief explanation.
don't know if it's allowed to post a link to another fansite so if it is feel free to remove *removed it myself, Zakarr gave similar link on this site*


So if this site is right (i can't vouch for it so don't shoot me ) :

Critical hit chance = (1+[1.25*Attribute])*2^( [CLVL - TLVL]/5)

Where, Attribute = your weapon attribute level
CLVL = your character level
TLVL = target's level

Basically you will have approximately a 16% chance to cause a critical hit when you have a level 12 attribute. For every 5 levels above your target your critical hit chance will double, and for every 5 levels below your target your chance will half.

*edit*
Well i should learn to look at this site first instead of linking to another one..
thx Zakarr

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Quote:
Originally Posted by Mugon M. Musashi
for warriors, the more points you have above the req, the more damage and critical hits you will do
100% false. as long as you meet the requiremnt, the requirement doesnt matter.

axes:

6-28 req 12
12 axe mastery = 6-28

6-28 req 8
12 axe mastery = 6-28

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

So this guide is BS?

http://www.guildwarsguru.com/content...nics-id674.php

I haven't tested it myself but it makes sense that higher weapon attribute increase damage and critical hits. Otherwise weapon attributes would be pretty useless above weapon requirement.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Mugon M. Musashi
for warriors, the more points you have above the req, the more damage and critical hits you will do
*flips out and kills people*

I give up. You win. Believe whatever you want to believe, I'm tired of correcting the same mistake over and over and over and over again.


Quote:
Originally Posted by VerSo
So if this site is right (i can't vouch for it so don't shoot me ) :

Critical hit chance = (1+[1.25*Attribute])*2^( [CLVL - TLVL]/5)
Ah, yes, Rah's equation. It's wrong. I haven't published my own critical hit percentage equation yet because it's a pain to gather data for let alone nail down, but I have enough data to say that the listed equation is wrong, good game, no rematch.

Peace,
-CxE

Mugon M. Musashi

Lion's Arch Merchant

Join Date: Jul 2005

France (Paris)

BUG

Mo/W

you may say whatever you want,
I already did the test and did it just 1 minute ago so I could make a video (3MB)

the weapon is a max axe without damage bonus
req is 8
I'm starting with my axe mastery at lvl 8
then I change to axe mastery lvl 15

watch and just think whatever you want to think
better : do the test yourselves and show me I'm wrong

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Quote:
Originally Posted by Mugon M. Musashi
you may say whatever you want,
I already did the test and did it just 1 minute ago so I could make a video (3MB)

the weapon is a max axe without damage bonus
req is 8
I'm starting with my axe mastery at lvl 8
then I change to axe mastery lvl 15

watch and just think whatever you want to think
better : do the test yourselves and show me I'm wrong
that was one of the dumbest things ive ever heard. we said the req on he WEAPONS, not you. true the higher the attribute point the more damage, but the req DOESNT MATTER as long as u meet the req on the weapon

Mugon M. Musashi

Lion's Arch Merchant

Join Date: Jul 2005

France (Paris)

BUG

Mo/W

let's sum this thread up :

- justinkim asks why people want weapons with lower req
- I reply that's because with lower req you will do more damage, because the more points you have above the req, the more damage and critical hits you will do
- then everybody just yells at me that this is wrong or want proof
- I give proof

now some of you were speaking about the damage being linked to the weapon req itself
obviously, you were the ones that were missing the point of the question asked by justinkim

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

maybe this thread should be re-named to why are ppl so afraid of the truth about what min requirements mean hehe.

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

Quote:
Originally Posted by Mugon M. Musashi
let's sum this thread up :

- justinkim asks why people want weapons with lower req
- I reply that's because with lower req you will do more damage, because the more points you have above the req, the more damage and critical hits you will do
- then everybody just yells at me that this is wrong or want proof
- I give proof

now some of you were speaking about the damage being linked to the weapon req itself
obviously, you were the ones that were missing the point of the question asked by justinkim
all the rquirement means is that you need that to use the weapon. It means nothing else. Your proof wasn't about this, it proved that if you raise your char attributes you do more damage. Thank you Captain Obvious.

Mugon M. Musashi

Lion's Arch Merchant

Join Date: Jul 2005

France (Paris)

BUG

Mo/W

just read the first post and you will see that this thread is about "why people want lower req"

I answer, some people want proof, I give proof, that's all

you can say whatever you want, I think justinkim will find the answer he wanted in my replies

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

*Stares in disbelief*

You are not this stupid. No, really, this is a joke right? You just noticed that I'm irritible tonight and you're egging me on by being inane. Drive Chuck over the edge night, right?

Right?

Dear god =/

Peace,
-CxE

filter

filter

Banned

Join Date: Feb 2005

The Einherjar

Mo/

Hi Mugon.

You've misunderstand the mechanics, and not getting what everyone is trying to tell you. Kindly re-read what was said.

"The more mastery points you have, the more damage and critical hits you will do." TRUE
"The more mastery points you have above the req, the more damage and critical hits you will do." NOT TRUE given same mastery level and different req.

Re: Your "proof". Of course 15 axe mastery gives more damage than 8 axe mastery. But the extra damage had nothing to do with 15 axe mastery being 7 more than the 8 axe requirement. But simply bacause 15 mastery > 8 mastery.

To prove your theory, you'd need 2 axes identical in every way, except for the requirement. Lets say one with 8 and one with 10. Now using a character with 12 axe mastery, IF the 8 req axe provides more damage than the 10 req axe, then you would be right. Try it. Please share your results.

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Quote:
Originally Posted by Ensign
*Stares in disbelief*

You are not this stupid. No, really, this is a joke right? You just noticed that I'm irritible tonight and you're egging me on by being inane. Drive Chuck over the edge night, right?

Right?

Dear god =/

Peace,
-CxE
I fail to see the discrepancies in your fellow forumer for you to insult him. Even though he might not be correct or entirely addresing the first post I cannot seemingly understand why you call him stupid for trying to explain the situation.

Quote:
Originally Posted by Mugon M. Musashi
*for warriors, the more points you have above the req, the more damage and critical hits you will do
I had thought my friend that Warriors bonuses with weapons did not come from the requirement effects but rather by their attributes. Therefore by switching to a higher axe mastery indeed you gain a bonus but only coming forth from your attribute. Therefore you partly do not answer the question seeing as its not only warriors who want lower req and only warriors who would benefit from it if lower req where to be implemented. Had the original poster said something on the lines of: Why do warriors want lower req in weapons? Then I would have agreed with your findings. However it is a rather global question. If warriors where the only ones to benefit from it why would anyone want lower req if warriors would then become better then the rest of the professions at using weapons, which they already do.

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

Quote:
Originally Posted by Mugon M. Musashi
just read the first post and you will see that this thread is about "why people want lower req"

I answer, some people want proof, I give proof, that's all

you can say whatever you want, I think justinkim will find the answer he wanted in my replies
Ok, I'll bite. Someone has to.

So your saying that if I have 10 points in an attribute and equip with a weapon with a 1 requirement of that attribute, that weapon will put out more damage then the same one with a 10 requirement.

Show me a video of this being proven true and I will believe you.

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

Zhou, requirements give you no damage bonus, only a negative if you don't meet the requirement. Don't meet it and it's like using a newbie weapon.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Zhou Feng
I fail to see the discrepancies in your fellow forumer for you to insult him. Even though he might not be correct or entirely addresing the first post I cannot seemingly understand why you call him stupid for trying to explain the situation.
Since I'm in that hopelessly bizarre sort of mood right now I guess I'll go and spell it out.

First, the basics:

1) I'm an asshole. Gotta get that out of the way. I say mean things.
2) I'm in a funny mood tonight, I don't drink, and my stereo doesn't turn up to 11. Not a good combination.
3) Answering the same question every week gets old fast. Refuting people giving the same wrong answers every week is getting painful.

Ok, with that out of the way:

I was struck by just how spectacularly said poster failed at answering the question. I mean, not only does he get the answer wrong, but then he goes and does an experiment that doesn't even test anything relevant to try and prove his point. He even posts a video of it! Yet even after it being pointed out he still doesn't get that what he's doing doesn't make any sense.

Or perhaps I should look at this from a different perspective. This particular question has been asked, and answered, dozens of times on this forum. It feels like we have this thread every week, if not multiple times per week. Now apparently calmly correcting people who post disinformation does not work, because no matter how many times these threads come up people immediately jump in and post the wrong answer. So the nice answer is straight out. Why not try another approach?

Anyway, yes, to answer your question, no, I shouldn't be heaping abuse upon this poor fellow for trying to be helpful, even if he is failing spectacularly. It's rude and discourages helpful behavior that makes forums work. Though, I have to wonder what reaction is appropriate when the blind are leading the blind and the forums just turn into a source of confusion as a result.

Peace,
-CxE

Mashu

Academy Page

Join Date: May 2005

My sword requires 13 Swordsmanship. It is a very good sword and it cost me 140K but the very high requirement does not bother me one bit because I will never reduce my level on Swordsmanship anyway.

Shamblemonkee

Shamblemonkee

Lion's Arch Merchant

Join Date: May 2005

UK, Bristol

Gwen's Red Capes [Gwen]

Mo/R

its the iraqi information minister of forum threads.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

So attribute mastery bonus take effect only after you have one point or more above the weapon requirement?

6-28 axe req 8 (player has 8 mastery)
6-28 axe req 11 (player has 11 mastery)

Both axes produce identical total damage?

Means that with req 8 axe you have 8 mastery points for extra bonus damage boosting while with req 11 axe you have only 5 mastery points for extra bonus damage boosting? Assuming 16 mastery is maximum.

MCS

MCS

Banned

Join Date: May 2005

Okay I've Got A Warrior With Level 14 Axe Mastery And An Axe That Does 6-28 Damage With A 12 Req.

You've Got An Axe Warrior With Level 14 Axe Mastery And An Axe That Does 6-28 Damage With A 8 Req.

We Both Do The Same Damage.

Kiiron

Academy Page

Join Date: Jul 2005

La Jolla

Mo/R

Quote:
Originally Posted by Zakarr
So attribute mastery bonus take effect only after you have one point or more above the weapon requirement?

6-28 axe req 8 (player has 8 mastery)
6-28 axe req 11 (player has 11 mastery)

Both axes produce identical total damage?

Means that with req 8 axe you have 8 mastery points for extra bonus damage boosting while with req 11 axe you have only 5 mastery points for extra bonus damage boosting? Assuming 16 mastery is maximum.
No.

A 6-28 axe req 8 will do EXACTLY the same damage as a 6-28 axe req 11 at axe mastery 11 or above. The only advantage the req 8 axe has over the req 11 axe is that it is usable even if your axe mastery is 8-10. Other than that, it provides no boosting.

Old Dood

Old Dood

Middle-Age-Man

Join Date: May 2005

Lansing, Mi

W/Mo

I like having a couple of lower required weapons in my bag. This is so when I "swap" out to different armor with different runes on them my attributes will change. By having a lower weapon I can still use it when that attribute drops below my regular weapon of choice.

Trust me it makes sense.

However, I am still looking for that "perfect" Holy Rod.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Quote:
Originally Posted by Kiiron
No.

A 6-28 axe req 8 will do EXACTLY the same damage as a 6-28 axe req 11 at axe mastery 11 or above. The only advantage the req 8 axe has over the req 11 axe is that it is usable even if your axe mastery is 8-10. Other than that, it provides no boosting.
Okay, so I guess that Mugon M. Musash wanted to point out that usually warriors go for high mastery anyway because it gives bonus for damage even your axe req 8 would give full stat damage at 8 axe mastery. In that case req 8 and req 11 would make no difference. There is also warriors which don't want those bonus damages from extra mastery points but want to spend points elsewhere so for them req 8 is better.

Calrisian Nantos

Academy Page

Join Date: Jun 2005

Birmingham Alabama

Psychic Distraction[PD]

R/

Depending on the situation I have 16 in marks or 16 in wilderness,my bows strike for much more dmg with 16 in marks wielding a req 10 bow than they would if I had only the req number,the more you have in an attribute the more powerful it will be,plain and simple,also the corrosponding skills are more powerful too,doesnt anyone else out there feel lik I do? That you should be as powerful as you can in three attributes and not try to spread them out too much?I use marks,wilderness and expertise,I just switched to monk secondary so I could have ressurect or restore life

Oh edit:my best bow is a req 13 flatbow,15%>50,I get massive dmg with it,way more than my warrior's axe lol and my vamp halfmoon is req 11 and it totaly rocks too fear me!!

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

It seems like a lot of people are confused. Just use the calculator on the site http://www.guildwarsguru.com/calcula...uru_weapon.php .

Kassad

Kassad

Wilds Pathfinder

Join Date: Jul 2005

W/

Would you people shut up already and log back into guild wars, ive been waiting over 10 min now in LA arena for a match... jeez

Hippie Crack

Academy Page

Join Date: Jul 2005

tjot

R/W

Quote:
Originally Posted by Kiiron
No.

A 6-28 axe req 8 will do EXACTLY the same damage as a 6-28 axe req 11 at axe mastery 11 or above. The only advantage the req 8 axe has over the req 11 axe is that it is usable even if your axe mastery is 8-10. Other than that, it provides no boosting.
This really needs to be repeated. I dont post much, but alot of u just dont seem to read other people's posts. So here it is again, read what kiiron posted again and maybe it will sink into ur skulls. MCS's description is also dead on accurate.

Hippie Crack

Academy Page

Join Date: Jul 2005

tjot

R/W

Quote:
Originally Posted by MCS
Okay I've Got A Warrior With Level 14 Axe Mastery And An Axe That Does 6-28 Damage With A 12 Req.

You've Got An Axe Warrior With Level 14 Axe Mastery And An Axe That Does 6-28 Damage With A 8 Req.

We Both Do The Same Damage.
Again, for everyone who didn't read it, maybe it will sink in this time.

BTW, MCS, that was a nice run a few nights ago in the HoH. When did u join the turtelz? I been playin with them for a few weeks now, i also took ur recommendation on the defensive grip over the fortitude, thinking about using a 20% axe mastery though. My IGN in tombs is B I L L Clinton, i was the other axe warrior on the team.

Hippie Crack

Academy Page

Join Date: Jul 2005

tjot

R/W

And now my own post, maybe 3 posts in a row telling people how it works will get them to understand.

The req on a weapon is just that, what it requires to use the weapon to its fullest. Damage is in no way based on the requirement of the weapon, its based on your character's level in the attribute. if your running axe mastery of 16, with a 6-28 axe, it doesn't matter if the axe requires 8 or requires 12, you will be dealing the same ammount of damage.

justinkim

justinkim

Lion's Arch Merchant

Join Date: Jun 2005

Toronto

NES

Lol, ty for all our opinions though it did get alittle off track of what i was asking but non the less very helpful and informitive.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

I like cheesecake.

Xonic

Xonic

Krytan Explorer

Join Date: Jul 2005

Mo/Me

Quote:
Originally Posted by Mugon M. Musashi
let's sum this thread up :

- justinkim asks why people want weapons with lower req
- I reply that's because with lower req you will do more damage, because the more points you have above the req, the more damage and critical hits you will do
- then everybody just yells at me that this is wrong or want proof
- I give proof

now some of you were speaking about the damage being linked to the weapon req itself
obviously, you were the ones that were missing the point of the question asked by justinkim
your damage increase because you have higher Axe Mastery.

You can use a req 12 Axe Mastery weapon and you'll do exactly the same damage.

please, use logic when doing a "test"...

wolfy3455

Lion's Arch Merchant

Join Date: Jul 2005

Quote:
Originally Posted by Xonic
your damage increase because you have higher Axe Mastery.

You can use a req 12 Axe Mastery weapon and you'll do exactly the same damage.

please, use logic when doing a "test"...
I don't he's going to post again if he realizes his mistake.