Quote:
Originally Posted by Cat Tabby
I dont know how anyone can take satisfaction out of using the invincimonk builds; whatever variation. It envolves no skill; it is a trick and nothing more; the worst player could pull it off if you gave him the build and basic instructions; I might even go so far as to call it a cheat. Also; they screw up the game for the rest of us; the drops in the crystal desert are awful now; and you cant go 2 metres without 10 scarabs jumping out of the sand - more anoying than a threat; Anet please help us get rid of this build.
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So ANet doesn't want to increase drops across the board for players? Fine. How about adding in more scrolls (like the XP scrolls), such as one that reduces the ratio of drops & gold that computer players in a party get to the human players in it. Seems like a PERFECT idea for a scroll to me. Of course that is also why ANet hasn't thought of it yet - because at the same time it is a new item in their world and it helps alleviate one of players' main concerns about the game. No point in adding depth to a shallow pool, right? The developers create this cool scroll trader that allows you to purchase items that break the existing rules of this game and right now there's only one rule that can be broken: XP. Okay. What about a scroll that adds an extra tick of health or energy regen for 10 minutes or so? +5 armor? Invincibility to bleeding for a few minutes? Stuff like that would be a lot more interesting to carry around in your backpack than 8 million stupid monster bodyparts.
It is possible to make farming difficult and still allow it. People go to these areas over and over and over and over and over because the rest of the world is a giant waste of freakin' time and space. There's an easy way for ANet to make allowable farming that also encourages the players to actually go out and explore the world that right now is too lame to even walk around in. All they have to do is change the drops & mobs in certain areas every couple of weeks. What's a farming spot this week may not be next week, but instead some random mobs/zones in some other area which previously were not giving good drops all of a sudden give a goldmine. The key is to NOT tell the players which areas get unfarmable and refarmable. Make us actually have to form teams and go out and find these (always changing) farm spots. The idea is that eventually farmed mobs are going to run out of loot (from being continuously killed by players), but monsters in other areas who aren't getting killed continuously over this time build up their stashes over time or are overrun by refugee mobs from old farming areas, looking for a new place to be able to survive in.
ANet wouldn't put something like that in their world though. Too much work to maintain and god forbid their world ever gets something dynamic in it such as this. This is the kind of thing the game should've had in the first place. An overworld that seems like it is full of life and not one that is a programmed anti-botter. Players would eat this idea right up. You'd actually see farming parties form in cities rather than naked dancing all day by the water fountain.