Guild House Locations/Themes
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I'd assume that for the release we'll just have the guild halls that we get... maybe with some customization... I doubt that they'll move the location from that island... Doesn't really explain how you can fight another Guild Hall since that Island doesn't look like it's big enough for two... :P.
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L
you all are obviously newbs if you don't know how you can have 2 guild halls on a single island while previously there was nothing but bamboo forests...
when you declare a guild challenge and it is accepted, your guild hall and all the members of the party are instantly teleported to a parallel realm where the island is perfectly semetrical on either side. during the teleportation through the realms, one team turns flags are turned blue by the magnetic fields and the other is turned to the other pole: red. pfft... stupid newbs...
when you declare a guild challenge and it is accepted, your guild hall and all the members of the party are instantly teleported to a parallel realm where the island is perfectly semetrical on either side. during the teleportation through the realms, one team turns flags are turned blue by the magnetic fields and the other is turned to the other pole: red. pfft... stupid newbs...
B
There were 6 guild halls available last beta.
1) Warrior's Isle: Basically the same one you've had since WPE.
2) Wizard's Isle: Very similar map to Warrior's Isle, but the setting is old Ascalon and the guild hall is much bigger.
3) Hunter's Isle: Same map as Wizard's Isle, but the world is post-searing Ascalon.
4) Isle of the Dead: Catacombs type guild hall with tar in the middle near the flag.
5) A snowy setting that features a massive guild hall and ice in the middle thats slows down players
6) Another set in the dead brown lands west Denravi. Looks like Dry Top and Ettin's Back terrain.
I can't remeber the names of the last 2 (5, 6).
1) Warrior's Isle: Basically the same one you've had since WPE.
2) Wizard's Isle: Very similar map to Warrior's Isle, but the setting is old Ascalon and the guild hall is much bigger.
3) Hunter's Isle: Same map as Wizard's Isle, but the world is post-searing Ascalon.
4) Isle of the Dead: Catacombs type guild hall with tar in the middle near the flag.
5) A snowy setting that features a massive guild hall and ice in the middle thats slows down players
6) Another set in the dead brown lands west Denravi. Looks like Dry Top and Ettin's Back terrain.
I can't remeber the names of the last 2 (5, 6).

Where'd you see that? The Kryta jungle guild hall is pretty bright, but I'm pretty sure I didn't see any lace.
