I just spent about 30 minutes searching the forums for this topic and couldn't find anything about this. I'm pretty sure it's been posted before, but if it has it is well hidden.
I was running through the towns today and saw the normal "We're recruiting" spam, but one caught my eye again just like it did a few weeks back. "'xxxxx' Guild is recruiting. Secondary Guild of 'xxxxx' Guild"
Secondary guild? Pardon me? Is this like varsity and junior varisty? Sounds interesting I guess, but what would the benefits be? I thought to myself...
Well it's obvious that if you're a highly desired guild like Sissy Boys or something you're probably hitting max capacity and another guild wouldn't hurt. Also you could treat it like varisty and junior varsity. Who cares what the secondary guild's rank is right? Have the players train there and destroy the rank at their leisure all in the name of GvG experience. You could segregate PvEers from PvPers. The list goes on.
Well then it hit me... If you don't care about the rank of the secondary guild, then wallop the crap out of it in GvG with your primary guild and get your rank up. Then when you really need to, fight a few random matches with the secondary guild, get a better rank so you're not giving minimal rating points when you lose to the primary and maintain a steady stream of mediocre rating points flowing into your primary guild.
It's not like buying a guild hall is completely intangible, especially with a ton of players in your current guild. You can buy one if 35 players give out a measley two platinum. Just have someone in the guild willing to take over leadership of the other. Do some recruiting with help of the the primary guild's name and start stomping away.
As of today August 15th, 2005 here are the standings of the top 10 guilds on the ladder.
1st Team Union - 101 wins 10 losses
2nd Sissy Boys - 238 wins 49 losses
3rd Limit Break War - 113 wins 21 losses
4th 스머프 마을 스머프 - 79 wins 4 losses
5th Zpzg Guild - 143 wins 21 losses
6th War Machine - 164 wins 35 losses
7th Eternum Pariah - 71 wins 5 losses
8th Thunder Catz - 116 wins 18 losses
9th Ward Against Noobz - 101 wins 19 losses
10th Nuclear Launch Detected - 92 wins 14 losses
Now I'm not going to jump conclussions here, but I'm in a decent guild and we GvG often. We're ranked in the 900's on the ladder and our record at the moment is 47 wins - 38 losses. We've had our share of brutal mawlings on both ends. We use everything possible to make our GvG team tightly woven; Teamspeak, guild forums, build research, etc. It just amazes me that in 111 matches you can only lose 10!? I'm not at all sure how that works and I can't wait for observer mode to figure it out.
So what's the protection against this type of ladder nerfing? Quarterly refreshes in the rank so it doesn't become stagnant? Well if a top teams has multiple guilds they'll be right back up there. Where does this leave the honest players and people who want to fight for a spot in the top 1,000?
I don't know if this is actually a problem, but it for sure could be. I care about the ladder. I want to be a top ranked guild, and I want to do it in a fair way. It's as superficial as I get about this game.
I wrote support asking what was in place for this protection and they sent me an automated response saying it was a game suggestion, post it as a suggestion on fansite forums. Well here I am, and for all to see. If you didn't think about this first you know now. Hopefully it doesn't spark the minds of other guilds who say, "Hey, yeah we could do that. Let's go buy another Sigil!"
My suggestion to keep the ladder from getting nerfed is simple. Keep rated matches random only. All specific GvG matches should be unrated. I don't even see why it's neccesary to offer rated matches that specify a guild anyway. It's no more or less fun to do a rated match against a specific guild.
There's my $.02, now add all yours and we'll split an ice cream cone together.
R

