Petition to remove Demitros the Enduring from Thunderhead Keep

Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Join Date: Jul 2005

Chicago IL

Dark Phoenix Risin [DPR]

W/P

I deleted this post. It should never have existed. You can stop the flames anytime now.

wolfy3455

Lion's Arch Merchant

Join Date: Jul 2005

I'm assuming you also had two monks with you? Take out some of those four warriors for classes with armor ignoring damage. Maybe you could *gasp* take a mesmer?

Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Join Date: Jul 2005

Chicago IL

Dark Phoenix Risin [DPR]

W/P

We did have a mesmer. Demitrios doesn't enchant himself, he heals himself repeatedly (and he has probably about 20 healing prayers).

His armor is fairly weak anyway. He's a monk, after all...

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Was just going to say... we got through easy with just Mesmer secondaries. And to not waste the following on a seperate thread... When fighting the Unworthy folks to gain access to PvP, if you take a mesmer, when everyone attacks one monk, have him shut down the other one. I know folks are supposed to figure this stuff out on their own, but as I run there with mostly PUGs, it gets annoying losing to glorified henchmen.


EDIT: And he doesn't have to enchant himself. Echo a Backfire, drop it on him, steal one of his skills with Thievery, black him out, then Backfire him again. You can shackle him too if he's attacking.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

Malaise ftw

Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Join Date: Jul 2005

Chicago IL

Dark Phoenix Risin [DPR]

W/P

This is a petition about Thunderhead Keep, and a very annoying balance issue. I'm also sure that there are about five million posts about the Unworthy thing.

Malaise cannot begin to drain his massive energy reserves. We tried the energy drain thing too.

wolfy3455

Lion's Arch Merchant

Join Date: Jul 2005

Quote:
Originally Posted by Doomlord_Slayermann
We did have a mesmer. Demitrios doesn't enchant himself, he heals himself repeatedly (and he has probably about 20 healing prayers).

His armor is fairly weak anyway. He's a monk, after all...
He does enchant himself (Aura of faith), and as you said, he does heal himself repeatedly, which is a perfect chance for backfire. Some other solutions would be: arcane conundrum + maelstorm, Dazed, necro skills that reduce healings effectiveness.

And for the unworthy thing... all I can say if people are complaining that they are impossible is wow.

Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Join Date: Jul 2005

Chicago IL

Dark Phoenix Risin [DPR]

W/P

Quote:
Originally Posted by wolfy3455
He does enchant himself (Aura of faith), and as you said, he does heal himself repeatedly, which is a perfect chance for backfire. Some other solutions would be: arcane conundrum + maelstorm, Dazed, necro skills that reduce healings effectiveness.

And for the unworthy thing... all I can say if people are complaining that they are impossible is wow.
It's still a massive balance issue. We couldn't kill him even with a Mesmer (and who knows, maybe the Mesmer was a n00b). It's not that he can't be killed, just that he's extrordinarily cheap.

Zeru

Wilds Pathfinder

Join Date: May 2005

Pve bosses have absurd amounts of energy. Not sure why.

Mursaat monk bosses are there to test if you have some indirect form of offense. I like them; people who shun mesmers and rangers get screwed and will hopefully learn that warrior+elementalist+monk is not the crux of pve. 1-2 Diversions will make them a joke. Distracting shots, arcane connundrum, backfire etc. Many options. Pve is too easy as it is. No point in making it easier.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Distracting Shot, Diversion, Power Block {E}, Blackout, Choking Gas/Incendiary Arrows {E}+Tiger's Fury, Disrupting Chop, Dwarven Battle Stance {E}, Backbreaker {E}, Gale, tons of other disruption skills

Chained knockdowns prevent healing, or much of anything. Distracting Shot, Diversion, Power Block, Blackout, and Disrupting Blow lock out skills for an amount of time. Choking Gas/Incendiary Arrows/Dwarven Battle Stance interrupt skills every time you hit with your attacks for a limited duration.

I still can't believe they nerfed the boss in the Stone Summit Beastmaster quest. (And not like people complain about jade scarabs and griffons. They actually made him weaker.)

Edit- Stupid drowsy typos.

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Nature's Renewal FTW!

Also, Quickening Zephyr + Energy Drain, Scourge Healing, backfire, Diversion, Debilitating shot, etc etc etc. just because you can't beat a good monk does NOT mean that it needs to be removed from the game. perhaps throw in a good KD warrior. it honestly can't be that hard. backfire and scourge healing would go a LONG way.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

get a ranger with concussion shot if he's able to get a interupt with that the monk boss gets dazed wich means he takes twice as long to cast and is interrupted by normal attacks :@

varyag

varyag

Frost Gate Guardian

Join Date: Apr 2005

Wrath of Nature [Fury]

Me/Mo

My denial/damage Mesmer had no problems with him. The team focused fire together with my shutdown attempts and that bag of bones dropped in seconds.

Experiment_Jon

Experiment_Jon

Frost Gate Guardian

Join Date: Jun 2005

Band Geeks

W/Mo

IDK...I've never noticed him before. One of my teammates said that he'd drop malestorm on it and we'd be fine. IDK, just slaughtered him without noticing everytime...may have been the catapults too. But my team always did say that it was a difficult boss.

coleslawdressin

Krytan Explorer

Join Date: May 2005

Victory on Demand [VoD]

Me/Mo

1. love thy mesmer

2. who is this guy? this quest is easy.

sino-soviet

sino-soviet

Wilds Pathfinder

Join Date: Apr 2005

Israel before, CA now.

R/Me

I think its humorous how people complain that their warrior/monk/ele team actually *gasp* failed at one point! A mesmer using backfire or maelstrom from an ele should bring down ANY boss.

Shayul

Academy Page

Join Date: Jul 2005

Blades of Redemption

Mo/E

Odd...my party never had a problem with this guy. And we didn't have any mesmers or rangers, either. Just some wars, some eles, me (a healer), and a necro blood healer. Ah well.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Never had a problem with him, Perfected Armor on the other hand...

Helios

Helios

Lion's Arch Merchant

Join Date: May 2005

There's a mursaat boss?
*jaw drops*

Never noticed him. I just remember Dagnar and the Confessor.

My group had 2 rangers, 1 warrior, 1 necro, 2 healers, 1 nuker and 1 mesmer last time I beat it.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

He was the very boss I fought when I beat the mission, our team was one N/Me (me), one Mo/E, and the rest were henchies. It took us about 10 minutes to kill him. Monk bosses are pretty damn tough to beat. The Mo/E with me brought meteor shower and other such spells, I continued to do health degen, a few interrupts, whatever I could and uh...we just wittled him down until he died.

Also it's the last mission on the southern shiverpeaks, it SHOULD be hard by all means, I wish there were more tough bosses like that.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quit whining, it isn't that hard to take him down. Your mesmer probably sucked, btw.

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

Diversion. One skill to rule them all.

Louis Ste Colombe

Academy Page

Join Date: May 2005

I don't even remember meeting this guy must not be that tough

As everyone mentionned it... Your issue is no diversion, no interrupt, no daze, no nada. You got 4 warriors? And no knockdown? No disrupting chop?

Get some of that, and it gets much easier. Sure it's not healing, and sure it's not direct damage... but that does help tremendously.

I'd like to petition Anet so that they make this game more difficult if possible. Please do not tone down this game.

And just add monks in a few encounters, like 2 of them for every Tengu group , so that when people get to Thunderkeep they have figured out how to counter them.

Louis,

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

Louis, he isn't there for everyone, you get a random monk boss in the mission to my knowledge, once I got a mesmer boss, another time an elementist, only got the monk boss once. If you don't remember it...you didn't encounter it me thinks.

borkbork

Frost Gate Guardian

Join Date: May 2005

Me/

I have this strange feeling your mesmer was one of those 'omfgbbqwtf' DOT ones. Just spamming diversion is enough to take down the boss. Also, I'm wondering if all the warriors on your team were just sword warriors with: sever artery, gash, power attack, galrash slash, healing signet... a.k.a. 0 disruption... Even a hammer warrior would keep the boss down long enough.

Even then, you said you had eles. Were they even casting meteor shower? A water ele with maelstrom would work too.

Next time you do this mission, I highly suggest you check the skills of your teammates. It only takes a couple minutes.

Nightsky

Ascalonian Squire

Join Date: May 2005

Just have someone with Diversion...

Thats what you get for not inviting the Mesmer into your team! =P

borkbork

Frost Gate Guardian

Join Date: May 2005

Me/

He said he had a mesmer on his team I wonder if that mesmer was Dunham...

Louis Ste Colombe

Academy Page

Join Date: May 2005

Quote:
Originally Posted by PieXags
Louis, he isn't there for everyone, you get a random monk boss in the mission to my knowledge, once I got a mesmer boss, another time an elementist, only got the monk boss once. If you don't remember it...you didn't encounter it me thinks.
Maybe...

I do remember a few bosses, either because the setting was fun, because they were part of a quest, or because they were really tough REDENG.. !

If you don't like monk mursaat bosses in Thunderhead, you won't like them in Rings of Fire... So you better find a solution to that kind of problem because it won't stop at Thunderhead .... And in ring of fire, those monk boss might team up with Cairn the destroyer and that will be real fun

Louis,

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Guys, this boss is well easy if you know how. Here's how my party beat him:

I was the only Ranger, so I just timed when I used his primary healing spell which was Orison of Healing.

And then use Distracting Shot on him, that gives 10 seconds of time when he cannot use the spell and cannot heal. During this time you can do truck loads of damage to him, this applys to ANY monk boss in the game.

If you can beat him, your not doing something right, so stop complaining here and sort out your skills.

Experiment_Jon

Experiment_Jon

Frost Gate Guardian

Join Date: Jun 2005

Band Geeks

W/Mo

Quote:
Originally Posted by dargon
Never had a problem with him, Perfected Armor on the other hand...
Perfected armor....that guy was tough. Took like a minuite to kill. At least they don't stick someone like Glint into that mission. But maybe the bosses are random. Because I'm sure that the junk groups I was in would have been stuck on someone like this for a LONG time.

latbec

Academy Page

Join Date: Jul 2005

Canada

Slayers N Scholars [SaS]

Mo/

It could be a movie titled:

Revenge of the Mesmers part II: the fall of the holy War-Monk-Ele trinity

A hint for you:
Before that mission, say an announcement in the like of "Group looking for Mesmers anti-monk". And you could even take *GASP* 2 mesmers in your
group...

There are so many mesmers skills to shutdown a healing boss that I won't even bother reciting them.

P.S. IMO I think that they should do the opposite, put even more of these big monk bosses, and even put more mobs containing two monks. It would really put some challenge in the game and force people to build equilibrated PUGs containing not only the holy trinity.

trelloskilos

Lion's Arch Merchant

Join Date: Jul 2005

Guitarring Adventurers Society

R/N

You think Demeitros is tough? THere's a boss that crops up in RoF, "Matron", a very powerful monk who seems to last forever. I filled my ranger slots with interrupts 2nd time round, and it still took a good 10 minutes to take that boss down.

snepp

Academy Page

Join Date: Jun 2005

E/Mo

Quote:
Originally Posted by trelloskilos
You think Demeitros is tough? THere's a boss that crops up in RoF, "Matron", a very powerful monk who seems to last forever. I filled my ranger slots with interrupts 2nd time round, and it still took a good 10 minutes to take that boss down.
lol, reminds me of my first trip through there. By that point we had 5 members left in the party and were severely lacking in both damage output and interrupt/shutdown capabilities. It took us nearly 25 minutes to bring that hellspawn down.

Linkie

Lion's Arch Merchant

Join Date: Mar 2005

Norway

P/W

Take diversion.

On another note, me and another ranger killed him with henchies only, without any e-denial or interrupts.

soma

Pre-Searing Cadet

Join Date: Aug 2005

Mo/

i remember killing him while running a melee r/w and henchmen. just had disrupting chop and of course henchmen don't do any kind of shutdown on casters.

4 warriors is piss poor party design anyway. no mission ever needs more than 2.

Artemis Bladewing

Artemis Bladewing

Frost Gate Guardian

Join Date: Jun 2005

Usually Lions Arch 2

Clan Brotherhood

Mo/Me

Backfire and Scourge Healing, then smite one warrior and then kill. HWen the monk boss trys to heal it self, he does 200dmg vs 160 (max) heal so you already do 40 dmg each time he heals.

Louis Ste Colombe

Academy Page

Join Date: May 2005

No mission really needs anything

And 4 warriors can do the job IF they got knockdown or disrupting chop. So I'd not blame 4 warriors as the problem... But the warriors design itself.

Sure a more balanced party with mesmers, and necros (ahah... necros with shivers and cold damage .... my warrior got cold damage weapon, so any necro is welcome just give it a try and have fun! ) would have an even easier time. But it's probably doable with 4 warriors... (and a necro, a monk, a mesmer and a ranger). As long as at least someone is not thinking about damage but about disruption! And un hex / un enchant / un condition...

Too bad all that get overlooked in PvE.. Until you face that kind of situation.

Louis,

ComMan

Krytan Explorer

Join Date: Jun 2005

If you can distracting shot/chop his Orison of Healing twice then he's done. But yeah, I hated that boss too and I'm an R/Me.

Also note that if you're using henchmen and aren't a mesmer he is 100% impossible.

DarkAynjil

Frost Gate Guardian

Join Date: May 2005

Uhh.. Rigor Mortis? Shatter Enchantments? Maelstrom, Meteor Shower, Hammer Knockdowns, Rend, Debilitating, Distracting, Concussion, Backfire......

Hmm... Methinks the BOSS is not the problem in Thunderhead.....

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

Quote:
Originally Posted by borkbork
He said he had a mesmer on his team I wonder if that mesmer was Dunham...
Oh man, don't talk to me about Dunham!
When I was fighting a monk mursaat boss in one of the fire island missions my full hench team spent a good half an hour slowly wearing him down while Dunham just attacked him with his wand.
Not a single mesmer spell, the bastard!
He's now on my list of henchmen to never ever take with me.