StandardAI's quick shot build.

meep meep

Pre-Searing Cadet

Join Date: Aug 2005

14 Expertise
12 Wilderness
The rest in to Marksmanship

Use runes with this build.

Your skills are.

Quick Shot
Dual Shot
Distracting Shot
Favorable Winds/Winnowing
Barbed Trap
Kindle Arrows
Drain Enchantment/Pin Down
Hex Breaker


Why 14 expertise? To clock dual shot down to 4 energy.

Why Hex breaker? Because the skill that ruins your entire build is diversion.

Why barbed trap? Because with 3 people on your team running it, it's a great anti warrior skill. I suggest having someone on your team run ward against foes as 3 barbed traps + ward against foes is the ultimate warrior counter.

You run favorable winds, and another person running the same build runs winnowing. You have three rangers on your team just like this. A necromancer running order of the vampire, or order of pain constantly whenever you're in battle.

You attack low armors first, then high armors once you don't have to worry about them healing or hexing you. Kill any spirits that aren't helping you. Take down greater conflag the second you see it as it's taking away 19 damage per shot because you don't gain a bonus from order of the vampire and winnowing.

If you're not going to run pin down, which is probably best because it kind of ruins the entire mana flow of your build. run drain enchantment instead as it costs you 0 mana and only has a 1 second cast. Have someone else bring some snares if you're not going to bring in pin down.

You do about 79 damage a quick shot, about 140 on dual shots.
Picture of it being calced out is here.
http://gujumafia1.com/Hunnybunny/rangerpoon.gif

Things to watch out for, guardian is the counter to your entire build, have someone bring in rigor mortis or kill your target quickly once you disenchant him.

DooMthealmighty

Ascalonian Squire

Join Date: Jun 2005

This build with no offence to you is kinda stupid, you assume every team member in your team will be boosting you up somehow to get that high damage, if your build is good you should be able to kill your target quickly enough with 3 or 4 people boosting you up lol :O

mikey

Ascalonian Squire

Join Date: Aug 2005

Rainbow Crapping Pandas

Now that you got hexes covered, your next problem is Aegis, Ward Against Harm and Shields Up!. Aegis is becoming increasingly popular, but it is an enchantment and removable. Ward Against Harm is pretty hard to interupt, and as far as I know, there is no counter to Shields Up!

The build looks good, but having Rangers as your only damage source is risky, as Shields Up! is a real pain in the behind. The order spamming will put a smile on your dial .

pagansaint

Krytan Explorer

Join Date: Jun 2005

How would a R/Mo do with SoH and a hex removal work instead of R/Me?

Adds a decent chunk of damage to the equation.

also you can have a N/Mo chain Both Order's at you using a 20/20 caster/focus and self heals for ANOTHER 15 damage.

Just some Ideas

meep meep

Pre-Searing Cadet

Join Date: Aug 2005

Quote:
Originally Posted by DooMthealmighty
This build with no offence to you is kinda stupid, you assume every team member in your team will be boosting you up somehow to get that high damage, if your build is good you should be able to kill your target quickly enough with 3 or 4 people boosting you up lol :O
One person boosts you, and that's the necromancer. Three people are attacking, not just one person.

BTW, I made this build months and months ago, I owe my friend leetskeet for coming up with the order of vampire/quick shot idea.

Quote:
Originally Posted by pagansaint
How would a R/Mo do with SoH and a hex removal work instead of R/Me?

Adds a decent chunk of damage to the equation.

also you can have a N/Mo chain Both Order's at you using a 20/20 caster/focus and self heals for ANOTHER 15 damage.

Just some Ideas running both orders really just comes in to problems as it's rare when you're going to have both up at the same time if a single person is casting them, You'll run out of mana very quickly as well if you're self healing. It's better to give this necro some disenchants and hexes like rigor mortis and just keep one order of. As for the shields up think my counter would probably be to just switch targets or rely on the lesser dps you're dealing. As for running hex removal on an offensive character that isn't support, I think it's a really dumb idea, no offence. You're either support, offence, or defence, the ranger's definitely offence.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

1. No Sig?
2. No TF?
3. Dual Shot is not needed on a QS ranger.
4. Why are there now like 4 threads on this forum all about QS rangers.

Syno Nym

Academy Page

Join Date: Jul 2005

Les Grosbilloux

R/W

Quote:
Originally Posted by Neo-LD
4. Why are there now like 4 threads on this forum all about QS rangers. Because they're the next FotM... ?

I bet we'll be seeing hundreds of quick shot rangers in Arena soon... Just like Condition spikers, Emo smiters, 55/105 monks, etc...

Btw... I'm playing one myself. (yeah I couldn't resist the temptation..)

pagansaint

Krytan Explorer

Join Date: Jun 2005

Actually I run a N/Mo that chains both using a +20% to enchantment which makes it last 6 seconds can get 2-3 shots off while both are up and self healing isn't that big of a problem towards energy with soul reaping and Blood Ritual/WoP from another necro. Preferably one using Ritual and BiP and chaining out degens/drains

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Before it was the known FotM, I ran a QS + Spirits group in a pug and we killed things, fast. 3 qs, 1 interrupt, 1 spirits, putrid necro, 2 healing monks w/ signet of devotion. Dropped zephyr + winnowing + w/e else we had. Spiked the undead team easily. Then proceeded to kill an air spiker team, but eventually a smiter team owned us in 1on1, because the monks were casting balthazars aura on the warrior/other monks consistently.