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Originally Posted by Red Sonya
[I'm rubbing my fingers together, and playing the world's tiniest violin. The song? "My heart bleeds for you."]
ROFLMAO |
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Originally Posted by sly_1
I mean, places like FoW and UW somehow manage to be challenging without 50 enemies all bunched together every 10 feet, why couldn't that same design theory be applied to these areas with massive armies of bad guys?!?
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Originally Posted by Red Sonya
[Go to Ice Caves of Sorrow, get a party full of henchies, leave the town through the portal, and attack the ice imps that were recently placed there. They will cast maelstrom on your casters and your whole party will be dead in 10 seconds without even killing one imp.]
Wrong I went through that mission with only henchies, tore those imps up and the mursaat as well. Sure SOME of the henchies died, but, I didn't W/Mo, I finished off the mobs and then rezzed the monks and completed the whole mission with henchies, even taking out the army of mursaat at the very end, but, I'm not going to tell you how, but, it was soooooo easy I just laughed at the way I did it. And my armor wasn't infused either. INTELLIGENCE makes all the difference whether you can win with henchies or not, obviously you don't have much. ![]() |
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Originally Posted by kirkmping
Im not talking about the mission, I solo'd that with henchies too without infused armor. I'm talking about the group of ice imps that replaced the stone summit howlers outside the city itself. And not everybody is going to conform and be a W/Mo either. As for my intelligence, I wish you would just leave that area alone. First of all, I got top honor grades in all my classes, so intelligence isnt an issue. Also, I work, so I may not have time to play the game 24/7 and perfect myself. Third, I never singled anybody out and put them down, so I would appreciate that others do the same. It was just a general statement from my experience as playing.
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Wait... are you joking? O.o In fact random drops (even the gold ones) are almost always INFERIOR compared to collector's stuff. |
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Originally Posted by Baratus
First off, i must give a very heart-felt f*ck-you to those who simply posted and claimed they're right without backing shit. Same to the idiot who also just calls people liars without even investigating. Obviously this has happened to one or two other players, hence the posts supporting what I said. Just because you don't mind spending three and a half days going from Lion's to Divinity doesn't mean we're all game-addicted kids. Some of us have lives and can't sit for an hour doing nothing but swinging a sword because instead of providing challenges that require intelligence, we just get spammed with monsters.
This isn't all over. There are plenty of useless areas with virtually no monsters, but the oens you fight are challenging. I believe the first example of this was FoW. Those bastards are FUN to fight, but they're not spammed every two feet. Unfortunatly, the guys that designed some of the other areas made me feel like I was playing the last part of Half-Life again. Not much design or ingenuity at all, just hordes of monsters. Look at it from the normal gamer's viewpoint. You work 8~10hrs a day, five or six days a week. That leaves about an hour a day, give or take thirty minutes, to play GW. if it takes an hour just to go from one town to the next, how are you ever going to have fun? The game gets boring when all you do is fight a horde, rest, fight a horde, rest, and repeat for hours at a time. That is grind, like it or not. Every other RPG and MMORPG I have ever played has always had some kind of ingenuity in the game to avoid this. Areas with few monsters, but puzzles that needed to be solved. Things that made you think. In GW you *NEVER* see that. It even gives you a damn compass with magical arrows to show you where to go for each quest! So instead of being a true RPG, it is more like, kill this horde and level so you can go to the next are and kill that horde. It's all repetitive. The entire game is nothing but hack and slash (or cast and heal if you're those classes). You never once have to do anything but click on monsters. Everything quest-wise is handed to you on a silver-platter. One other thing I had to point out before I left. If you're so anal or idiotic that you can't catch a hint of sarcasm about 500 enemies in a 2'x2' area, you have no right to post on a public forum, ANYWHERE. I have never seen that many monsters in a single area, but I *HAVE* seen twelve or thirteen that group on the exact same spot, making it impossible to pull just one of their groups. That is the crap I was referring to. If the rest of you have ten hours a day to play this game and can do so quite well, maybe you should look at what your lives are. Get a job, get a girlfriend or boyfriend, get a hobby, do something. I enjoy my games and have virtually every PC game ever released, dating back to the Atari and Commodore era, but I have never sat and played one for hours on end. The only game I could play for more than two hours was Daggerfall, and the only reason I could do that was that it was near-perfect. RPG with puzzles, battles, spell-creation, fatigue, everything. Too bad it was DOS and single-player only. |
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Originally Posted by coolsti
I just went with my Mesmer (armor level 51 only) from Icecaves of Sorrow to Copperhammer mines with 7 henchmen.
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!| However, you should also not have to fight every last mob in an area to make it through. |
| Just travelling from Ascalon to Piken today I went from level five to level eight! |
| Nobody can deny that the current rune setup is insanely unbalanced and biased towards the negative area |