Teleporting to different places without leaving your party, How to make that work?

Twiggy

Twiggy

Frost Gate Guardian

Join Date: Aug 2005

Smurf Village

Mo/

Hello, I'm a pretty old GW player and my friend recently bought GW and we both made new chars and started playing, we do most of the quests together, but there is one extremely annoying problem, the fact that you have to leave your party in order to teleport to a city, my friend is getting pretty irritated and me too, because every time we teleport we have to find each other (switching districts, finding exact location to form a party again, etc...) all over again.

Well, Don't think I'm not looking at the down sides, I know abusive players could take advantage of that and just teleport their parties all over the place.

But I'm sure the Guild Wars team can work something out, There has to be a solution, I thought about something myself, Why not change it so that every time a player teleports out of the party the game displays a message "[Insert Player Name] has teleported and left the party, press [Insert Key here] to teleport with him", Or something like that, So that people who do need that feature could have it, and people who don't want to be teleported can just ignore it.


I would like to hear your opinions.

Kaylee Ann

Banned

Join Date: May 2005

'L' brings up the quests log screen.

ShadowWrath

Academy Page

Join Date: May 2005

Xion Nights [XN]

I'm sure he means any key, configurable of course.

Schorny

Wilds Pathfinder

Join Date: Apr 2005

A short tip:

decide on a district you will always meet. for example we meet always in district-7 or if not possible, the highest one.

now copy for friends name in the clipboard using ctrl+c and you can easily paste it in the party window.

Twiggy

Twiggy

Frost Gate Guardian

Join Date: Aug 2005

Smurf Village

Mo/

Oops, I forgot L is already used... Like Shadow said, I Meant any key and configurable.

And Schorny, Thanks for the tip, But someone has to come up with an easier way to do that

blane

blane

Frost Gate Guardian

Join Date: Jul 2005

Singapore

Sg Knights

N/Me

Once teleported to the same town, we will be asked to rejoin or quit the party automatically.And of course, with the party members who are in that town at that time. How about this?

Twiggy

Twiggy

Frost Gate Guardian

Join Date: Aug 2005

Smurf Village

Mo/

That works too.

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by mark1221
And Schorny, Thanks for the tip, But someone has to come up with an easier way to do that
of course, a real solution will be much better, no doubt here.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Hey does anyone here have a brain? Why not just make it so that if you want to go some place with a party you can CHOOSE to leave your group or invite them. Once everyone accepts you can go. Seriously, it wouldn't be hard. It's like you guys can't think up an easy solution to this, come on. I gonna go get laid now bye.

Twiggy

Twiggy

Frost Gate Guardian

Join Date: Aug 2005

Smurf Village

Mo/

Hey, you don't have a brain either, Cause that's exactly what I said.

Louis Ste Colombe

Academy Page

Join Date: May 2005

Makes it so that if group leader warp then everyone warps?

For everyone but the group leader, warping = leave the group... If the group leader got some special errand, then he leaves then warp.

I'd rather have only one person doing this, ie, the group leader rather than teaming up with al kind of crazy people warping to anywhere in a middle of a party.

Also, one thing to consider is, you can only warp if you know of the place

No 1 second run to drok

Louis,

Twiggy

Twiggy

Frost Gate Guardian

Join Date: Aug 2005

Smurf Village

Mo/

yea good idea

KelvinC

Frost Gate Guardian

Join Date: Jul 2005

ANZ

To counter abuse, When the ladder tries to warp everyone in the team must agree, or at least have a vote.

Shaquira

Academy Page

Join Date: Jul 2005

Lowlands Strike Force (LSF)

E/Mo

AND every team member must have previously explored the town that is being warped to or be left behind to prevent abuse

ethornber

Ascalonian Squire

Join Date: May 2005

You know you can jump to a specific district when teleporting, right?

With the amount of anti-abuse measures you'd have to institute for a group teleport, you may as well just do it manually.

It's bad enough when someone walks out of a zone when you're in the middle of something.

Twiggy

Twiggy

Frost Gate Guardian

Join Date: Aug 2005

Smurf Village

Mo/

I know you can, But teleporting with your party is a must in my opinion, and most people agree with me I think.

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

Or... you can only teleport to another town if everyone on the map has been there. That way you don't get a group of 6 and "teleport" over to Droknar or something.

Of course taking a vote to teleport is good to. Works well if you as maybe mentioned, complete a mission and zone to the town to talk to the person to complete it.

Jigs

Frost Gate Guardian

Join Date: May 2005

Mission Viejo, Ca, USA

kNiGhTmArE LEGion

W/R

Quote:
Originally Posted by Schorny
A short tip:



now copy for friends name in the clipboard using ctrl+c and you can easily paste it in the party window.
that'll work, but there is still a hassle of pasting names. You have to copy the name and paste it on the name slot and copy again and so on

when there is only 2 of you, then there is no problem

Twiggy

Twiggy

Frost Gate Guardian

Join Date: Aug 2005

Smurf Village

Mo/

Even when there are 2 of us, It's still annoying.
I mean, GW is all about the party so It's weird such a basic feature as teleporting with party is not present.

misthero

misthero

Academy Page

Join Date: Jul 2005

I Falchi Bianchi [Puck]

E/Mo

Totally agree with first post.

GhostPoet

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by mark1221
Hello, I'm a pretty old GW player and my friend recently bought GW and we both made new chars and started playing, we do most of the quests together, but there is one extremely annoying problem, the fact that you have to leave your party in order to teleport to a city, my friend is getting pretty irritated and me too, because every time we teleport we have to find each other (switching districts, finding exact location to form a party again, etc...) all over again.

Well, Don't think I'm not looking at the down sides, I know abusive players could take advantage of that and just teleport their parties all over the place.

But I'm sure the Guild Wars team can work something out, There has to be a solution, I thought about something myself, Why not change it so that every time a player teleports out of the party the game displays a message "[Insert Player Name] has teleported and left the party, press [Insert Key here] to teleport with him", Or something like that, So that people who do need that feature could have it, and people who don't want to be teleported can just ignore it.


I would like to hear your opinions.

Honestly...I would rather keep the map the way it is if it means making group-forming easier instead....I have never in my time of playing been able to form a full team of 4 REAL people in the game yet. I just don't have the time to sit for an hour simply looking for a team. :P


LEVEL 8 RANGER LFT! LEVEL 8 RANGER LFT! LEVEL 8 RANGER LFT! LEVEL 8 RANGER LFT! LEVEL 8 RANGER LFT!LEVEL 8 RANGER LFT!LEVEL 8 RANGER LFT!LEVEL 8 RANGER LFT!LEVEL 8 RANGER LFT!LEVEL 8 RANGER LFT!LEVEL 8 RANGER LFT!LEVEL 8 RANGER LFT!

Find that annoying? What do you think it's like in-game? :P

theVariable

theVariable

Frost Gate Guardian

Join Date: Jul 2005

CA, USA

Knights of the Hokuten [KotH] (hokuten.org)

Mo/Me

Ummm. Party leader warps, first clicking a checkbox to invite party. Invited party members get an indicator, similar to the "Return to Outpost" when you fail a mission. It's a simple message that shows outpost name/district, then some Yes and No buttons. And each party member makes their own decision. Seriously, why must everyone agree? Some people have other things to do, and some don't. So scrap the vote idea and trample it to death. And, of course it doesn't work for people who haven't been to the outpost in question. This is all easy to impliment. Who cares if the current system works? It's bad design...

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

This has one problem I can see: a team of eight teleporting to a district that only has room for 7 people? Would you get that "full" warning? What about a group of 8 trying to teleport to a district where only groups of 4 or 6 can exist?

theVariable

theVariable

Frost Gate Guardian

Join Date: Jul 2005

CA, USA

Knights of the Hokuten [KotH] (hokuten.org)

Mo/Me

Again. Easy to impliment. By clicking the invite party checkbox, you lose the ablility to pick districts. When you warp, the system will randomly pick a district with enough room for your group. It will then lock those slots in the district until someone answers no, they don't want to go, then it will free that slot. And so on. Anyone who doesn't have access to the outpost will automaticaly be dropped from this and will not have a slot saved for them.

Thock

Thock

Lion's Arch Merchant

Join Date: Jul 2005

Achieving Deficiency [aD]

"You know you can jump to a specific district when teleporting, right?"

How? ive never seen this unless you mean the district switcher in the upper left coner while your in the city.

Twiggy

Twiggy

Frost Gate Guardian

Join Date: Aug 2005

Smurf Village

Mo/

When you click on the city on the map you have a choice of districts above the description of the town \ outpost.