This was a first.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Price of steel mission, monk advertising looking for people, so I join. It's a group of 3 monks already, so my hydromancer is feeling pretty good about his survival chances.

Lo and behold, two more monks join.

It was me and 5 monks. Wierd. (Think the 105 build is influencing peoples choices?)

No one was in invincimode yet, but they were all still growing... the quest went easily, btw.

Just thought I'd share... it was different.

Also, I keep hearing that you want to use fire vs the Undead, yet my Hydromancer was dealing some fairly significant damage vs undead critter, taking as much as a third to a half off their life bars, with maelstrom dropping entire groups. Anyone else ever use the water skills vs the undead, or is fire the "standard" way to go?

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

i didn't think undead had an elemental weakness (apart from against holy)... i think fire is suggested because undead tend to come in large groups and fire is the standard crowd control line.
its cool in an all monk team... very few people die... a lot of enemies die... and against undead?... ohhh momma!

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Yeah - try holy damage against undead. Balthazar's Aura, Symbol of Wrath and Shield of Judement decimate them by the hoards.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Xue Yi Liang
Yeah - try holy damage against undead. Balthazar's Aura, Symbol of Wrath and Shield of Judement decimate them by the hoards.
True, true, but for a E/N my holy damage dealing is somewhat... limited. While I may master the elements and emjoy a smattering of death magic skills (hey, add putrid explosion to a hydromancer, instant AOE!), the gods tend to ignore my requests for aid.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Well based on typical RPGs, undead are weak against fire and holy attacks. So I presume the stereotype continued in people's minds for this game as well.

Therlun

Therlun

Frost Gate Guardian

Join Date: Aug 2005

Quote:
Originally Posted by MSecorsky
Also, I keep hearing that you want to use fire vs the Undead, yet my Hydromancer was dealing some fairly significant damage vs undead critter, taking as much as a third to a half off their life bars, with maelstrom dropping entire groups. Anyone else ever use the water skills vs the undead, or is fire the "standard" way to go?
Maelstrom is an Area of effect Spell, and that is why fire is so popular in PVE.
It is even better than many fire spells, as it does good damage and interrupts any spellcasting.
But is only one spell, and the other water skills have little other effects besides "slowed for x seconds"...
(Ward against hamr is great though! )

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Therlun
Maelstrom is an Area of effect Spell, and that is why fire is so popular in PVE.
It is even better than many fire spells, as it does good damage and interrupts any spellcasting.
But is only one spell, and the other water skills have little other effects besides "slowed for x seconds"...
(Ward against hamr is great though! )

Sure, but I like to also take blurred vision and ward vs melee, which together almost make me feel like tanking. Besides, the cold spells...ice shard, ice spike (i think... good damage, limited AOE...) and ice spear, with a high water mark, do deal some real damage. Although Ice Spear requires you to be close enough to smell their b.o., it's a rapid fire damage dealer.

Celdor Nailo

Celdor Nailo

Frost Gate Guardian

Join Date: May 2005

Mo/E

What is the 105 build? This is not the first time I saw that mentioned.

newfangle

newfangle

Ascalonian Squire

Join Date: May 2005

Calgary

Hall of the Necronomicon

Mo/N

It is a monk with 105hp from 5 sup runes that uses protective bond, which means ~5 dmg per hit from any monster. Combined with things like mending and bal's it is an insanely strong build in specific situations (ie against melee only).

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

However if the 105 monk ever gets disenchanted and killed, you won't be resing him any time soon

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Quote:
Originally Posted by MSecorsky
Also, I keep hearing that you want to use fire vs the Undead, yet my Hydromancer was dealing some fairly significant damage vs undead critter, taking as much as a third to a half off their life bars, with maelstrom dropping entire groups. Anyone else ever use the water skills vs the undead, or is fire the "standard" way to go?
This is probably because your enemies are hitting Frenzy.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Mithie
This is probably because your enemies are hitting Frenzy.
That would be a viable explanation for the warriors, however I tend to target the more problemsome ones, necrid horsemen, casters and the like.