Hammer kd/as warrior
davidtann
i started playing around in the arenas with my kd/as war last night and found it to be very effective, but however i think im focusing on the wrong skills. I was wondering if someone could post a build to it. i've searched back a couple of pages and havent found any yet. Thanks in advance
Tigris Of Gaul
Dev Hammer
Mighty Blow
Heavy Blow
Crushing Blow
Aftershock
Irresistable Blow
Res Sig
Sprint
Mighty Blow
Heavy Blow
Crushing Blow
Aftershock
Irresistable Blow
Res Sig
Sprint
Eonwe
No frenzy? =(
Calibretto_9
I use almost the exact same build as Tigris but replace Crushing Blow with Berserker's Stance/Frenzy.
Tigris Of Gaul
Quote:
Originally Posted by Eonwe
No frenzy? =(
Man, so pressed for space. It crushes me that Bull's Strike isn't in there either. But I'd rather include Mighty Blow in there instead of Frenzy because he's doing Arenas and I don't want him to get fried.
BashBashem
Quote:
Originally Posted by Tigris Of Gaul
Dev Hammer
Mighty Blow
Heavy Blow
Crushing Blow
Aftershock
Irresistable Blow
Res Sig
Sprint Obsidian flame > sprint imo because after i kd cb as if they somehow survive and run i do of and finish them off
Mighty Blow
Heavy Blow
Crushing Blow
Aftershock
Irresistable Blow
Res Sig
Sprint Obsidian flame > sprint imo because after i kd cb as if they somehow survive and run i do of and finish them off
Tevash Szat
Obisdian Flame? You are aware that you are a warrior right? It causes exhaustion which means that you can get a maximum of 2uses out of it unless you are wearing gladiators in a relatively short time. Heres my build:
11hammer +3superior=14
10str +1hat +1minor=12
10earth
Backbreaker
Crushing Blow
Wild Blow
Bulls Strike
Aftershock
Berserker Stance
Sprint
Rezz Sig
Basically you activate berserker stance and wait until you have backbreaker charged up. Then, use backbreaker which with the gloves that increase knockdown time, its gonna be close to around 5secs i think. Use crushing blow next for the deep wound followed by aftershock. Then, use wild blow which shouldnt matter since you have no more adrenaline left anyways. This can do an immense amount of damage to 1 target and is really well in taking out monks in arena since there uusually is only 1there and with them knocked down, they cant heal
11hammer +3superior=14
10str +1hat +1minor=12
10earth
Backbreaker
Crushing Blow
Wild Blow
Bulls Strike
Aftershock
Berserker Stance
Sprint
Rezz Sig
Basically you activate berserker stance and wait until you have backbreaker charged up. Then, use backbreaker which with the gloves that increase knockdown time, its gonna be close to around 5secs i think. Use crushing blow next for the deep wound followed by aftershock. Then, use wild blow which shouldnt matter since you have no more adrenaline left anyways. This can do an immense amount of damage to 1 target and is really well in taking out monks in arena since there uusually is only 1there and with them knocked down, they cant heal
Calibretto_9
I like that build, but I prefer the devastating hammer/heavy blow combo. You can pull it off faster, and in my experience it does more damage.
On the other hand, tipping the hat to a fellow beserker's stance user. I love that skill for 4v4 simply because you WILL be targeted at one point in the fight or another. Better to take the slower recharge and not take double damage. That opinion changes for tombs tho, although friends will atest I find no more joy than running into battle yelling, "BERSERKER!" I'm a tard.
On the other hand, tipping the hat to a fellow beserker's stance user. I love that skill for 4v4 simply because you WILL be targeted at one point in the fight or another. Better to take the slower recharge and not take double damage. That opinion changes for tombs tho, although friends will atest I find no more joy than running into battle yelling, "BERSERKER!" I'm a tard.
Foppe
Ye but I hate the fact that u lose all adrenaline when Berserker ends, huge minus point imo.
Foppe
Quote:
Originally Posted by Tigris Of Gaul
Dev Hammer
Mighty Blow
Heavy Blow
Crushing Blow
Aftershock
Irresistable Blow
Res Sig
Sprint and are u sure heavy blow will cause a kd long enough for both crushing blow and aftershock?
Mighty Blow
Heavy Blow
Crushing Blow
Aftershock
Irresistable Blow
Res Sig
Sprint and are u sure heavy blow will cause a kd long enough for both crushing blow and aftershock?
NIB
Here is a thread that i wrote whatever i had to write regarding wa/ele.
http://www.guildwarsguru.com/forum/s...ad.php?t=43709
http://www.guildwarsguru.com/forum/s...ad.php?t=43709
Neo-LD
Quote:
Originally Posted by Foppe
and are u sure heavy blow will cause a kd long enough for both crushing blow and aftershock?
The combo is dev -> crush -> heavy -> AS. Which gives you time to sneak in both skills since there are 2 KDs.
Mine for TA:
Devastating Hammer
Heavy Blow
Crushing Blow/Mighty Blow (I keep switchiing... never am quite sure which is better)
Irresistable Blow
Aftershock
Frenzy
Sprint
Res Sig
Mine for TA:
Devastating Hammer
Heavy Blow
Crushing Blow/Mighty Blow (I keep switchiing... never am quite sure which is better)
Irresistable Blow
Aftershock
Frenzy
Sprint
Res Sig