Allow Henchmen in UW and FoW

gpofcore

Pre-Searing Cadet

Join Date: Jul 2005

W/Mo

There are just too many good reasons for letting us use henchmen in UW and FoW http://www.guildwarsguru.com/forum/s...light=henchmen.

Also, there is not enough content for those who have completed all the missions a few times. ANet is adding new content to address that but please help us customers out and expand the use of UW and FoW by allowing henchmen there.

Lost

Lost

Krytan Explorer

Join Date: Jun 2005

Hell's Precipice

And how long will Alesia actually manage to tank in the Underworld...

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by Lost
And how long will Alesia actually manage to tank in the Underworld...
LOL Maybe they would use Mhenlo instead and Lina, Alesia is a newb and needs to be put in pre-searing to learn how to play a monk, oh wait, in pre-searing monks are tanks. lol

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

I don't know why they took them away in the first place... I guess they just thought they would not last long enough to make your 1K worth the visit..

neoteo

neoteo

Banned

Join Date: Jun 2005

Macau

www.exilesofdarksteel.com

E/

OMG , this is the most stupid and funny thing i have ever read !!!! ...

im starting a thread , inspired on this one.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Well one thing it does is once again prevents certain classes from getting into groups very well. Plus it forces one to play with idiots and if I have to play with idiots I'd just as soon play with henchies. They could increase the hps of Henchies for UW/FOW and allow those that want to play it with them at least a smidgen of a chance of playing some of the way through it and the possibility of getting some decent drops without forced grouping with other humans and/or idiots.

I personally don't enjoy standing around waiting for a particular class available to enter them. It's usually always monks needed and just like EQ, there's not enough of them that now with the 105/55 builds want to join groups when they can solo and get all the loot.

There's a big problem with that and it needs to be looked into and fixed, add some early disenchantment mobs and that takes care of the 105/55 builds and then they too will be forced to group with other humans and/or idiots.

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

actually, why not make a sorta staging area part of the underworld.

and a set of 8 special Underworld Bound henchies.
for some reason, they are bound to the UW and Fissure, and they cannot leave it, so they could be toughter than the surface henchies.

perhaps some of them are cursed, forever to walk the Underlands, untill they have done enought to pay back some past wrong...
others could be there because they have loved ones there and do not wish to leave them, or because the Gods decreed they should stay there.

by letting you group up IN the UW, it solves the problem of taking the extra tough henchies with you, still alowing people to use the topside 8 for surface raids
make these undeworld 8 assended and infused also

Ooma

Ascalonian Squire

Join Date: Aug 2005

Italia

Pulci Pazzi [itch]

R/

Quote:
Originally Posted by Rayea
make these undeworld 8 assended and infused also
The current henchies already are ass-ended

Sorry Rayea, no offence intended, I know exactly what you meant! It just seemed too appropriate.
Let's say it was a subconscious mis-spelling...

It's a good idea though. Might be easier just to ascend and infuse the current henchies though...surely that can't be too difficult.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Yeah that's a good idea a staging area to get henchies specifically for the UW/FOW areas. I'll sign that.

My biggest fear is that this Summer Update is going to force the same grouping system and I just really hate playing with humans/idiots espeically when they are both. hahah

Aalric

Lion's Arch Merchant

Join Date: May 2005

W/N

I've always supported this idea. Sure Henchies are brain dead but it can sometimes be very difficult to get a good team together. & just imagine if they raised the level of the henchies in TOA to 20 & added in Lina - Im sure it would make FOW/ UW much more accessable.

Aalric

moose87

moose87

Ascalonian Squire

Join Date: Aug 2005

NY, USA

Guts on the Pavement

E/Mo

good idea

Dralon

Academy Page

Join Date: May 2005

Stillwater, OK

R/Mo

I agree, great idea. I have 3 ascended characters, but have never been in either the underworld or fissure, as I am in a small guild, and never wanted to disappoint a random pug by being down there with them with no idea what to do or what skills would work best. Even if I got my ass kicked with henchmen, I could gain some experience about skills that worked and mob abilities and types on those trips, so I was useful when I went with a human group.

Bingley Joe

Lion's Arch Merchant

Join Date: May 2005

Philosophers of Denravi

/signed

yes please.

Elite

Ascalonian Squire

Join Date: May 2005

The UW and Fissure staging area idea sounds like a good thing to add.

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

hehe, Ooma, i often spell that wrong, i get ass and as and even acc sometimes.

personaly, i would not realy care if they alowed boosted versions of the above ground henches in there..in fact that would work fine with somehting im writing right now, cause if the henches never got into the UW, theres no reason to have them doing it in a story lol, other than *poetic licence*

sugested the UnderLands Eight, with a full set of Fissure Armour, mainly so that we could get a good look at it ^^ and have someone new to play alongside.

course, taking a pumped up version of Alesia and Claude and co...just shame that its 4>6>8 rather that 5>7>9 per group, then i could take em all with me and not leave some behind....i always feel such a jerk leaving a henchie or two behind

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

>>> ...a set of 8 special Underworld Bound henchies.

/signed, /signed, and /signed

burai

burai

Lion's Arch Merchant

Join Date: May 2005

Fishermen's Haven

W/

Quote:
Originally Posted by neoteo
OMG , this is the most stupid and funny thing i have ever read !!!! ...

im starting a thread , inspired on this one.
Any particular reason - for both?

A mighty fine idea - and take away the need for Europe to gain favour to get there at the same time.

kinslayer

Pre-Searing Cadet

Join Date: Aug 2005

Fulcra of Dissolution [FoD]

Mo/W

Theyd have to have cooler names though , Claude and Thom have boring names

baalzamonbarnes

Academy Page

Join Date: Jul 2005

R/N

I like the staging area idea. I'd like to explore UW/FoW with henches and not have to worry about other people leaving or wanting to do something else.

PAC

Ascalonian Squire

Join Date: May 2005

Yeah, removing henchies was a weird decision. It goes so against the idea of accessibility, just log in and play 30min etc. I'm not a programmer, but I can't see why preventing unascended players in UW/FoW necessarily is linked to preventing henchmen from going there. To me it more looks like anet is intentionally forcing grouping with players. Would be nice to hear an official statement about what the purpose was (or was there one and I missed it)

Anyhow, strongly support the staging area idea. Pls open these areas up again!

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Can you take henchies to the underworld if you use the Lornars Pass entrance?

Jigs

Frost Gate Guardian

Join Date: May 2005

Mission Viejo, Ca, USA

kNiGhTmArE LEGion

W/R

I agree with this idea. everytime I want to do UW or FoW, it'lll take me at least about 30 min to be in a group.Even if I will start my own group we still have to wait for a while to get monks.

/signed

Kamatsu

Kamatsu

Moderator

Join Date: May 2005

Australia

all i can say is... not allowing Henchies into UW or FoW goes against everything they advertised the game as being IMO - part of the advertising for the game was you could go anywhere and do anything and play through any mission with henchies. But can you? NO! Since you can't go into UW or FoW with henchies, anyone who can't, or doesn't want to, get into a PUG is stuck never being able to get into them.. or having an extremely slim chance of getting there.

Taken from the GW box -> "It's Your Adventure. Jump into a world of thousands where each mission is created just for you. Experience fast paced action where adventure is just a mouse click away and death in never the end. Join with friends or play solo with a band of skilful henchmen."

Now Henchmen might not be that skilful (thats another issue). They clearly advertise the game as being fully playable solo with henchies. And right now that is not so as you can't enter UW or FoW with henchies.

/signed

I would love to be able to take henchies down to UW or FoW - maybe have a set of UW/FoW only henchies that are level 20, while the standard level 15 henchies are still restricted from UW/FoW and useable in other area's. However, I would lvoe to have the freedom to go to UW or FoW and try and do some of it with henchies - no more idiots talking to the ghost.. no more griefing monk's getting you killed so they can solo smite run @ cost of 125 plat... no more idiot's.. moron's and no more waiting for hours to get a group or get into uW/FoW because the group wants another monk or ele or something like that..

Sure henchies will still prolly suck and not be able to do it all.. but it's still an option for ppl who want to experience FoW/UW and have a chance of doing some of the exploring/quests and fights and not have to wait for groups or put up with idiots.

Crotalus

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Lost
And how long will Alesia actually manage to tank in the Underworld...
I doubt alesia would tank long in a tomb or GvG match unless you or Anet thinks artificial intelligence is much better than human intelligence.